Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side.
Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver.
Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving – for beginners
- flying – for players who proved that they can drive
- track building – for players who proved that the can drive and fly
The new game modes are still in the state of (working) prototypes still need a lot of polishing. This means it will take some time until we can release them, but they will come.
I hope this announcement gives you some more confidence about the future of Krautscape.
– Mario
[ 2015-07-09 10:34:16 CET ] [ Original post ]