




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Krautscape is now out of Early Access! We would like to thank the Early Access players for the great feedback and support. For the full release we prepared another update with some great improvements.
Krautscape is now out of Early Access! We would like to thank the Early Access players for the great feedback and support. For the full release we prepared another update with some great improvements.
We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
We're preparing for the final release of Krautscape! We've been working on the game since a long time. The project started more than 5 years ago as a student project, and we put in a lot of our time to work on it. Sometimes we were working more actively on it, sometimes less, but we always had the goal to release a great, fun and unique game at the end. After almost two years of Early Access, we think very soon it's time to take the game out of Early Access. Early access helped us improve many parts of the game based on the feedback of the community. It helped us fix some technical issues, and it gave us an impression about how the game is perceived. We also added features that weren't initially planned. For example, we felt it's important that people can play without relying on other players to be online, so we added a complete singleplayer mode. This wasn't planned initially, and took a major part of our working time, but we are sure this was important to extend the lifetime of the game. We're currently preparing another update that will be released in the coming weeks, when we will move Krautscape out of Early Access. This update will include customizable controls (finally!) and achievements, among other things. It should also tackle a few more points mentioned in the forums. We hope you'll like it, stay tuned!
We just pushed an update with a few bugfixes:
We just pushed an update with a few bugfixes:
Were proud to finally release the long awaited singleplayer update for Krautscape, along with many other improvements, like improved driving/flying physics and greatly improved algorithms for generating the track. Let us know here in the forums what you think, we're happy to hear your thoughts about it! Some thing didn't make it into this update, like achievements, or customizable controls, but you can expect it in one of the next updates. Like we mentioned in the last announcement, we're now actively working on it and the plan is to finish the game as soon as possible.
We’re proud to finally release the long awaited singleplayer update for Krautscape, along with many other improvements, like improved driving/flying physics and greatly improved algorithms for generating the track. Let us know here in the forums what you think, we're happy to hear your thoughts about it! Some thing didn't make it into this update, like achievements, or customizable controls, but you can expect it in one of the next updates. Like we mentioned in the last announcement, we're now actively working on it and the plan is to finish the game as soon as possible.
We released a small bugfix update yesterday. It fixes a crash bug on OSX with Sony Dualshock gamepads. A bigger update with some new content is in development, but it's not yet ready for release.
We released a small bugfix update yesterday. It fixes a crash bug on OSX with Sony Dualshock gamepads. A bigger update with some new content is in development, but it's not yet ready for release.
We released an update that improves server stability and adds an european server. We also improved our build process to make future updates easier to publish. Changes: - Added european server - lower latencies for all european players. The game prefers server with lower latencies (e.g. when starting new games) but still joins other games if there are no players from the same area are available - Version checks for the game & master server, so you can't accidentally connect to a server with the wrong version - The vehicle is now a bit more responsive, so less braking is needed to start drifting Bugfixes: - Scoring/track building should now always work from both sides. - Updated to Unity 4.5 which solves some problems with the servers - Linux server pinging is now more reliable
We released an update that improves server stability and adds an european server. We also improved our build process to make future updates easier to publish. Changes: - Added european server - lower latencies for all european players. The game prefers server with lower latencies (e.g. when starting new games) but still joins other games if there are no players from the same area are available - Version checks for the game & master server, so you can't accidentally connect to a server with the wrong version - The vehicle is now a bit more responsive, so less braking is needed to start drifting Bugfixes: - Scoring/track building should now always work from both sides. - Updated to Unity 4.5 which solves some problems with the servers - Linux server pinging is now more reliable
It was an awesome first month of Krautscape Early Access! We received a great amount of valuable feedback, and we tried focusing our work on the points which were most often mentioned in the comments. So heres finally the update that introduces the much requested trigger controls as default configuration for gamepads. Also, the game is now available for Linux, and the update should solve most problems with previously unsupported gamepads. We also tweaked the vehicle physics to be more stable and precise to control, and the fixed network interpolation should improve the online experience, especially with bad connections. We also made some changes to the Ping Pong and Collector modes and opened up the games for up to 8 players. Full Changelog: Gameplay changes:
It was an awesome first month of Krautscape Early Access! We received a great amount of valuable feedback, and we tried focusing our work on the points which were most often mentioned in the comments. So here’s finally the update that introduces the much requested trigger controls as default configuration for gamepads. Also, the game is now available for Linux, and the update should solve most problems with previously unsupported gamepads. We also tweaked the vehicle physics to be more stable and precise to control, and the fixed network interpolation should improve the online experience, especially with bad connections. We also made some changes to the Ping Pong and Collector modes and opened up the games for up to 8 players. Full Changelog: Gameplay changes:
Krautscape is Now Available on Steam Early Access.
Krautscape is an action-packed racing game with bird-like flying cars, focused on competitive multiplayer gameplay. The leading player actively builds the racetrack while the chasing players can take shortcuts by flying off the track to overcome obstacles.
[ 5653 ]
[ 1481 ]
[ 4227 ]