
break.up is a block-breaking roguelite all about bouncing your ball as high as it can go.
Features:
Timeless, arcade block-breaking, ball-bouncing gameplay with a unique twist
Dozens of unique gamplay-altering upgrades to find
A stylish, smooth UK garage + jungle soundtrack
Procedurally generated levels for unlimited roguelite fun!
Two changes in this update, one small and one bigger:
- Fixed a bug in the scoring system where you could only score if you had a combo going
- Added graphical indicators of upcoming blocks
Expect another update on Friday featuring enhancements to the indicators, I just wanted to get this out because I missed the last Friday update and wanted to fix that scoring bug.
Smaller update this week due to extenuating personal circumstances.
- Removed all code for the old rendering system, all graphics are now rendered as SDFs. This has resulted in a small graphical change to the extra life icon.
- Fixed a bug where the graphical indicator for holding a button to quit would not appear sometimes and would sometimes not disappear when releasing the button.
- Refactored scoring system to allow for future complexity. Combos now appropriately multiply score gained from gems and climbing higher.
- Player movement speed made slightly faster.
It is now time for break.up's first content update!
I spent the last week working on this devlog video about the leadup to the early access launch. Please watch if you're interested in how this game was made!
The main feature of this new update is unlockables. I have added four unlockable color palettes and two new unlockable songs! Get a high score to start finding breakable blocks that will give you unlockables! You can configure your palette and music in the settings menu.
This is only the beginning: I intend to add more unlockable palettes and songs, and also some more options, like a "random" mode for both.
Other changes include:
- Changed behavior of the Safety and Bonus upgrades when used in combination. Losing a ball from Bonus will no longer recharge Safety without causing you to lose a life.
- Whether or not Invictus is charged is now indicated by the LIVES text in the top left flashing.
- Fixed a crash when trying to bind analog controls. Actual support for binding analog controls coming in the future.
Very small emergency hotfix update. The upgrades now have description text. Accidentally commented out the code that draws them and never put it back. Whoops.
Also removed a no longer necessary optimization to fix a hypothetical memory leak that would happen if you played the game for an extremely long time.
Minimum Setup
- OS: Any x64
- Processor: Intel Core i3Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Vulkan compatible graphics card. integrated graphics
- Storage: 150 MB available space
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