Time is flying by faster than a paper plane!
I could have sworn September just started last week.
Anyway, Im thrilled to bring you some exciting Paper Sky updates for September.
New Demo
The new demo is almost here! I've reworked every gameplay mechanic and introduced a few new ones, all based on the feedback I received from the first pre-alpha demo featured during the Kickstarter launch.

What you're seeing is a still from the current blocking phase of the demo's playground, which is intended to represent the final gameplay and serve as a sample of the full game. It will feature everything the main game offers: an upgrade menu, different paper transformations, optional environment-based quests, and a brand-new messaging system. The goal of the demo is to allow players to freely explore the world while progressing through the story and challenging their flying skills.
After some internal testing using this new game design workflow and prototype blocks, I found that the new demo is four times bigger than the old one. Players also tend to spend more quality time exploring areas of interest and relaxing in the natural, chill flying zones.
Each world, except the first and last, will follow this main progression cycle:
- Discover a new world
- Freely explore a playground filled with small challenges (both explicit and hidden) and secrets
- Progress the worlds story
- Complete a speed/fun phase
- Face a custom-scripted, large event
- Then, repeat!
Camera Tilt

One day, someone asked, "Hey, why isnt there any camera tilt when turning the plane at high speeds?" It hadnt even occurred to me until then, so I decided to test it outand it works great! So now, camera tilt is officially part of the game.
Water Gameplay

One thing that bugged me about the first demo, which was a bit rushed for the Kickstarter, was the lack of time to polish and add water interactivity. This month, Ive been hard at work on a detailed, wave-based ocean. It will act as both a failing state when you go too far and a fun feature to surf across at high speeds.
What youre seeing is still a work in progress, and its missing the water trail effect that the player will create.
Of course, this is the intended gameplay before you unlock the boat transformation and the ability to go underwater.
Major Announcement
And now, for the most exciting news since the Kickstarter launch! After months of behind-the-scenes work, Ive been contacted with some fantastic news. Although it hasnt been officially approved yet, Im posting this Kickstarter update as late as possible this Monday, hoping I can share it here.
If I cant make the announcement this month, dont worry! Ill make a special update on all social media channels and on Kickstarter to let you know as soon as possible!
All right this is it for me, so much good news in the future I am very excited!
[ 2024-11-16 12:21:32 CET ] [ Original post ]