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Like I said last week, Paper Sky was part of the AG French Direct show, a celebration of French devs. Lots of neat games in there, I highly recommend giving them a look!
Heres the Paper Sky trailer that was showcased: [dynamiclink href="https://www.youtube.com/watch?v=6WfCnBpXJE0"][/dynamiclink]
The Steam page got a new look and better description of what to expect from the game
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/47a548d70b5668367cc7b2d2e4a32e61ddafffac.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/65f531f1953dc9b53adffaec8e413b08fc7de644.png"][/img]
If you want to see for yourself: [dynamiclink href="https://store.steampowered.com/app/1617230/Paper_Sky/"][/dynamiclink]
With the new Steam page came new visuals that better reflect the work done on Paper Sky. Here are the major new ones:
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/543098e169e466d7adfba2fc53df38802dcff0d9.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/3caca756951ae5a494a3bdeea48d6111d7d3cd18.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/80ab9838e01e563d783e46d43d089a22b898f5dd.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/876dd0b244b23d400d0ea42f1717632309c38808.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/27523a8a95ef528a46876e7b943ca3794e2ae86b.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/884cb79d39c289132a142dc2273ed31d184b7a64.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44786142/4ca2e7306fea7296f937180b7628fbfc36cc9e84.png"][/img]
Beta keys should roll out very soon (planned for this month).
The first round of testing will focus on GPU performance across each world and their respective unique art styles, giving testers a sneak peek at some worlds I havent shown yet!
After that, testers will try out the Boss fights to help tune their difficulty.
This is it for May, I had a rough month with some hardware issues, version control bugs, and I got a random cold. Let's say the work environment wasn't ideal. But hey; keep on keeping on!
Alright, it's been a month since the new demo launchedtime to share what Ive learned and whats changing in Paper Sky.
Time is flying by faster than a paper plane! I could have sworn September just started last week. Anyway, Im thrilled to bring you some exciting Paper Sky updates for September.
Hey There!
Welcome to the first of our monthly updates, recapping June's progress. Expect these updates every first Monday of the month.
I've been refining the game concept based on demo feedback, leading to some great new ideas and a clearer project vision.
https://www.kickstarter.com/projects/bruteforce/paper-sky
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