Hello there, Sheeple!
This is the last time you see 0.7 on the version screen
This update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!
Change List:
Colossus Unit
[/*]Deleted the detector Light
[/*]Militia Unit
[/*]Fixed Pathfinding
[/*]Added coloured flags which mark the side to which a unit belongs
[/*]Smoothened out changes in the forces bar
[/*]Added an option to increase/decrease game speed
[/*]Added bloody forest as a playable biome
[/*]Reworked the Campaign system for a free movement
[/*]Fixed White Hole price to 13
[/*]While transitioning between scenes in the menu the buttons are now locked
[/*]The bug with a player getting additional sheep upon restarting the game is gone
[/*]Cards had been given proper background so they can be recognised from behind
[/*]Smoothened out camera movement in the menu
[/*]Text marking which side the player's army is on when setting up your army had been put in place
[/*]The side at which player starts had been changed
[/*]Increased the clear zone radius on the army spawn point to limit units locking in walls
[/*]The units are deactivated after battle which stops the performance from worsening when player decides to not go into Over world after the battle ends.
[/*]The amount of Sheep in the Sheep shop is no longer one more than actual
[/*]Fixed the "Don't show again" button in tutorials
[/*]Stopped the camera position from resetting on card drop
[/*]Doubled unit hologram transparency in the shop
[/*]Fixed the zoom from being reversed
[/*]Changed the skulls font to match the card font
[/*]The flags are now darkened on death
[/*]Start background had been added to buttons and tutorial pieces for additional clarity
[/*]Increased the Astar detection precision from 0.5 to 0.25
[/*]Added option to move the camera by dragging on edges
[/*]Added an option to move the camera by mouse
[/*]Matched skull to sheep conversion time with the time it takes to exit a battle
[/*]Lowered light of the circle summoning skeletons
[/*]lowered summon undead card range from 7 to 6
[/*]Fixed undead card casting hologram
[/*]Turned off the old hand light
[/*]Tutorial lights are no longer visible when the tutorial is off
[/*]The name of Sparta in the army-setup had been fixed as it was "Spearguard"
[/*]The cloud transition layer had been put below deck building layer
[/*]Arrows now change their sorting layer after hitting ground so that they don't overlap with units
[/*]Double click no longer causes a card hologram to stay
[/*]A dash attack system had been added together with the wraith unit
[/*]Fixed the pixel ratio of the campaign
[/*]Increased delay on pooling the death currency so that the start lag is lowered
[/*]The army's now spawn pre-battle to lower battle start lag
[/*]Damage from attacks is now delayed depending on the distance from attack to prevent lag
[/*]Wraith Unit had been added
[/*]Modular additional attacks system had been added together with the colossus to allow units to have many attacks.
[/*]Deleted unit lights to avoid rendering performance issues
[/*]Made the Flash Light turn itself off when not used instead of going to intensity 0 to increase performance
[/*]Taken out Dead Body Physics objects out of simulation to increase performance
[/*]Taken out hand Physic body out of simulation to increase performance
[/*]Fixed enemy detection
[/*]Added new Blast Card which deals damage only to enemies and none to allies
[/*]
Sheeple also has a new Trailer!
The HYPE TRAILER!
Have a eventful day!
Leon Dugosz
Minimum Setup
- OS: Requires a 64-bit processor and operating system
- Processor: 3 SheepMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 13000 Sheep Brains
- Storage: 1 GB available space
Recommended Setup
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core i3Memory: 8 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
- Storage: 1 GB available spaceAdditional Notes: The game will run well with these specs! (Internet not required unless you want to play Online)
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