




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!
[img src="https://clan.cloudflare.steamstatic.com/images/45341705/de333cb1e7e3df7e3303468f72e3196ea2b442f0.png"][/img]Change List:
Colossus Unit
Deleted the detector Light
Militia Unit
Fixed Pathfinding
Added coloured flags which mark the side to which a unit belongs
Smoothened out changes in the forces bar
Added an option to increase/decrease game speed
Added bloody forest as a playable biome
Reworked the Campaign system for a free movement
Fixed White Hole price to 13
While transitioning between scenes in the menu the buttons are now locked
The bug with a player getting additional sheep upon restarting the game is gone
Cards had been given proper background so they can be recognised from behind
Smoothened out camera movement in the menu
Text marking which side the player's army is on when setting up your army had been put in place
The side at which player starts had been changed
Increased the clear zone radius on the army spawn point to limit units locking in walls
The units are deactivated after battle which stops the performance from worsening when player decides to not go into Over world after the battle ends.
The amount of Sheep in the Sheep shop is no longer one more than actual
Fixed the "Don't show again" button in tutorials
Stopped the camera position from resetting on card drop
Doubled unit hologram transparency in the shop
Fixed the zoom from being reversed
Changed the skulls font to match the card font
The flags are now darkened on death
Start background had been added to buttons and tutorial pieces for additional clarity
Increased the Astar detection precision from 0.5 to 0.25
Added option to move the camera by dragging on edges
Added an option to move the camera by mouse
Matched skull to sheep conversion time with the time it takes to exit a battle
Lowered light of the circle summoning skeletons
lowered summon undead card range from 7 to 6
Fixed undead card casting hologram
Turned off the old hand light
Tutorial lights are no longer visible when the tutorial is off
The name of Sparta in the army-setup had been fixed as it was "Spearguard"
The cloud transition layer had been put below deck building layer
Arrows now change their sorting layer after hitting ground so that they don't overlap with units
Double click no longer causes a card hologram to stay
A dash attack system had been added together with the wraith unit
Fixed the pixel ratio of the campaign
Increased delay on pooling the death currency so that the start lag is lowered
The army's now spawn pre-battle to lower battle start lag
Damage from attacks is now delayed depending on the distance from attack to prevent lag
Wraith Unit had been added
Modular additional attacks system had been added together with the colossus to allow units to have many attacks.
Deleted unit lights to avoid rendering performance issues
Made the Flash Light turn itself off when not used instead of going to intensity 0 to increase performance
Taken out Dead Body Physics objects out of simulation to increase performance
Taken out hand Physic body out of simulation to increase performance
Fixed enemy detection
Added new Blast Card which deals damage only to enemies and none to allies[img src="https://clan.cloudflare.steamstatic.com/images/45341705/03cda5d13b509c89e2b3e8fe618c1382baab186c.png"][/img]
Hello there. Sheeple! Today we will persume a live brodcast of Sheeple playtesting! Cheers! :D
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