
EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.
The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big
Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world
both of those maps have a option to also have what is known as "micro nations" on them.
The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big
Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world
both of those maps have a option to also have what is known as "micro nations" on them.
Beta 2
Dark Green Green Light Green Dark Red Red Light Red Dark Brick Brick Light Brick Dark Blue Deep Blue Blue Light Blue Cyan Beach Yellow Gold Light Orange Orange Brown White Silver Light Gray Gray Dark Gray Black Light Pink Pink Dark Pink Light Purple Purple Dark Purple
[/olist] Each pre set Colour got a pre chosen lightest and darkest colour that it gets randomized between per country using it. Following Colours are gray scale and therefore the R,G and B values always match
[olist] White Silver Light Gray Gray Dark Gray Black
[/olist] Added a unusable work in progress internal text file for test flag colour world map (might be scraped) Following countries now has these visual colours assigned to them (in order name, base colour, border colour)
[olist] Abkhazia, Green, White Afghanistan, Black, Green Akhzivland, Yellow, Blue Albania, Black, Dark Red Algeria, Light Green, Red Andorra, Yellow, Dark Blue Angola, Black, Brick Antigua and Barbuda, Red, Black Argentina, Light Blue, Silver Armenia, Orange, Dark Red Australia, Dark Blue, Dark Green Austria, White, Dark Red Azerbaijan, Light Blue, Red Bahamas, Light Blue, Yellow Bahrain, White, Dark Brick Bangladesh, Dark Green, Brick Barbados, Blue, Yellow Belarus, Dark Brick, Dark Green Belgium, Gold, Black Belize, Dark Blue, Dark Red Benin, Dark Green, Light Blue Bharat, Orange, Green Bhutan, Orange, Yellow Bolivia, Yellow, Green Bosnia and Herzegovina, Dark Blue, Yellow Botswana, Light Blue, Black Bougainville, Yellow, Blue Brazil, Dark Green, Yellow Brunei, Yellow, Black Bulgaria, Brick, Dark Green Burkina Faso, Dark Red, Yellow Burundi, Brown, Red Cabo Verde, Cyan, Red Cambodia, Gold, Blue Cameroon, Red, Green Canada, Dark Red, Silver Central African republic, Dark Red, Blue Chad, Yellow, Dark Brick Cheyenne, Light Blue, Brown Chile, White, Red Christiania, Pink, Red Colombia, Yellow, Red Comoros, White, Light Green Congo, Cyan, Orange Costa Rica, Light Blue, Light Green Cote dIvoire, Orange, Dark Green Croatia, Light Pink, Light Orange Crow Indian, Orange, Light Blue Cuba, Blue, Red Cyprus, Orange, White Czechia, Cyan, Gray Democratic republic of the Congo, Light Blue, Yellow Denmark, Red, Silver Djibouti, Light Blue, Green Dominica, Dark Green, Purple Dominican Republic, White, Red Ecuador, Blue, Yellow Egypt, Gold, Dark Red El Salvador, Light Blue, Gold Equatorial Guinea, Yellow, Light Green Eritrea, Cyan, Red Estonia, Light Blue, Black Eswatini, Red, Yellow Ethiopia, Green, Blue Fiji, Light Blue, Deep Blue Finland, Silver, Dark Blue Fort Peck, Cyan, Yellow France, Blue, Silver Gabon, Light Green, Cyan Gambia, Dark Blue, Red Gay and Lesbian kingdom, multi coloured(Purple,Deep Blue,Green,Yellow,Orange,Red), Black Georgia, Light Brick, Red Germany, Light Gray, Yellow Ghana, Green, Yellow Greece, Light Blue, White Grenada, Yellow, Green Guatemala, Cyan, Light Gray Guinea, Light Green, Red GuineaBissau, Yellow, Red Guyana, Light Green, Yellow Haiti, Black, Red Honduras, Deep Blue, Silver Hungary, Green, Brick Iceland, Deep Blue, Red Indonesia, Light Brick, White Iran, Green, Gray Iraq, Brown, Green Ireland, Green, Orange Israel, Gray, Light Blue Italy, Dark Green, White Jamaica, Black, Green Japan, Pink, White Jordan, Black, Dark Green Kazakhstan, Light Blue, Gold Kenya, Light Brick, Green Kiribati, Red, Yellow Kosovo, Beach, Blue Kuwait, Black, Red Kyrgyzstan, Dark Red, Gold Ladonia, Green, Dark Green Laos, Dark Red, Dark Blue Latvia, Dark Brick, Gray Lebanon, Red, Green Lesotho, Blue, Green Liberia, Blue, Red Liberland, Green, Yellow Libya, Green, White Liechtenstein, Dark Blue, Dark Red Lithuania, Yellow, Green Luxembourg, Light Blue, Brick Madagascar, Green, Silver Malawi, Dark Red, Black Malaysia, Blue, Gray Maldives, Dark Red, Dark Green Mali, Red, Light Green Malta, Dark Red, Silver Marshall Islands, Orange, White Mauritania, Yellow, Green Mauritius, Yellow, Green Mexico, Dark Green, Light Gray Micronesia, Light Blue, White Moldova, Yellow, Light Red Molossia, Light Green, Cyan Monaco, Red, Light Gray Mongolia, Deep Blue, White Montenegro, Dark Red, Orange Morocco, Red, Dark Green Mozambique, Yellow, Green Myanmar, Yellow, Green Namibia, Purple, Dark Green Nauru, Dark Blue, Yellow Navajo, Beach, Red Nepal, Dark Blue, Dark Red Netherlands, Orange, Light Gray New Zealand, Dark Red, Black Nicaragua, Light Blue, White Niger, Orange, Light Green Nigeria, Dark Green, White North Korea, Dark Red, White North Macedonia, Light Red, Yellow Northern Cyprus, Light Gray, Dark Red Norway, Red, Blue Oman, Red, Green Pakistan, Dark Green, Gray Palau, Yellow, Cyan Palestine, Green, Red Panama, Purple, White Papua new Guinea, Black, Dark Red Paraguay, Deep Blue, Dark Red Peoples republic of China, Yellow, Red Peru, Red, White Philippines, Purple, Gold Pine Ridge, Red, Dark Blue Poland, Dark Red, White Portugal, Dark Green, Red Qatar, Dark Brick, White Republic of China, Yellow, Blue Romania, Red, Gold Rosebud, Pink, Red Russia, Dark Green, Dark Red Rwanda, Light Blue, Orange Sahrawi republic, Black, Yellow Saint Kitts and Nevis, Dark Green, Dark Red Saint Lucia, Light Blue, Beach Saint Vincent and Grenadines, Light Green, Beach Samoa, White, Red San Marino, Light Blue, Silver Sao Tome and Principe, Beach, Green Saudi Arabia, Dark Green, Silver Sealand, Dark Red, Black Senegal, Green, Yellow Serbia, Purple, Brick Seychelles, Beach, Green Sierra Leone, Light Blue, Light Green Singapore, White, Red Slovakia, Pink, Light Gray Slovenia, Cyan, Red Solomon islands, Yellow, Green Somalia, Light Blue, White Somaliland, Dark Green, Red South Africa, Orange, Yellow South Korea, South Ossetia, Yellow, Silver South Sudan, Deep Blue, Orange Spain, Gold, Red Sri Lanka, Gold, Dark Brick Standing rock, Yellow, Red Sudan, Dark Green, Black Suriname, Orange, Green Sweden, Deep Blue, Gold Switzerland, Light Red, Gray Syria, Light Green, White Tajikistan, Gold, Green Tanzania, Light Blue, Green Thailand, Dark Blue, Red Timor Leste, Dark Red, Black Togo, Red, Dark Green Tohono, Purple, Yellow Tonga, Red, Silver Transnistria, Multicolour (Light Blue,Light Pink,White,Light Pink,Light Blue), Black Trinidad and Tobago, Dark Red, Black Tunisia, Dark Red, White Tu1rkiye, Dark Green, Dark Brick Turkmenistan, Light Green, Dark Brick Tuvalu, Cyan, Yellow Uganda, Yellow, Red Uintah, White, Brown Ukraine, Gold, Blue United Arab emirates, White, Green United kingdom, Dark Red, Deep Blue United states of America, Dark Blue, White Uruguay, Gold, Cyan Uzbekistan, Cyan, Light Green Vanuatu, Yellow, Dark Green Vatican city, Gold, Silver Venezuela, Gold, Dark Blue Vietnam, Red, Yellow Wind river, Blue, Red Yemen, Brown, Red Zambia, Dark Green, Orange Zimbabwe, Orange, Black Morokulien, Beach, Red San Carlos, White, Red Fort Apache, Yellow, Purple Hopi, Yellow, Cyan Blackfeet, Light Blue, Black Osage, Light Blue, Yellow Yakama, Light Blue, White Colville, Orange, Green Choctaw, Purple, Yellow Cherokee, Orange, Black Chickasaw, Purple, Blue Muscogee, Red, Blue
[/olist] The game now has 2 half transparent extra map objects that's turned off unless you switch to a map mode that uses them The game now has a new map material for the transparent maps Naval invasion map mode now show both data maps as transparent while also showing the display map Shore protection map mode now show it as transparent over display map
Updated main menu UI to use the new background sprites New splash texts on main menu Support for new text under logo telling you it's a in development version of the game that i can turn on for those versions
Scenarios now include a new "Culture_xxx.txt" file that includes all cultures names and colour codes (this means beta 1 scenarios is not supported in this version, quick manual fix is to go into files, clone the country_Eng.txt file and rename it to "Culture_Eng.txt as their content should be identical) Country_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country. Culture_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country. Updated workshop uploading code to work for Beta 2 maps Workshop maps now generate a version.txt file when uploading If a downloaded workshop map doesn't have a version.txt file the game will ad "(Beta 1)" at the end of the name to indicate it's not compatible with beta 2 Updated map descriptions to less dyslexic ones written by Bromine
Fixed code converting 1v1 wars to 1vall wars mid event Removed old not relevant bug fix code from pre beta 1 code optimization Moved a bunch of code from fixed update to update (this was a old dumb thing i did over a year ago that i now fixed) Changed 300 Vector2's to Vector2int (This makes the pixel cords and other places where decimals is not needed only save full numbers and now decimals and therefore saving memory and calculation time a well as stopping the game from slowly having the numbers change due to lag) Changed load in times There is now internal Current painting colour values for each of the 4 country colour types. New request country colour code Country colours is now saved in RGB255 formats to work as ints / to not use decimals using 0-0-0 as country colour now give random colour Display map mode now properly updates when switching to it Fixed a bunch of random small bugs that i dont remember the specifics of Did a bunch of random small optimization stuff that i dont remember the specifics of
Added Serboga as a micro nation
Events
- Fixed drain events having 0% chance of happening
- Fixed big flood having low chance of happening
- Set small flood odds back to 0% (was taken out a long time ago due to bugs but accidentally got it's odds back in beta 1)
- Slightly changed back all other event odds that got changed by the mistake
- Countries joining a war now actually makes the victim country weaker
- Naval invasions speed is now based on map size instead of constant
- Fixed issues related to the invasion side advantage calculations
- Fixed 1 spot making naval protection 200% instead of 20%
- added culture civilwar independence event (Will be redone to be based on cities aswell as more civil war events added later once the city map is done)
- Added civilwar funding sub event based on event side odds and origin country size
- Changed annex event pixel order to random
- Made a randomized chance of peace deal each day that's more rare then normal peace deal but without side advantage limitations
- Peace treaties no longer consider lake shores as valid areas to keep
- Added code that makes a specified country invincible (not anyway to assign it to a country atm)
- Naval Invasion range now depends on how many months into the war it is
- Naval Invasion range now increase each failed attempt with it resetting after a success
- Naval Invasions now do 1 calculation per subcontinent per country per water type (ocean & lake) (therefore if there is a 3v1 war with each country having both lake and ocean shore in 2 continents thered be 8 calculations total)
- Naval invasions now use 2 data maps, one for each war side
- Increased min size for peace treaties to not remove a exclave
Pixel Data Handling
- Fixed bugs relating to miss matched data
- Turned on the former country data collection code
- Turned on the culture data collection code
- Turned on the city data collection code (is turned on but should do nothing for now as there is no cities in game yet)
- Reworked the data collection system for cultures and former countries to match the city data collection system (aka save borders and shorelines instead of just size number)
- New Subcontinent map (This should in theory increase lag but make country movement better, it's now based on actual geography instead of randomly generated)
- The game now fixes issues that can be caused by high ammounts of lags after sorting pixels
- Added diagonal movement
- Updated invasion pixel prioritization calculations to prioritize non diagonal pixels and more
- Increased the Max movement difficulty from 100 to max unity int value(this is meant to never be reached as it causes issues)
- New "connected to revolt map" now exists to decide what the revolts desired area is (press f12 to see the mapmode)
- Pixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border
- Annex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day
- Fixed bug where the border status wasn't removed properly when "victim" side was gaining land
- Updated Invasion movement Values
Visual Changes
- Merged Edge colours on heightmap to allow greater contrast withing the more common middle colours on the height map
- so far unused faster load in option (once done it will turn off the visual part of the map load in in exchange for faster load in)
- Added lake shore paint colour
- lakeshore paint colour is now always a brighter version of base paint colour
- border paint colour is now seperated from base paint colour
- shore paint colour is now always a brighter version of border paint colour
- Countries now support more than 1 colour per colour type
- countries now switch between the colours within a country type every 14 days (less for smaller maps)
- Oceans are now darker coloured
- Lakes are now lighter coloured
- war borders is now painted with the "victim" countries border colourAdded following Pre set colour
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UI Changes
Saves/Scenario Files
Misc bug fixes and Optimization
Other
[ 2025-05-29 22:17:05 CET ] [Original Post]
Minimum Setup
- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 250 MB available space
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