EarthRoyale 3
Lizzycat / Lizabeth Gidlund Developer
Lizzycat / Lizabeth Gidlund Publisher
2024-12-12 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(22 reviews)
Beta 2 Pre Release 6To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease6"
- New map option value (B2PR2.6)
- Outside of culture area in independence events is now less prioriticed
- Peace treaties no longer consider lake shores as valid areas to keep
- Added lake shore paint colour
- lakeshore paint colour is now always a brighter version of base paint colour
- border paint colour is now seperated from base paint colour
- shore paint colour is now always a brighter version of border paint colour
- Countries now support more than 1 colour per colour type
- countries now switch between the colours within a country type every 14 days (less for smaller maps)
- Oceans are now darker coloured
- Lakes are now lighter coloured
- Country_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
- Culture_xxx.txt now requires both 255RGB data colour and either 255RGB visual colour or name of a pre set colour per country.
- war borders is now painted with the "victim" countries border colour
- There is now internal Current painting colour values for each of the 4 country colour types.
- New request country colour code
- Country colours is now saved as a vector3int instead of unity color variables to reduce lag
- Country colours is now saved in RGB255 formats to work as ints / to not use decimals
- using 0-0-0 as country colour now give random colour (accidentally left in code ignoring it and making the country black and white, was used to easly see what countries was still left when making the manual colours)
- Added code that makes a specified country invincible (not anyway to assign it to a country atm)
- Added following Pre set colour
[olist]
Dark Green
Green
Light Green
Dark Red
Red
Light Red
Dark Brick
Brick
Light Brick
Dark Blue
Deep Blue
Blue
Light Blue
Cyan
Beach
Yellow
Gold
Light Orange
Orange
Brown
White
Silver
Light Gray
Gray
Dark Gray
Black
Light Pink
Pink
Dark Pink
Light Purple
Purple
Dark Purple
[/olist]
- Each pre set Colour got a pre chosen lightest and darkest colour that it gets randomized between per country using it.
- Following countries are gray scale and therefore the R,G and B values always match
- White
- Silver
- Light Gray
- Gray
- Dark Gray
- Black
- Added a unusable in progress internal text file for test flag colour world map (might be scraped)
- Following countries now has these visual colours assigned to them (in order name, base colour, border colour)
[olist]
Abkhazia, Green, White
Afghanistan, Black, Green
Akhzivland, Yellow, Blue
Albania, Black, Dark Red
Algeria, Light Green, Red
Andorra, Yellow, Dark Blue
Angola, Black, Brick
Antigua and Barbuda, Red, Black
Argentina, Light Blue, Silver
Armenia, Orange, Dark Red
Australia, Dark Blue, Dark Green
Austria, White, Dark Red
Azerbaijan, Light Blue, Red
Bahamas, Light Blue, Yellow
Bahrain, White, Dark Brick
Bangladesh, Dark Green, Brick
Barbados, Blue, Yellow
Belarus, Dark Brick, Dark Green
Belgium, Gold, Black
Belize, Dark Blue, Dark Red
Benin, Dark Green, Light Blue
Bharat, Orange, Green
Bhutan, Orange, Yellow
Bolivia, Yellow, Green
Bosnia and Herzegovina, Dark Blue, Yellow
Botswana, Light Blue, Black
Bougainville, Yellow, Blue
Brazil, Dark Green, Yellow
Brunei, Yellow, Black
Bulgaria, Brick, Dark Green
Burkina Faso, Dark Red, Yellow
Burundi, Brown, Red
Cabo Verde, Cyan, Red
Cambodia, Gold, Blue
Cameroon, Red, Green
Canada, Dark Red, Silver
Central African republic, Dark Red, Blue
Chad, Yellow, Dark Brick
Cheyenne, Light Blue, Brown
Chile, White, Red
Christiania, Pink, Red
Colombia, Yellow, Red
Comoros, White, Light Green
Congo, Cyan, Orange
Costa Rica, Light Blue, Light Green
Cote dIvoire, Orange, Dark Green
Croatia, Light Pink, Light Orange
Crow Indian, Orange, Light Blue
Cuba, Blue, Red
Cyprus, Orange, White
Czechia, Cyan, Gray
Democratic republic of the Congo, Light Blue, Yellow
Denmark, Red, Silver
Djibouti, Light Blue, Green
Dominica, Dark Green, Purple
Dominican Republic, White, Red
Ecuador, Blue, Yellow
Egypt, Gold, Dark Red
El Salvador, Light Blue, Gold
Equatorial Guinea, Yellow, Light Green
Eritrea, Cyan, Red
Estonia, Light Blue, Black
Eswatini, Red, Yellow
Ethiopia, Green, Blue
Fiji, Light Blue, Deep Blue
Finland, Silver, Dark Blue
Fort Peck, Cyan, Yellow
France, Blue, Silver
Gabon, Light Green, Cyan
Gambia, Dark Blue, Red
Gay and Lesbian kingdom, multi coloured(Purple,Deep Blue,Green,Yellow,Orange,Red), Black
Georgia, Light Brick, Red
Germany, Light Gray, Yellow
Ghana, Green, Yellow
Greece, Light Blue, White
Grenada, Yellow, Green
Guatemala, Cyan, Light Gray
Guinea, Light Green, Red
GuineaBissau, Yellow, Red
Guyana, Light Green, Yellow
Haiti, Black, Red
Honduras, Deep Blue, Silver
Hungary, Green, Brick
Iceland, Deep Blue, Red
Indonesia, Light Brick, White
Iran, Green, Gray
Iraq, Brown, Green
Ireland, Green, Orange
Israel, Gray, Light Blue
Italy, Dark Green, White
Jamaica, Black, Green
Japan, Pink, White
Jordan, Black, Dark Green
Kazakhstan, Light Blue, Gold
Kenya, Light Brick, Green
Kiribati, Red, Yellow
Kosovo, Beach, Blue
Kuwait, Black, Red
Kyrgyzstan, Dark Red, Gold
Ladonia, Green, Dark Green
Laos, Dark Red, Dark Blue
Latvia, Dark Brick, Gray
Lebanon, Red, Green
Lesotho, Blue, Green
Liberia, Blue, Red
Liberland, Green, Yellow
Libya, Green, White
Liechtenstein, Dark Blue, Dark Red
Lithuania, Yellow, Green
Luxembourg, Light Blue, Brick
Madagascar, Green, Silver
Malawi, Dark Red, Black
Malaysia, Blue, Gray
Maldives, Dark Red, Dark Green
Mali, Red, Light Green
Malta, Dark Red, Silver
Marshall Islands, Orange, White
Mauritania, Yellow, Green
Mauritius, Yellow, Green
Mexico, Dark Green, Light Gray
Micronesia, Light Blue, White
Moldova, Yellow, Light Red
Molossia, Light Green, Cyan
Monaco, Red, Light Gray
Mongolia, Deep Blue, White
Montenegro, Dark Red, Orange
Morocco, Red, Dark Green
Mozambique, Yellow, Green
Myanmar, Yellow, Green
Namibia, Purple, Dark Green
Nauru, Dark Blue, Yellow
Navajo, Beach, Red
Nepal, Dark Blue, Dark Red
Netherlands, Orange, Light Gray
New Zealand, Dark Red, Black
Nicaragua, Light Blue, White
Niger, Orange, Light Green
Nigeria, Dark Green, White
North Korea, Dark Red, White
North Macedonia, Light Red, Yellow
Northern Cyprus, Light Gray, Dark Red
Norway, Red, Blue
Oman, Red, Green
Pakistan, Dark Green, Gray
Palau, Yellow, Cyan
Palestine, Green, Red
Panama, Purple, White
Papua new Guinea, Black, Dark Red
Paraguay, Deep Blue, Dark Red
Peoples republic of China, Yellow, Red
Peru, Red, White
Philippines, Purple, Gold
Pine Ridge, Red, Dark Blue
Poland, Dark Red, White
Portugal, Dark Green, Red
Qatar, Dark Brick, White
Republic of China, Yellow, Blue
Romania, Red, Gold
Rosebud, Pink, Red
Russia, Dark Green, Dark Red
Rwanda, Light Blue, Orange
Sahrawi republic, Black, Yellow
Saint Kitts and Nevis, Dark Green, Dark Red
Saint Lucia, Light Blue, Beach
Saint Vincent and Grenadines, Light Green, Beach
Samoa, White, Red
San Marino, Light Blue, Silver
Sao Tome and Principe, Beach, Green
Saudi Arabia, Dark Green, Silver
Sealand, Dark Red, Black
Senegal, Green, Yellow
Serbia, Purple, Brick
Seychelles, Beach, Green
Sierra Leone, Light Blue, Light Green
Singapore, White, Red
Slovakia, Pink, Light Gray
Slovenia, Cyan, Red
Solomon islands, Yellow, Green
Somalia, Light Blue, White
Somaliland, Dark Green, Red
South Africa, Orange, Yellow
South Korea,
South Ossetia, Yellow, Silver
South Sudan, Deep Blue, Orange
Spain, Gold, Red
Sri Lanka, Gold, Dark Brick
Standing rock, Yellow, Red
Sudan, Dark Green, Black
Suriname, Orange, Green
Sweden, Deep Blue, Gold
Switzerland, Light Red, Gray
Syria, Light Green, White
Tajikistan, Gold, Green
Tanzania, Light Blue, Green
Thailand, Dark Blue, Red
Timor Leste, Dark Red, Black
Togo, Red, Dark Green
Tohono, Purple, Yellow
Tonga, Red, Silver
Transnistria, Multicolour (Light Blue,Light Pink,White,Light Pink,Light Blue), Black
Trinidad and Tobago, Dark Red, Black
Tunisia, Dark Red, White
Tu1rkiye, Dark Green, Dark Brick
Turkmenistan, Light Green, Dark Brick
Tuvalu, Cyan, Yellow
Uganda, Yellow, Red
Uintah, White, Brown
Ukraine, Gold, Blue
United Arab emirates, White, Green
United kingdom, Dark Red, Deep Blue
United states of America, Dark Blue, White
Uruguay, Gold, Cyan
Uzbekistan, Cyan, Light Green
Vanuatu, Yellow, Dark Green
Vatican city, Gold, Silver
Venezuela, Gold, Dark Blue
Vietnam, Red, Yellow
Wind river, Blue, Red
Yemen, Brown, Red
Zambia, Dark Green, Orange
Zimbabwe, Orange, Black
Morokulien, Beach, Red
San Carlos, White, Red
Fort Apache, Yellow, Purple
Hopi, Yellow, Cyan
Blackfeet, Light Blue, Black
Osage, Light Blue, Yellow
Yakama, Light Blue, White
Colville, Orange, Green
Choctaw, Purple, Yellow
Cherokee, Orange, Black
Chickasaw, Purple, Blue
Muscogee, Red, Blue
[/olist]
[ 2025-04-29 21:23:00 CET ] [ Original post ] Survey + Beta 2 Pre Release 5To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease5"
Currently doing a survey on what the countries colours should be, this goes for base colour, shoreline colour and border colour. you can now change colours of countries by clicking their colours in the select menu and writting in the desired RGB values to see what some colours would look like ingame
click here to get to the survey
- Made a randomized chance of peace deal each day that's more rare then normal peace deal but without side advantage limitations
- Changed revolt movement values
- Increased the Max movement difficulty from 100 to 100000 (this is meant to never be reached as it causes issues)
- Revolts can no longer donate equipment to themselves
- Change revolt donation odds
- Change revolt odds from 200 to 75
- New "connected to revolt map" now exists to decide what the revolts desired area is (press f12 to see the mapmode)
- new temporary colour picker menue
- accidentally turned off the space background
[ 2025-03-14 13:35:37 CET ] [ Original post ] Beta 2 Pre Release 4To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"
- Merged Edge colours on heightmap to allow greater contrast withing the more common middle colours on the height map (need to have its visual streangth updated)
- added culture civilwar independence event (currently has around 4x higher odds of happening then planned for testing purposes)
- Added civilwar funding sub event based on event side odds and origin country size
- Added diagonal movement
- Updated invasion pixel prioritization calculations to prioritize non diagonal pixels and more
- Changed load in times
- Changed annex event pixel order to random
- Slowed down annex event
- New constant "independence" value that will be used in civilwar events to stop invasions outside of their wanted area
- Saves now save culture_xxx.txt file
- so far unused faster load in option (once done it will turn off the visual part of the map load in in exchange for faster load in)
[ 2025-03-10 16:03:47 CET ] [ Original post ] Beta 2 Pre Release 3To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"
The new events are mostly done but still unfinished and therefore toggled off for this pre release
This should in theory increase lag but make country movement better
it's now based on actual geography instead of randomly generated
Changed 300 Vector2's to Vector2int to reduce memory usage on not used decimals and stop coordinates from slowly drifting
Naval invasions speed is now based on map size instead of constant
Annexations now got pixels per day limit (1k per MPD)
Lake and ocean shore now got equal weight per pixel in naval invasions
Fixed issues related to the invasion side advantage calculations
The game now fixes issues that can be caused by high ammounts of lags after sorting pixels
Fixed 1 spot making naval protection 200% instead of 20%
[ 2025-03-05 23:37:34 CET ] [ Original post ] Beta 2 Pre Release 2To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "Prerelease2"
The new events are mostly done but still unfinished and therefore toggled off for this pre release
- New splash texts on mainmenu
- New Text under logo telling you it's a in development version of the game
- Reworked the data collection system for cultures and former countries to match the city data collection system
- Removed old not relevant bug fix code from pre beta 1 code optimization
- A bunch of small code optimizations
- A bunch of small bug fixes
- Countries joining a war now actually makes the victim country weaker (needs more balancing)
- Scenarios now include a new "Culture_Eng.txt" file that includes all cultures names and colour codes (this means beta 1 scenarios is not supported in this version, quick manual fix is to go into files, clone the country_Eng.txt file and rename it to "Culture_Eng.txt as their content should be identical)
- Moved a bunch of code from fixed update to update (this was a old dumb thing i did over a year ago that i now fixed)
The independence civil war for cultures is 90% done, it's only missing the end of event code and some balancing, the rest of the new events is around 70% copy pasting that code and changing a few values and therefore there will most likely be a release candidate in short time (hopefully)
[ 2025-03-04 04:17:43 CET ] [ Original post ] Beta 2 Pre Release 1To try out the pre release right click on the game in the library left side bar, then click properties, go to the betas tab and choose "PreRelease"
This is the same as the planned Beta 1.1 but bumped up to a full beta purely for marketing reasons as there will be a lot of big features in it
(devlog for this pre release only)
- Fixed Drain events having 0% chance of happening
- Fixed Big flood having low chance of happening
- Set small flood odds back to 0% (was taken out a long time ago but accidentally got it's odds back in beta 1)
- Fixed many other values that got changed due to a mistake
- Updated MainMenu UI to use the new background sprites
- Fixed bugs relating to miss matched data
- Turned on and updated the former country data collection code
- Turned on and updated the culture data collection code
- Turned on and updated the city data collection code (is turned on but should do nothing for now as there is no cities in game yet)
- Fixed code converting 1v1 wars to 1vall wars mid event
[ 2024-12-22 19:36:05 CET ] [ Original post ] Beta 1.0.1
- Pause menu is now hidden when game loads in
- Hover box is no longer visible at start of game
- Fixed SimpleStreangth typo
- Game no longer thinks you don't own the game when going to the main menu from ingame
[ 2024-12-13 00:20:12 CET ] [ Original post ] Guides / info about the gameThere is currently a few guides on how to play and how to make your own custom scenarios in the discord server, i will work on adding them to the steam guides page during the day but for now if you need any help either read them in the discord or leave a comment on any of the news post or make a discussions post about it and i will do my best to help ^^,
you can join the discord here
[ 2024-12-12 23:58:43 CET ] [ Original post ] Beta 1TurnEvents
- Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (War) (15)
- Temp turned off, will be back in Beta 1.1 Added odds for Civilwar (Peace) (5)
- Temp turned off, will be back in Beta 1.1 Added odds for Independence (War) (17)
- Temp turned off, will be back in Beta 1.1 Added odds for Independence (Peace) (8)
RealTimeEvents
- Temp turned off, will be back in Beta 1.1 Added odds for Claiming bordering wilderness (Value of how many claimed pixels border wilderness pixels)
Menues / UI
- Added Workshop Upload menu
- Added Workshop Update menu
- Added Saves menu
- New "AutoSaving" popup in game
- In backup alpha version also Fixed ui scaling issues
- Changed quit button in game to settings button
- Made Settings icon
- Mane Saves icon
- Made Display map icon
- Made Country map icon
- Made former country map icon
- Made culture map icon
- Made subdivision map icon
- Made city map icon
- Made terrain map icon
- Made height map icon
- Made naval invasion map icon
- Made shore protection map icon
- Made Water map icon
- Added Buttons for each map icon in settings menu
- Added map shape button in settings menu
- Added main menu button in settings menu
- Added quit button in settings menu
- Added save button in settings menu
- Added save name text field in settings menu
- F1-F11 changes map modes
- Esc now opens and closes settings
- When hovering above a mapmode button a name pops up
Saves/Scenario Systems
- New "Upload" folder with a guide text file in it
- New "Saves" folder
- Game now autosaves every 10(ish) years as soon as no event is ongoing
- Internal code untested code for creating saves (will be fully implemented at a later date)
- Game can now load in both maps from saves and scenario folders
- In backup alpha version also Game now downloads any subscribed items in the steam workshop
- Map Data Changes
- Countries now keep track of borders with wilderness and keep it separate from other borders
- Renamed all internal mentions of SubDivisions to Subcontinents, real subdivisions still planned and in the works
- Renamed SubDivision.png file to SubContinent.png
- New Class for cultures with only size, colour, countries, size in countries data
- New Class for Former Countries with only size, colour, countries, size in countries data
- New Class for cities with only size, colour, countries, size in countries data, city border, empty border, shore border
- When figuring out if the game should keep a bordering pixel to a newly drained pixel shore or not it will now ignore the curently draining pixel as it's data is not set yet and therefore leaves it as always staying as shore
- Temp turned off, will be back in Beta 1.1 Game now collects data for cultures
- Temp turned off, will be back in Beta 1.1 Game now collects data for former countries
- Temp turned off, will be back in Beta 1.1 Game now collects data for cities
- Temp turned off, will be back in Beta 1.1 Countries now keep track of what cultures are within it's borders
- Temp turned off, will be back in Beta 1.1 Countries now keep track of what former countries are within it's borders
- Temp turned off, will be back in Beta 1.1 Countries now will keep track of any cities within it's borders if the city map isn't empty
- When a pixel is being invaded it will now recheck if shore data is correct
- Game now keeps track of all data colours ever used for countries within the game
- Game now keeps track of the colour within the data map that lead to a countries creation and connects it with all data colours list
- Game now keeps track of what data type the colour that lead to a coutnries creation is
- Made new UI background image
- Datamaps now get updated if the map is selected
- Added not at all used internal subdivision map
- Made all maps and a lot of other not needed to be public elements private
- Removed Physical Height map
Other Changes
- Screenshots now return smaller images
- Screenshots is now ctrl + F1 instead of just F1
- Changed the 3D model used for flat maps to be a custom made one instead of unity default cube
- Flat map is now readable / can now click to get info while using it
- Added splash screens
Long term Developments not in game yet
- Fully documented list of 2230 cities to be added to the game
- Drawn roughly 60 cities on big city map (most likely too big to be in Beta 1)
[ 2024-12-12 12:39:30 CET ] [ Original post ] EarthRoyale 3 is a simulation map observation game where the aim of the game is to watch as the world turns into chaos in front of your eyes, watch as empires fall, new empires rising, independence movements either failing or succeeding, new land being formed, continents being flooded and turned into oceans truly anything can happen.
The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big
Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world
both of those maps have a option to also have what is known as "micro nations" on them.
MINIMAL SETUP- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 250 MB available space
5.87$ (16%)
24.79$ (17%)
15.11$ (24%)
34.59$ (42%)
25.74$ (57%)
12.42$ (17%)
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17.59$ (12%)
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2.23$ (78%)
5.03$ (16%)
4.24$ (79%)
8.46$ (72%)
4.47$ (55%)
16.57$ (17%)
50.37$ (16%)
12.84$ (74%)
25.59$ (15%)
5.10$ (91%)
5.00$ (75%)
4.24$ (92%)
16.57$ (17%)
12.59$ (16%)
20.72$ (17%)
20.99$ (16%)
16.57$ (17%)
8.27$ (17%)
5.03$ (16%)
5.36$ (82%)
8.54$ (79%)
9.0$ (70%)
2.0$ (90%)
0.42$ (79%)
3.0$ (50%)
2.5$ (50%)
0.56$ (81%)
6.0$ (80%)
1.0$ (90%)
1.0$ (80%)
2.55$ (85%)
1.76$ (82%)
1.5$ (75%)
1.5$ (92%)
4.0$ (80%)
3.0$ (85%)
1.13$ (96%)
4.5$ (85%)
1.7$ (91%)
8.0$ (60%)
7.92$ (74%)
3.0$ (80%)
3.0$ (70%)
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16.2$ (73%)
1.0$ (90%)
6.0$ (80%)
5.22$ (74%)
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0.68$ (89%)
14.18$ (68%)
21.99$ (27%)
2.99$ (93%)
1.19$ (88%)
6.24$ (75%)
15.89$ (21%)
1.09$ (82%)
3.99$ (73%)
1.49$ (85%)
3.49$ (88%)
3.99$ (90%)
1.39$ (91%)
1.10$ (84%)
1.71$ (91%)
14.99$ (50%)
21.99$ (12%)
13.49$ (10%)
5.09$ (66%)
53.99$ (10%)
1.99$ (80%)
7.48$ (75%)
1.19$ (92%)
1.10$ (93%)
1.09$ (84%)
3.49$ (65%)
6.24$ (75%)
1.09$ (78%)
1.19$ (94%)
2.38$ (60%)
13.74$ (45%)
1.99$ (87%)
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