CLONPO returns with the deployment of Patch v1.0.4!
Hello, fellow Clonees!
This update brings a healthy batch of balance adjustments, bug fixes, [strike]new bug introducements[/strike], and player experience improvements, all guided by your feedback and the anonymous gameplay data we've received.
Here are some of the key insights that shaped this patch:
First-run win rate is 10%.
Ideally, wed want this to be 0% (failure builds character!), but we know this is a turn-based game, and some players are going to be just very skilled. Overall, were satisfied with this number.
Win rate on the old Normal difficulty is 23%.
Not bad! But some players, especially those newer to roguelikes, expected a smoother ride. After all, it did say "Normal."
We believe that the problem wasnt the difficulty itself, but how it was presented. So we moved the old normal to be the new hard, and added a new normal difficulty in-between.
C.E.P. level 1+ win rates were over 50%.
Very surprising! Once players got the hang of things, they seem to be beating it with ease. Well be tightening this up in future updates.
Meanwhile, shoutout to the first player to conquer C.E.P. level 20 with R&D, after just 28 runs!
But Logistics Level 20? Still untouched
Most losses happened on the final boss mission.
This is expected to an extent, but we wanted the earlier planets to add more pressureand also offer meaningful repair opportunitiesto make that final showdown feel earned.
Patch Notes v1.0.4
Mechanics & Balance
- New Difficulty Level:
Weve added a third difficulty setting! (for C.E.P. 0)
The old "Normal" becomes Hard.
A new Normal has been added between Easy and Hard.
- Increased Early Pressure and Repair Opportunities:
Increased alien spawn rate on levels 14.
The Hull node is now called the Repair Station, and is operated by our enthusiastic mechanic Craftee. It still grants +5 max hull, but now also offers 25% hull repair in exchange for -10 max hull. This node now appears slightly more frequently.
Repair bonus after the 4th planet reduced: 50% 30%.
- Less Repetition:
Reduced the chances of encountering identical planets or missions back-to-back. When we release new planets or missions (which are already in the works!), theyll be guaranteed not to appear consecutively.
- Planet Balancing:
Reduced alien spawn rate on Planet Sproutera (desert).
Increased alien spawn rates on Planet Darkus and Shroomides.
- Boss Balancing:
Milkee: Health reduced 30 25; milk thresholds now 15/5 (was 20/10).
Lonlees Clock Bomb: Teleportal mission damage: 5 4. Boss mission damage: 5 7
Increased spawn rate of Faultilizers on Stinkees teleportal mission.
- Mission Balancing:
Dupe Collect mission requirements slightly increased on some levels.
Extermination mission wave size slightly increased.
Reinforcement mission: Slightly fewer Faultees on some levels.
Mining mission: First level requirement slightly increased.
- Starting deck unlocks are now harder to earn.
- Regenerative Alloy (goody) now triggers on Rich Asteroids (instead of Repair Station). Hull repair effect: 4 5.
Player Experience
- FFO Alarm Added: Youll now see a visual warning when FFO damage is about to spike. (No mechanical changesjust clarity.)
- Dupe Collect mission's pressurized tiles on the alarmed version now stand out more clearly.
Community Items
- Steam Community Items are now available! Check out our new profile backgrounds and emoticons, play to collect your favorite alien trading cards and wear our brand new CLONPO badges!




Bugfixes
- Fixed camera getting stuck at the start of a level randomly.
- Fixed game getting stuck during timed turns if the timer runs out while targeting a card.
- Fixed Steam Cloud saves not working on Mac.
- Fixed game getting stuck when a card gets consumed while inspecting it in a pile.
- Added a potential fix for the loading screen freeze after events.
- Added a potential fix for rare random crashes.
- Fixed Wormhole event's skip choice preventing card rewards from appearing in future levels.
- Fixed several localization issues.
- Fixed "Best Turn" achievement stat not registering properly.
- Squashed a handful of minor visual bugs.
And lastly, here are some of the biggest things we have in works for you!
Future Changes
- New mission!
- New planet!
- Higher C.E.P. balance (we suspect it might be too easy for experienced players)
- Additional settings:
- Fast animations option
- Increased zoom
- Toggle to turn off panning with mouse
- Controller support
- And much more!
Please let us know what you think of the changes and what would you like to see more in the comments below!
[ 2025-04-29 10:53:43 CET ] [ Original post ]