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✨ $10 Tier: [Geeks Love Detail]
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We're back! We're bringing a new human unit that will give us exceptional speed to eliminate key targets or defeat enemies that need a boost to reduce their health to zero with a unique agility in the faction. In addition, some units have received a series of keywords with associated effects that will give even more personality and relevance to their characteristics in the game. So... Here is the detailed description of the changes in this patch: [olist]
The new Lights and Shadows campaign is now available!!!
A new campaign full of history, surprises, challenges and rewards.
New faction to master, with a variety of units to face new and old rivals.
Challenging encounters and new strategies to apply with a nostalgic touch from previous campaigns.
Join forces with all the troops you have unlocked so far and take down the Aberrant Cult and their malevolent leaders!
Changes included in this version:
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We are very excited to share all this work with the people who follow and support Mind of War!!!
We'd love for you to share your experiences in the comments, on the forum, or with screenshots of the new campaign or any aspect of the game you like.
We hope you enjoy all the new content we have prepared for you and we will be adding new units, skills, sounds, effects and improvements to the game in the coming weeks.
Thank you very much and enjoy the game!
We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already. New changes in this release: [olist]
Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign! Changes in version 2.11 and 2.12: [olist]
We bring you a small update with some interesting new features. We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory. [olist]
We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points. It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance! We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial campaign content forward a bit, so that you can try out this new race and use some units for multiplayer. You can comment in this announcement about your favourite option, and we will pay a lot of attention to all your proposals. Without further ado, we leave you the huge list of changes that have been made, so you can check the modifications of your favourite races:
New patch to close the year's updates! Most important changes in this patch: [olist]
We are working on the next update, but in the meantime we present you a game balancing patch, with some important new features and adjustments: [olist]
Good morning to all of you who are following and supporting us! (and well, to those who don't, also very good)
The update we promised you with the first Mind of War upload (the start of our Early Access) is ready and we want to share all the changes it brings.
Also, we want to let you know that You can now complete the Dwarf and Androtope campaign!
We warn you that these are two very important levels, where you will have to deploy all your potential and will require you to have your units well prepared and leveled up. We wish you a lot of fun and an absolutely satisfying end to the campaign!
There will be new minor updates throughout this month and we will be working on the new campaign Fire and Shadows(which we already gave you a sneak preview of during the demo) coming in November. We will also bring new units for all factions!
That said, here is a list, for the curious ones, where you can see the changes we have made to the game balance:
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