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Really sorry about this one. I was testing a fix for another big and forgot to turn the upside down flag off... I will make sure nothing like this happens again.
-Improved "time aged" calculation: time spent on intro video and menu no longer contributes to whichever file you loaded. -Fixed bug where you couldn't skip past the intro cutscene the first time you start a new file from a fresh game open. -Made room transitions a little less flickery.
- Made analog inputs work better on menus - Game will remember your full screen setting now - Pressing escape on end credits now takes you to main menu
Also, made grandma a little less heavy when LADDER spell is active.
Brought to you by Kurono Studios, and Ray TatPopers, respectively. Hooray!! Me gusta Babushka.
-Adjusted an angel egg solution. -Made Warty Seadevil "weak point eye" damage you if it hits you (this is the same with other bosses now) -Made "got a treasure" and "beat a boss" jingle count as "Sfx" rather than "Music" for the purposes of muting them. -Added "???" item that returns you to save point to the inventory. -Some french localization tweaks. ** SPOILERS KIND OF** -Localized map teleport text. -Made "CUTE PET" cuter.
Fixed an annoying unfair bug where ghosts would spawn "invisibly" in the latter half of the Vessel of Souls boss fight. They will always be visible when they are able to hurt you now!
But Babushka is now in French!!!! Meme time (it's grandma in french, who knew)
Removed input direction swapping, and made spells easier to re-get.
For the longest time, this issue has plagued me because I hadn't sat down and tried to fix it and looked stuff up properly lol. I was doing most of my development and testing with keyboard, but enough people complained so I tried to fix it once and for all!!! As a result, I have done some changes to the configuration. If some of your controller mappings got messed up, I am sorry!!! It's for the greater good!! Maybe. Let me know if things are still weird.
Workaround for race condition issue where tiles don't remember being "dug".
wait I forgot what else I did. Oh well. Oh yeah, you can skip the sneezing cutscene (and any future mini cutscenes) by pressing enter. Doesn't work on boss cutscenes yet. Also, you should now be able to exit the game by pressing escape in the end credits (you had to HOLD it before, but I didn't indicate that in any way shape or form)
Woohoo! Also fix a small input bug related to the door. And change the game favicon and client image to be the little glitch face. It's cute, no?
I think this was the hardest boss, so did some small tweaks to make it more fair.
Also, Localization try to respect user's default detected region Also, also, fix small bugs introduced by some exported null variables.
Fix broken boss due to failed export, achievements now load in based on your save file if you beat stuff before I added support for them. Unfortunately due to the way the save works for now, it won't add in the "beat the game" or "beat the priestess" achievements until you do it again.
Steam achievements seemed to crash the game, so reverted to previous working build.
In moldy spore forest, remove the advanced parallax to possibly increase performance. I'll revert back to a simple background later, but I'm busy this morning ahh!!
Fix small bug with spells not spawning after getting glitched grimoire
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