




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello, Engineers!
Firstly, we want to extend a huge thank you to everyone who has played our demo! Your feedback and suggestions are incredibly valuable as we work to refine Super Loco World ahead of its launch. We recognize there are elements of our tutorial/instruction elements that could use some improvements, and were actively implementing additional guidance in the demo and for the final game. Your feedback is crucial, so please keep it coming!
Here's a quick overview of what weve addresses so far, and were just getting started!
[img src="https://clan.cloudflare.steamstatic.com/images/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png"][/img]
Tutorial improvements
Rail signal UI improvements
Added missing escape functionality to UI prompts
Improved trainUI
Newly added manual override to traffic lights
Substantially increased train interaction zone for depots
Small rephrasing adjustments in tutorials
Trash icon added when erasing items to avoid it being mistaken for a close button
Extended the demo with an additional island and extra goal to level up your town to level 4
Added correct Discord link
Moving camera now possible with keyboard in the first tutorial
[img src="https://clan.cloudflare.steamstatic.com/images/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png"][/img]
Thank you for being a part of this journey with us, together were building something we think is special, Super even!
Wishlist and follow us here on Steam to stay up to date with all things Super Loco World!
Curve Trains
Hello, Engineers!
We hope youre enjoying your time in Super Loco World so far. We're dropping by with a thank you from Andriy along with an update to the demo. We've been listening to you and we've made a few changes based on the feedback we've seen so far.
"Thank you for picking Super Loco World among hundreds of other great games at Steam Next Fest! This is an exciting moment for me as it's the first public appearance of the game in over a year of development. Not everything went perfectly, I am aware of the tutorial and usability issues. Fixing those issues has been my priority in the last few days. I hope the most critical problems have been fixed in the latest 0.7.7 update which was released today. More to come, so please stay tuned!"
[img src="https://clan.cloudflare.steamstatic.com/images/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png"][/img]
Tutorial improvements
Rail signal UI improvements
Added missing escape functionality to UI prompts
Improved trainUI
Newly added manual override to traffic lights
Substantially increased train interaction zone for depots
Thank you again for taking the time to check out Super Loco World. If you're enjoying it, make sure to Wishlist the game to be one of the first people to find out more information as it comes in!
[img src="https://clan.cloudflare.steamstatic.com/images/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png"][/img]
Curve Trains
Hello, Engineers!
Look, its our first piece of news thats exciting! First of all, thank you so much for taking the time to check out Super Loco World, it means a lot to us. Secondly, welcome! Its an absolute pleasure to have you all aboard, and we hope you enjoy the journey ahead. Weve got some exciting news to share as part of our first message...
Were happy to announce weve just launched a Demo version of Super Loco World that you can play right now! Check the link below to start playing.
Furthermore, were going to be in Next Fest! We know theres always a huge selection of games to choose from during the event, so if you do have the time to check out Super Loco World, wed be incredibly grateful.
Its a unique passion project, made primarily by Andriy Bychkovskyi with the help of a small team, including: Vitalii Hyhorash - a talented 3D artist who is responsible for the gorgeous graphics, Serhii Tronchuk A fantastic sound designer who implemented the mind-pleasing SFX, Danylo Dunets the mastermind behind the relaxing soundtrack and finally Roman Yanchyshyn a programmer who helped with shaders and post effects to give the game those finishing touches.
In the Demo version of the game, youll be able to access all functionalities, including:
Track construction
Train controls, track controls
Goods delivery
Island creation
Rail signals automatization
Trains refuelling
So, what is Super Loco World? Well, let us start by saying it isnt your average train game. Its a relaxed, yet surprisingly strategic experience where building, automating and optimizing your rail empire is at the forefront of this cozy adventure.
Effortless Building - Lay down tracks with ease using intuitive tools that feel like painting on an island canvas, making it easy to redesign and improve your routes as your cozy empire expands.
Smart Automation - Set up smart rail signals, logic-based stop signs, and dynamic junctions to keep your fleet flowing. You know what they say. The more you automate, the more you... your... deliveries... wont be late?. Thats good enough, right?
An Evolving World - No two games are the same thanks to procedurally generated maps and economies. Villages grow and demand increases, so make sure your network keeps up with your ambitious expansion.
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
Check Out the Dev Dairy below to delve behind the scenes and find out what inspired him to create the ultimate cosy, automated train experience.
[previewyoutube="5c3Xb4GFXhI;full"][/previewyoutube]Remember, if you like the look of the game hit that Wishlist button, it really helps us out!
Curve Trains
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