Name | Master of Orion | ||
Developer | NGD Studios | ||
Publisher | WG Labs | ||
Tags | |||
Release | 2016-08-25 | ||
GameBillet | 26.09 / € | ||
Steam | 10,49€ 9,74£ 12,49$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  432  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  16 Hours  | ||
Main Story + Extras |  24 Hours  | ||
Completionist |  142 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 231 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 231 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Master of Orion Linux Depot [10.44 G] | ||
DLC | Master of Orion: Terran Khanate Master of Orion: Retro Fleets Master of Orion: Art Book Master of Orion: Trilarian Shoal Master of Orion: Elerian Fiefdoms Master of Orion: Gnolam League |
Welcome, Star Conquerors!
Lets conquer the stars! |
Greetings Explorers,
Conquer the Stars! |
Greetings Explorers,
Conquer the Stars! |
Greetings Explorers,
Enjoy the upgrades and Conquer the Stars! Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods. |
Greetings Explorers,
Enjoy the upgrades and Conquer the Stars! Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods. |
Greetings Explorers, |
Greetings Explorers, |
Greetings explorers,
|
Greetings explorers,
|
Greetings explorers, |
Greetings explorers, |
Greetings explorers,
Bug Fixes
Thank you for all of your reports, and please keep the feedback coming! |
Greetings explorers,
Bug Fixes
Thank you for all of your reports, and please keep the feedback coming! |
Greetings Explorers,
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update” Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them. Read on for the full patchnotes, and as always we are eager to get your feedback! Detailed Changes v54.6 AI
Balance
General
Tactical
SFX
UX
Bug Fixes
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Greetings Explorers,
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames wont be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option version51 Pollution and Gravity Update Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them. Read on for the full patchnotes, and as always we are eager to get your feedback! Detailed Changes v54.6 AI
Balance
General
Tactical
SFX
UX
Bug Fixes
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Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more |
Wargaming Labs and NGD Studios Release Epic Expansion, Introducing New Alien Races and more |
Greetings Explorers, |
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.
Conquer the Stars |
Greetings Explorers,
*Explanation of the new pollution and gravity system with v51.2 Read on for the update notes, and be sure to visit the bugfixes link (English only): we had to post them on the forum due to the character count. As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build. Master of Orion - Patch Notes v51.2 Modding
General
Galaxy Generation
Perks
Animations
Cinematics
AI
Tactical
Tactical combat – Balance
UX
Controls – Modifications for “Tobii eye tracking” devices
GNN
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Greetings explorers, |
Greetings Explorers, |
Greetings Explorers,
|
Hybrid Wars is locked, loaded, and ready to rekindle your love for chaotic shooters of the ‘90s. Extreme Developers and WG Labs bring you fast and furious action, vibrant open worlds to explore, challenging missions to put your mercenary skills to the test, and a small army of mechs for you to command. |
Greetings Explorers,
|
Greetings Explorers,
AI
Multiplayer
Ship Design
Tactical
UX
Optimization
Visuals
Bugfixes Please visit this link for all 49.3 bugfixes: http://steamcommunity.com/app/298050/discussions/0/350542145690206655/ |
Greetings explorers,
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Greetings explorers, |
Greetings explorers,
AI
Balance
Cinematics
Espionage
Multiplayer
SFX
UX
Bugfixes
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Greetings Explorers, |
Greetings Explorers, |
Greetings Explorers,
AI
Balance
Cinematics
Localization
Optimization
SFX
Tobii
Tutorial
UX
UI
|
Greetings Explorers,
The in-game content not available to players as part of the Standard Edition will be the Terran Khanate race and the Retro Fleets alternate ship models feature. However, if you enjoy the Standard Edition and would like to upgrade to the Collector's Edition later, we will be offering an upgrade option so there is no need to repurchase entire game. Post-Release Development Plans It is incredibly important for us to stress that Master of Orion leaving Early Access does not mean we will cease improving the game. There is still more work to be done, and we have a pretty large list of changes we're still planning to implement. We will release an update for August 25th with some of those changes, as well as balance adjustments and fixes for issues found in Early Access 6. Additionally, we have several post-release patches mapped out, which will be free updates to the game. The timelines on the release of each patch is still to be determined, but expect them very soon after August 25th. We'll have more details on the post-release patches as we get closer to release. But for now we want to be upfront with you about three of the bigger features included in post-release updates, just so we don’t leave you wondering about them. Multiplayer Custom Races This feature is currently in development and if not available by release, it will be part of a free update post-release. It’s just as big a priority to us as it is to you. Implementing this is not as simple as just enabling custom races for multiplayer; there are balance considerations in player-versus-player that you don't have to worry as much about in a single player experience. Minor Civilizations This feature is currently going through a redesign. The last thing we want to do is add a major feature into the game without proper testing. That’s sometimes okay for Early Access, but it’s not acceptable after. Mod Support Modding is more popular and prolific than ever, and the value it adds to 4X longevity cannot be overstated. It can take you from playing a game for 40 hours before moving on to playing for over 1,000 hours and never stopping. Supporting mods is, simply put, a no-brainer. In one of the first post-release patches we will enable modding support for YAML files. These are the files that include most of the gameplay data in Master of Orion. Some examples of things moddable will be:
In the future we plan to expand that in ways that allow you to create mods that add new features, or even alter existing features. We don’t want to get too detailed about it just yet, as we need to ensure the framework can support each potential type of mod, but you can expect more details on modding functionality when we’re closer to it being enabled. Those three features don’t even begin to scratch the surface of what we have planned for post-release patches. The backlog as it stands right now has at least 180 items that we plan to address and implement in updates, and more items are added constantly based on your feedback. Some are simple in nature--things like UI polish, minor tweaks to functionality, and new settings. Others are as extensive as a feature redesign, or adding brand new functionality to a feature that wasn’t planned before Early Access. Steam announcements have a limited character count, so we can’t get into heavy details on that list here, but as mentioned above you can expect more details on the initial post-release updates when we're closer to release. In closing, thank you for your support, honesty and passion during Early Access. You kept us honest and on track and we knew you were doing it because you care deeply about Master of Orion. Please keep sharing your feedback; the release might be approaching, but this journey is just getting started. |
SAVE THE DATE – MASTER OF ORION IS COMING OUT OF EARLY ACCESS AND IS HITTING THE GALAXY HARD ON AUGUST 25TH! |
Greetings Explorers, |
Greetings Explorers, |
Welcome to Early Access 6! I have to keep this short because we're near the character limit, so read on for the patch notes! For the bugfixes, please visit this forum thread.
Game Setup
AI
Balance
Tactical
Diplomacy
Multiplayer
UI
UX
Audio
Visual
Localization
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Greetings Explorers,
Please take a look at the patch notes below for full details. Master of Orion - Patch Notes 45.6 Balance
Bugfixes
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Greetings Explorers, |
Welcome to Early Access 5!
Artificial Intelligence
Balance
Tactical
Diplomacy
User Interface
Localization
SFX
Art
Bug Fixes
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Greetings Explorers,
Colony Management
Tech Tree
Victory Conditions
Espionage
Diplomacy
Custom Races
Game Setup
Ship Design
Tactical
Empire Management
More to Come Early Access 5 is just the next phase of development. Here are some of the items on the development team’s to-do list to be added after the next phase: Gameplay
Ship Design
AI
Espionage
Diplomacy
Colony Management
Game Setup
Multiplayer
Tactical
That’s not everything on the development backlog, but they are all changes coming to the game based on your feedback, and we’re intending to make even more changes before Master of Orion is finished. Early Access 5 will begin very soon, so be on the lookout for the update when it hits Steam! As always, thank you for playing and please keep your feedback coming. Early Access 5 would not be the same without it, and we can't wait to hear your thoughts on the update. |
Greetings Explorers,
Stay tuned later this month for more details on the next major update. In the meantime, please continue posting feedback on this phase of Early Access. The development team is currently reviewing the first round we've submitted to them, but more feedback is always helpful! |
Greetings Explorers,
Our development efforts towards the AI went into these 3 categories for EA4: Global Strategy, Management and Diplomacy. Strategic AI This is still a work in progress but we have improved the way the AI is placing its fleets and assessing the overall status of war.
Management AI
Diplomatic AI The game provides context and narrative, and good insight into the AI, through diplomatic interactions. Our efforts into the diplomatic AI are focused on making our characters more believable and pushing the player into making interesting decisions. The most important change is the AI taking into account Threat Awareness for potential enemies and allies. Now it will be much easier to understand the AI's intentions as they will sweeten a deal that they really want to make and they will react in a more reasonable way if they are afraid. Espionage Espionage was a highly anticipated feature and feedback seems to be positive in terms of the overall vision but the implementation in EA3 had several UX problems and required a great deal of micromanagement. With that in mind, we made the following improvements to Espionage for EA4:
Tactical Battles We continue to improve balance for tactical battles according to your feedback. Some of the improvements that went into EA4 are:
Ship design In EA3 we tried a different approach for Ship Design that wasn't well-received. So, we went back to the design board and combined the best elements of the old interface and the new one. We also fixed a lot of the annoying bugs that you reported. One of the most important improvements is that we finally were able to unify the flow of auto-upgrade with the ship design flow. This means that auto-upgrade will now happen inside the ship design screen, providing better feedback and allowing for more opportunities for you to edit your designs in case you don't like what auto-upgrade has in mind. Removal of Minor Civilizations (temporary) As they were implemented so far, they ended up as more of a hassle than an interesting strategic decision, requiring a great deal of attention for little reward. We decided that Minor Civs had to be taken back to the design board as this feature is not up to the standards of quality and design that we want for the game. Once we have a new design we will open it up to you to gather your feedback. That's all we have for now, you can see a detailed list of changes in the patch notes: http://steamcommunity.com/games/298050/announcements/detail/939377342248357116 We hope that you enjoy this version. We are anxious to get your feedback and continue to work to make this a great Master of Orion game. Best, - Chilko & the NGD Studios team - WG Labs |
Greetings Explorers,
Linux
Gameplay & Balance
Diplomacy
Espionage
Artificial Intelligence
User Interface
Tactical
Ship Design
Localization
Sounds Effects
Notable Bug Fixes
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Greetings Explorers, |
In the next major update we will be removing Minor Civilizations from Master of Orion. This is based on your feedback, as well as our own play experiences with it since the feature was added. |
Six weeks ago we published a development update touching on changes we were planning to make to Master of Orion based on your feedback. Some of those changes started making their way into the game with Early Access 2, while others followed in Early Access 3. |
Greetings Explorers, |
A Silicoid survey team finds a Gaia planet with the potential of rich mineral deposits. While assessing this find they encounter and interact with the local natives. |
As we roll into a new phase of Early Access, we’re releasing a new victory condition: Economic. This is easily the most complex victory condition in the game, so we wanted to make sure to provide an explanation to how you achieve it.
Now let’s break those three requirements down a bit more… Interstellar Stock Exchange This is unlocked once at least one race has constructed a Planetary Stock Exchange (PSE). This structure is unlocked via the Galactic Economics technology. Be careful here, as this is a choice tech, meaning you have to choose either the Planetary Stock Exchange (+2 BC per pop, System Unique) or Advanced City Planning (+5 tiles in all colonies). Of course, you can also gain access to the PSE by trading for the tech in diplomacy or stealing it with espionage. Once the ISE is active all races can begin purchasing shares of the Galactic Monetary Fund. Galactic Monetary Fund Also fairly straightforward, this element of the economic victory requires purchasing shares on the Interstellar Stock Exchange. These shares fluctuate in price--they have buy and sell values each turn--based on 1% of the combined Galactic Gross Domestic Product (GGDP). Share prices will increase gradually over the course of the game, with some variation based on purchase activity over the last two turns, but can also decrease in cases where large colonies are destroyed--thus resulting in a dip in the GGDP. All players can purchase shares of the Galactic Monetary Fund, even those not focused on the economic victory. This will be important to keep an eye on as you can use your excess BC to prevent opponents from achieving victory. Galactic Gross Domestic Product Here’s where the complexity comes into play. The Galactic Gross Domestic Product is the combined Gross Domestic Product (GDP) of all races in the galaxy. A race’s GDP is not just about BC generation--it’s influenced by multiple factors. For those into the mechanics under the hood, here is what makes up the GGDP: GGDP = Total Population (including Minor Civilizations) + Total Income (before expenses and operating costs) + Total Production + Total Structures (including orbital defenses) Your GGDP contribution can be increased by doing the following:
As you can see, this victory condition is more about building a strong empire infrastructure rather than rapidly colonizing worlds. Build tall, complete your structures and make sure to keep your population focused on production whenever you’re able. Get your Morale structures up and increase your tax rate. Working with minor civilizations proves valuable here, as they gift BC periodically and contribute their GDP to yours once ally. Trade treaties with friendly races will also be very valuable, so be sure to keep them active whenever you’re able. Utilize the Trade Goods project as much as possible to provide a buffer for purchasing GMF shares, buying out structures in the future, gifting BC to minor civilizations, forming trade treaties or to use BC as lump sum payments to races to improve disposition. Keep your GDP above everyone else’s and you’ll be on the fast track to conquering the stars with the new economic victory condition. |
Welcome to Master of Orion, Early Access 3! After a lot of work we are proud to present this massive update. As you will see this version is packed with important new features, new playable races and several improvements. We want to thank you all for your amazing feedback that is helping us improve the game. IMPORTANT NOTICE ABOUT OLD SAVED GAMES: Because of significant changes going into EA3, your old saved games from EA2 or earlier will not work with this version of the game. We are setting up a new BETA branch of the game with the previous build (Windows and Mac only) so you can continue any pending attempts to conquer the stars. This branch is called "earlyaccess2" and can be accessed via the Betas tab in Properties. Highlights:
Detailed list of changes: General
Visual Improvements
Gameplay Balance
Racial Traits We’ve completed a major balance pass on racial traits. Below are the traits for each race as of Early Access 3. Alkari
Bulrathi
Darlok
Human
Klackon
Meklar
Mrrshan
Psilon
Sakkra
Silicoid
Terran Khanate
Artificial Intelligence
User Interface
Tactical Mode
Multiplayer
SFX
Notable Bug Fixes
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When exploring during the next phase of Early Access, you might discover that not all worlds are inhabited by species looking to take command of the galaxy for their own desires. In some cases you will come across a new feature being introduced to Master of Orion: Minor Civilizations.
When discovered a new race will be neutral in their disposition to you. Through your actions, or even inactions, this disposition can be increased to ally faction or decreased until you become hated. For every action that affects a MC negatively you will receive a warning message. You may accept or cancel your action at this time. If accepted your disposition will decrease. If you decide to raise your disposition, to include raising any negative disposition, you may use a number of methods. Many of these will involve quests that the MC itself will request of you periodically during the game. Minor Civilization Quests Quests are the means by which your disposition can be improved. Ignoring quests will cause a negative to your disposition. Note that as your disposition increases or decreases some quests will become unavailable while others will become available. MC quests are as follows:
In addition to this, you may also gift BC periodically in 50, 100 and 200 BC increments until you've reached Friend status. The higher the BC gift, the more disposition impact it has, though it will diminish over time with continued BC gifts. When MCs request you to complete a quest a new button will appear where the NEXT TURN button is located. You may not continue your turn until you have accepted or declined the MC’s quest. If a quest has been accepted the MC planet will appear with an exclamation mark over it. Minor Civilization Disposition Rewards and Penalties As you increase your disposition with an MC benefits will begin to be realized. These can include:
MCs may be Friend disposition and below with any and all of the major races. However, they may only ever have one Ally. If you or your opponent has reached maximum disposition Ally status cannot be taken unless the disposition is lowered. If you maintain a negative disposition of angry or hated it becomes increasingly difficult to raise your disposition. When Hated the MC may also call on other major races to eliminate you. Also if you attempt to turn a MC with Ally status from an AI controlled major race that major race will look upon it unfavorably. In general it is recommended to seek out and secure systems near Minor Civilizations early in the game, particularly if you are going for economic or diplomatic victories. You never know how the other major races will treat them, so there is always the potential of losing a valuable ally if you do not plan accordingly to protect them. We hope you enjoyed this early look at Minor Civilizations, and can't wait to hear your feedback on this new feature being introduced with Early Access 3. Disclaimer: This is from a development version of Master of Orion. Information is subject to change. |
The might of your armada, the intellectual prowess of your scientists and the cunning of your diplomats are not the only ways to conquer the stars in Master of Orion. Beginning with the next phase of Early Access, you will have an additional avenue to wreak havoc on the galaxy: Espionage. This overview article is intended to provide a glimpse into this new feature and the functionality that comes with it.
Once you’ve acquired data on the colony you unlock four new missions to choose from:
As long as missions are successful the Acquire Data mission does not have to be repeated. Once you’ve unlocked the end-tier missions, you also don’t have to infiltrate again unless your spy is discovered. Keep in mind that the greater the reward, the higher difficulty it will be to complete a mission. Spy vs. Spy Defending against spies will be an important part of gameplay even if you’re not using the Espionage system offensively. To that end, a new attribute has been introduced for colonies: Security. Each turn there is a chance that a spy will be discovered and their mission deemed a failure, and this is based on the Security rating of the colony. If a spy is discovered, there are two possible outcomes:
Security can be boosted in multiple ways:
In general it is recommended to use a mix of spies for Counter Espionage and offensive missions. Your most important colonies will be big targets for Espionage, so deploying spies to increase their security will be critical to retaining full control. We hope you enjoyed this preview of Espionage, and look forward to hearing your feedback on the system once you’ve had a chance to try it out in the next phase of Early Access. Disclaimer: This is from a development version of Master of Orion. Information is subject to change. |
Calling all 2016 PAX East attendees and Master of Orion “explorers!” Save the date of April 23 at 3:00 pm for Master of Orion: Bringing Back the Legend!
This exclusive panel will combine the insights of the Master of Orion vision team and the stellar talents of the game’s voiceover cast to give a truly unique look at the process of bringing back the beloved 4X game! Add to the panel a limited edition (1,500) exclusive Master of Orion “Pinny Arcade” pin available only to this panel’s attendees, and you have a PAX East panel experience that must not be missed. Moderated by the Nerdist’s video game editor Malik Forte, this holistic view of the game’s development will be led by Wargaming Director of Product Vision Chris Keeling and Master of Orion Creative Writer Kelsey Howard. Joining the team will be cast members Alan Tudyk (Firefly), Dwight Schultz (Star Trek: The Next Generation) and Nolan North (Uncharted 4) to share their approach for creating the personalities of Master of Orion’s most iconic aliens and robots. Immediately after the panel, be sure to join the panel participants at the PAX East Autograph Area (Queue Room) for a signing of a PAX exclusive Master of Orion poster by the game’s cast and development team. Watch from home on the PAX official Twitch channel live 3:00 PM ET |
A man wakes up in a hospital bed and struggles to remember who he is. It doesn’t take long before he realizes that everything may not be as it seems. |
Greetings Explorers,
|
Greetings Explorers,
Known Issues
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Greetings Explorers, |
Greetings Explorers, Detailed Changes General
Gameplay Balance
Artificial Intelligence
Tactical Mode
User Interface
Diplomacy
Localization
SFX
Dev Diary #2 In support of the release of Early Access 2, we've also published the second dev diary with NGD Studios. Note: Footage captured on a development build; race traits shown do not represent the final race traits for Early Access 2. https://www.youtube.com/watch?v=G-41JxaOA7o |
Greetings Explorers,
The Present Here we are: our first major patch of Early Access, what we’re calling “phase 2.” This patch introduces some new features and races that we had already planned, as well as a number of changes you’ve requested. Here’s what was already planned and will be going live with the patch:
That would be a pretty awesome patch on its own, but it doesn’t address most of the core concerns you’ve had. We’re also making a lot of changes that are entirely driven by your feedback. Here are some of the highlights; we’ll have the full patch notes available tomorrow along with the release: Game Setup
Balance
AI
Ship Design
Colony Management
Tactical Combat
Invasions/Bombardment The Future We still have a lot of changes planned; not everything you’ve requested will show up in this phase of Early Access. Many of the changes will be ongoing as we continue development. We appreciate the time you’ve spent with Master of Orion so far, and look forward to hearing what you think of this new phase. We’re especially interested in the changes we’ve made based on your feedback; let us know if they’re working well, if you think more could be done, or if we’ve missed the mark entirely. |
Celeus, an exiled scientist from the Terran home world, brings an infamous secret of Terran society to light while trying to expand the Khanate’s reach. He is forced to rejoin the Hunt, the kill-or-be-killed politics of Khanate society… whether he likes it or not. |