

We are a team of two developers and have been working on this title for the past three years. We love rhythm games, so we made a combat system that involves you playing the kick and snare drum of the music to successfully attack. Fight your way through multiple stages, try out various skill combinations and prevail in challenging boss fights. Using our custom character based engine, we were able to achieve a unique art style that comes to life with our fully original soundtrack.
Key Features
- Innovative rhythm based combat- Top-down bullet-hell roguelike
- Multiple characters with unique abilities
- Skill system with decking mechanics
- Procedural world generation
- Striking text-based graphics
- Exciting electronic soundtrack
- Challenging boss fights

Planned Content (No Promises)
- Story-Mode with permanent upgrades and Rogue-Lite mechanics- Challenges for Rogue-Mode
- Permanent Upgrades
- Achievements

Support us by joining our Discord, following us on Twitter, and checking this site for updates and news all around ‘Beats of Betrayal’!

Wow... what an experience the Dokomi was!
Conventions and Expos are always exhausting, and this time was no exception, but all the effort was worth it because of the awesome people we met there and the heartwarming feedback we received! So the first thing we want to say is: Thank you! Thank you to the whole Dokomi community, the interested players, the friends who just watched their buddies play, the cosplayers, and also the other game developers at the Creative Games Area. You guys are awesome! <3
Successful Play-Test
We received so much positive feedback from everyone playing the game at our booth, it got us kind of emotional at times to be honest... As a two-man-team, this support helps so much keeping the development going next to demanding day jobs. We are determined to see this project through, and you are part of that, thank you a lot!
New Game Update
Our Discord community knew this already, but we are currently finishing up a big update including a whole new stage and boss fight and the Dokomi was the perfect test run for us. There will be a separate update post, so keep your eyes peeled for that!
Interview with 'Viet' from Rocket Beans
The managers of the Creative Games Area, gamesAHEAD and GameUp! organized for Viet from Rocket Beans (a well known German channel for news and content around gaming and other pop culture topics) to interview us on stage during a live stream and let us showcase our game. This is a great chance and we want to thank them for this and all the other wonderful help, e.g. printing the banners, providing the devs with food plus drinks during the convention, helping us have a great time there.
Connecting with other Developers
It was also very interesting to meet the other developers and trying out their indie game projects. It always felt like a healthy and productive exchange, where developers try to help other developers succeed. We think this is exactly as it should be and want to applaud the dev community. Thanks for the great experience!
Shout out: VierPfeile
Last but certainly not least, we would like to thank VierPfeile, the German rhythm game community! It was through VierPfeile that the two of us developers met, which led us to create a rhythm game. We had a separate VierPfeile table at Dokomi with an additional Beats of Betrayal setup in plain sight, and our friends in the community kept an eye on our setup while we were busy with the media and our other responsibilities. Thank you for the support! You obviously rock, and we are glad to have such great people in the VierPfeile crew.
See you soon
This was our report from the Dokomi 2025 in Dsseldorf. We had a great time and once again: Thank you to everyone involved! We'll be back soon with the release of the new update.
Minimum Setup
- OS: SteamOS
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
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