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The new update is finally here! In our last post we told you about our successful test run at the Dokomi Japan-Expo, and now we release the update for everyone on Steam to enjoy. Here are all the fancy new additions we have in store for you.
Conventions and Expos are always exhausting, and this time was no exception, but all the effort was worth it because of the awesome people we met there and the heartwarming feedback we received! So the first thing we want to say is: Thank you! Thank you to the whole Dokomi community, the interested players, the friends who just watched their buddies play, the cosplayers, and also the other game developers at the Creative Games Area. You guys are awesome! <3
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We received so much positive feedback from everyone playing the game at our booth, it got us kind of emotional at times to be honest... As a two-man-team, this support helps so much keeping the development going next to demanding day jobs. We are determined to see this project through, and you are part of that, thank you a lot!
[img src="https://clan.cloudflare.steamstatic.com/images/44869002/c9fcf3749035fd32ef8cca6090237f2baacc5273.jpg"][/img]
Our Discord community knew this already, but we are currently finishing up a big update including a whole new stage and boss fight and the Dokomi was the perfect test run for us. There will be a separate update post, so keep your eyes peeled for that!
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The managers of the Creative Games Area, gamesAHEAD and GameUp! organized for Viet from Rocket Beans (a well known German channel for news and content around gaming and other pop culture topics) to interview us on stage during a live stream and let us showcase our game. This is a great chance and we want to thank them for this and all the other wonderful help, e.g. printing the banners, providing the devs with food plus drinks during the convention, helping us have a great time there.
[img src="https://clan.cloudflare.steamstatic.com/images/44869002/63706529356f5739a053e13628c1086b57c391cb.png"][/img]
It was also very interesting to meet the other developers and trying out their indie game projects. It always felt like a healthy and productive exchange, where developers try to help other developers succeed. We think this is exactly as it should be and want to applaud the dev community. Thanks for the great experience!
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Last but certainly not least, we would like to thank VierPfeile, the German rhythm game community! It was through VierPfeile that the two of us developers met, which led us to create a rhythm game. We had a separate VierPfeile table at Dokomi with an additional Beats of Betrayal setup in plain sight, and our friends in the community kept an eye on our setup while we were busy with the media and our other responsibilities. Thank you for the support! You obviously rock, and we are glad to have such great people in the VierPfeile crew.
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This was our report from the Dokomi 2025 in Dsseldorf. We had a great time and once again: Thank you to everyone involved! We'll be back soon with the release of the new update.
Yes, you read that right! We have been busy creating new content and are currently finishing up a big update. We want to tell you about all the good stuff that will be added to the game soon.
- new accessibility options: rumble, status effect strength - added aim toggle option: press space to toggle locking target - improved green mask enemy - forest boss room vignette - reduced cool companion damage - back shield can now be damaged - misc bug fixes
Watch some more Beats of Betrayal live gameplay this sunday!
Were thrilled to announce our first-ever live stream during Steam Next Fest! Join us as we showcase Beats of Betrayal. Youll get a sneak peek at upcoming content, gameplay, behind-the-scenes insights, and a chance to chat with us!
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