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Two years ago I began conceptualizing the story for what would eventually become "World Without Reason"
After spending 24 months living the life of a hermit, hunkered down at my computer, pouring every last bit of spare energy into this project, I'm pleased to say that my vision for this game has been realized.
As someone who has been interested in game design since at least the 1st grade, I am grateful to have been given this amazing opportunity to work on a passion project which turned my paper drawings and word docs into a fully playable and complete game.
Friends and family might recognize a few characters from way back when. It's been a long time coming, especially for my parents, who have been patiently waiting almost two decades for me to actually finish writing one of my many stories.
In some ways, this game is a unification of the stories I'd been writing since Middle School. In other ways, it's a reset/rebirth of an expansive 20-year narrative which had gotten too twisted for its own good.
Seeing my mom cry at the end of WWR's base game made me realize how much this game meant to her.
Of course, World Without Reason wasn't a solo-man effort. I've had the help of some majorly talented individuals.
To the artists who I've worked with throughout WWR's development, thank you for lending your talents to this project!
On the Cork Board screen, on each notes page, there is now a button that allows you to continue the game from the selected story point.
In the first half of the flow chart, each story point has a radio box list that allows you to select whether the protagonist is "Kind" or "Cruel".
The second half of the flow chart has the options "Stupid Route" and "True Route" which affect the ending you will get.
This provides an easy way to select which route you want to be placed on without replaying the game from the beginning.
SEV 1
Lindz Vachon voices The Ultimate Secret, an entity whose name is different in every copy of the game. Not much is known about The Ultimate Secret, except that they were somehow able to keep their existence a secret from official records and evade detection by Calloway City's Total Information Awareness Initiative. A 20-year tragedy defines their life, and it's up to you to determine their fate. https://www.youtube.com/watch?v=JU0L4wO1uKw
* Lowered the volume of the background music in several scenes where you couldn't hear the voice acting * Fixed an issue where the Final Boss would continually waste its turn if it had less than 30HP remaining * Fixed issue where it would never be rainy in Chapter 6, and the extra scenario would never play out * Added one new achievement
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