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Hello Saeges! We just wanted to share with you a small mini "trailer" we made, showcasing a bit of home decor as you can expect it within your lovely in-game houses. We hope you will like it a lot! [previewyoutube=j4NzHBMz7A0;full][/previewyoutube]
Hi Saeges! It has been quite a while. While we have been hard at work as always, we did have some slow downs at the start of the year as life demanded a lot more attention than usual. After several weeks of crunch with 16 plus hours of work each day, my husband managed to pull off everything that his day job demanded and ensure some extra funding that would allow us to focus on Farmwand a bit more in the upcoming months. But still, we managed to pull off a lot of new things for Farmwand as well!
Hello Saeges!
Another month has passed...and it was a busy one!
It has been three years since we began making Farmwand, and while there is still a lot of work ahead, we've still made lots of progress. To celebrate this anniversary, we decided to share a small video showcasing some of the spookier corners of the world of our game. Watch it right here...if you dare!
(TW: Spiders. Cute but BIG spiders)
[previewyoutube=TxZueqoaRrQ;full][/previewyoutube]
Over the last month we've been working very hard adding lots of new things to the game, including major improvements to our spellcasting system so that it can be a lot more dynamic, targeting can be a lot smoother (and easier to use for players of all skill levels) and...well, a lot more fun!
We've been working on lots of new designs for creatures that you will encounter over the new areas we are adding to the game, such as forest trolls, goblins and more
We've also been polishing a lot how co-op works in the game, making progress in the way the two characters interact and how the camera reacts to their movements. Couch co-op is something we love in games, and thus is something we want to prioritize for Farmwand and to have ready if possible for the demo itself.
Beyond this, we've also been working on some of our old models to give them some much needed upgrades, such as the mines and rocks (as they will be super important for all the caves and dungeons you'll find in your adventures)
There are so many new areas we're working on at this moment. New sections of Lunahweld town, with its houses, markets and Great Library. Little villages in the middle of nowhere. Foggy swamps, snowy mountains, far away ruins and all sorts of burrows and hideouts for the many creatures that live in the world. Hundreds, and hundreds of models. Tons of sounds. Mountains of work.
But it is all coming along quite nicely! :D
We can't wait to show you more about all the new areas coming to the game, but that will need to wait...until next time!
Hello dear Saeges! Its almost the end of 2023. We hope youve had a great year and are ready for the upcoming holidays to reward yourselves with some good rest and some great meals, because you deserve it! Before we go on to our holiday breaks, we want to share a last devlog for this 2023 and take a small look back at all the things we did during the year.
Hello Saeges!
It's been a while since our last post and there is a reason for it. We've been doing a lot of work on the technical aspects of the game, something that often goes unseen but is the backbone of everything to come in the near future. This little post is dedicated to those of you who love to take a look behind the curtain and see what game dev looks like. It will be split in parts, so let's begin!
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