How do you do?
The demo is nearing completion! There's still a few things to do and a lot of polish before releasing it, but you can expect to play the game in the coming weeks!
Disinfection mini-game
The
third mini-game of the demo has been implemented and is now just waiting for the final visual touches. The story of this one is a bit weird as we ended up mixing two games that were previously designed on paper.

This was supposed to be an evaluation game, to assess the situation of the patient. But we want our games to be more involved in the patient's health. And while taking the vitals of someone might be nice on their mood (or not!) it was not active enough in our taste. So we took the idea of a disinfection game and applied it over the existing gameplay and graphics and it works quite nicely! We will probably rethink the visuals though, by changing the tools to be more representative. But that will probably wait an update after the demo is released.
Visuals
Visuals have vastly improved in the last few weeks. As previously stated, particle effects from ApologueFX have been integrated, but the main interface got a bit of an overhaul too. We feel the design is
much easier to read while maintaining its distinctive "holographic" characteristics and makes you feel a lot more about the importance of the patient you're in charge of.

The
injection game is a lot less spiky too! Thanks to new technologies, injections don't use needles in our future, but high pressure injection systems which are a lot less scary.
Next Week
As I stated earlier, the demo is approaching. We need tu
update the tutorial to highlight all the new gameplay and make sure you start off in the best of conditions. You wouldn't want to harm those delightful characters, would you?
After that, is just quality of life features up to the release! Integration of the latest music tracks, debugging, a proper pause menu, more debugging, performance improvements, even more debugging, gameplay balancing - it's wayyyy too hard right now! - and then... you guessed it, debugging.
We can't wait to have all of you playing our game and telling us how you feel about it.
See you then!
[ 2025-03-21 15:43:13 CET ] [ Original post ]