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Hi everyone,
Two months ago we released the demo of our upcoming game, Highway to Heal. It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret, a utopian city thriving in the middle of the difficulties of a very unstable climate.
Feedback so far is pretty good! We already updated it twice to add show new features, improve the game, the interface, fix bugs, etc. We plan on regularly updating it as a our development goes so that you're always able to play the best version of it. We think it's also interesting as a speedrunning challenge!
As you might know, we then started a crowdfunding campaign on Ulule and it's doing quite well! It ends in just two days and we're missing barely 6% of our 10000 goal.
A few days from the end, we would like to thank everyone who supported us so far in the campaign! We really hope we can reach our 10000 goal. It would really help us in pursuing the development of the game.
If you did not try the demo yet, please take a moment to go play it. If it convinces you, please consider contributing to our campaign on Ulule. Not only you'll be pre-ordering the game, you will also get to name a street of Le Mascaret!
Please share this message to help us reach our goal and finish the development!
Hello to our wanabee paramedics!
A weekly devlog on a monday?! Yes, we worked a lot to deliver the update of the demo and it delayed the news a bit... As promised last week, we updated the demo of Highway to Heal! This update takes into account some of your feedback (others need more time) and let's you discover new areas of the game.
It might(?) not seem much, but a lot of work went into this update. There is a lot of things that happens behind the curtains and doesn't necessarily show explicitly, but it's necessary work for the development of a video game. We tried a lot of things to improve the minimap and it's still not perfect yet. We do believe it's better though and we have a few things up our sleeves that might finally make it just right. If you need a copilot to read it, bring in a friend, it's fun!
https://store.steampowered.com/app/2899360/Highway_to_Heal_Demo/
Hey you! Fancy some adrenaline? I got a few things that might be to your taste.
HHHHHHEEEEEEEELLLLLLLLLLLLOOOOOOOOO!
It's THIS LOUD that MisterMV introduced Highway to Heal on stream last Sunday. No-one was ready! That surprise was amazing. As was the rest of the stream! If you speak french and want to go watch it now, go ahead, I'll be here waiting for you to come back and tell you more!
[url=https://www.twitch.tv/videos/2461946772?t=07h07m35s]Games Made in France Day 4 on MisterMV's Twitch
Heallo! (bit of a stretch on that one, right?) It's time for the weekly devlog again!
Oh, hey you! Want to read good news about Highway to Heal? You came to the right place!
HEY! Finally! After intense months of work, the demo as landed! Stop reading this and just go play it! Also, fill in the feedback form as there's a chance to win a free copy of the game https://store.steampowered.com/app/2899360/Highway_to_Heal_Demo/ Still reading? M'okay, you're a curious one. Or maybe you played the demo already? In both cases, nice! Because I can tell you a few things you might find interesting or funny.
It's hard to say hello in a different way every single time... But then again, I'm a programmer. So if 10 is an overflow of 9, this means I can restart. Right? Hello! As in many parts of Europe, last Monday was a holiday. I tried to work but I'm so tired that I quickly stopped because of how many silly mistakes I was doing. So, in short, this was a smaller week for us. Not to say that it wasn't busy though. Our Demo Steam Page was validated! You can even wishlist our demo now, haha. I didn't even know such a thing was possible. https://store.steampowered.com/app/2899360/Highway_to_Heal_Demo The build of the game is still in Steam's review queue. Hopefully we will release the demo next week. If you want to play early, come ask us a steam key on Discord! (Yes, there are steam keys for demos too. I had no clue either)
Bien le bonjour tous !
Which is french to say "hi everyone" in a quite fine manner.
Yes, we're french, if you didn't notice already.
Things are FINALLY shaping up for a release of the demo! The list of small things to fix or tweak before the release is finally slimming down to the point it's acceptable. We can't wait to have you all playing the game and telling us everything you hate or love about it. We know already that we have much work to do on the minimap, you can skip that one, haha.
Because, yes, if you think you've found a bug in a game that a developer doesn't know about, they probably know about it. Why didn't they fix it then? Because they were busy fixing all the other bugs that were WAY worse.
(That's not a bug btw, that's just an ambulance needing a few repairs)
Anyway, let's talk about Highway to Heal!
Welcome! Welcome! Welcome! It has been a busy week! ... Wait, wrong show. Hello everyone, so much happened since last friday. I don't know where to start!
Hi there!
As you might have noticed, our weekly devlog skipped a beat! Indeed, last week, as announced on our social networks, there was no news because we were too tired from a very busy week. What happened? Well, mostly we got on TURBO mode to ship a playable build with everything we really wanted people to try at a "playtest" evening gathering at our coworking space. A beautiful space shared with our friends from Nova-box, Ctrl Freak and Zaka Services.
After having a couple of friends try the game the day before, we already had plenty of notes on our whiteboards. We fixed and tweaked the game to almost all of their feedback, before the evening. But we were sure people will bring up a lot of stuff to our attention. Playtesting is a very important part of game development as development is often a big tunnel that you enter with great ideas and get out with no idea if they actually work or not. The biggest problem being that you know way too much about how all of it works and you really can't be sure if people will "get it" right away.
The evening went great! People could play the first three missions of the game and they liked it a lot! Especially the multi-tasking situations, the drive feeling, the visuals, etc. Of course we can and will continue to improve things. We already addressed most of what tricked people a few times. We also have a couple features that are not implemented yet, like the City Town Hall, that will help people get around easier and faster.
If you want to play the game and are in Angoulme, see you tomorrow at Spawn Festival!
Otherwise, just wait a couple of weeks - probably - for us to finish a few things and you'll be able to play at home the demo of Highway to Heal! See you next week!
How do you do? The demo is nearing completion! There's still a few things to do and a lot of polish before releasing it, but you can expect to play the game in the coming weeks!
Bom dia! Yes I speak portuguese too and this game does support a vast diversity of characters so why not. "This game" and not "City Ambulance: Rescue Express", weird right? Maybe because we finally settled on a new name for the game? OMG! YES! It will be called... *drumroll* Highway to Heal. The new logo and key art are being worked out, so the change will be visible here and everywhere in the coming weeks.
Hey! It's time for another update of this game. Although we redesigned some key parts of the game, progress is going well on our public demo. Hopefully, it will be released by the end of the month. Fingers crossed!
Bonjour ! as we say over here. We're still looking for the new name of the game. We tried a few things on Steam. Sorry if you were wondering where did we go, ahah! The contenders are:
Hello! This week shook a bit the development team. We started rethinking a few things including... the name of the game! With "City Ambulance: Rescue Express", we noticed people often thought our game was a simulation or a cheap mobile game port. For the moment we just renamed it to "CARE!", its initials, but we will probably change it again. Stay tuned!
Hi everyone!
We have started a weekly development log. Every week, we will post on our progress on making City Ambulance: Rescue Express, focusing on specific subjects of the game that have noticeably progressed.
The first post is on the game's hub, follow it to not miss any!
Weekly DevLog #1 - Vehicle AI & Environment Graphics
Have a nice week-end!
Hi everyone! We are starting a weekly development log so you can all follow our progress on the game. Well, we'll try to this weekly. Let us know if you like it, if you want it more often, less often, we'll happily ear your feedback on this! This week, there has been quite some progression on the artificial intelligence of vehicles and the graphics of the residential area, so we'll focus on that.
Dear Steam Players,
It's with great joy that I'm writing to you. Something we truly didn't expect actually happened! Last week, Thomas and I, Daniel, went to Angoulme to defend our game amongst great other indie games in La Game Cup, the French Indie Game Competition. You might have voted for us online back in July, but the competition didn't end there.
It was a tense but still fun afternoon of preparation, making videos for social networks, getting interviewed by major french streamers before the event, etc. A bit before 7pm, we went on stage to talk about our game for the only four minutes we were allowed to. That's not much to defend a project! The whole thing was streamed on Twitch and Facebook. People could then vote by text message.
It's with great surprise that an hour later, we got a silver trophy in our hands!
First Places were awared to Lost In Cairo and Versus in the Dark. Check them out, they're very cool! And the other finalists of the newbie and boss categories too!
Hi everyone,
We are so happy to announce that City Ambulance: Rescue Express has been selected by the jury of french contest "La Game Cup" to be amongst the 3 finalists in the BOSS category.
This contest is held by KissKissBankBank, a french crowdfunding platform, and La Banque Postale, the banking service of the french postal service. The winner will get a headstart of 20 000 (21,699$US) in its KissKissBankBank crowdfunding campaign, an assured win!
>>> VOTE FOR US <<<
Winning this contest would tremendously help Manufacture 43 in making City Ambulance: Rescue Express a reality. The economic situation has been difficult for everyone and that includes us too.
Winning the contest is done by public vote on the website of La Game Cup. It is done by a simple click of "Je vote pour ce jeu" (french for "I vote for this game") under the name of the game, on the website.
Voting will happen in three phases. The first phase is happening right now! The second phase will be in September, we will notice you again. The last step will happen in public in Angoulme, France, where the team will be. Drop by if you want to meet us :)
You can also help us by sharing the link to your friends and family and ask them to vote for us too.
Thanks for reading us!
Daniel & Thomas
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