





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Minor patch to solve a gameplay blocker. Frozen Frontier
With the base game currently 50% off now is the perfect time to pick up the Horticular: Complete Edition bundle which includes:
Attention Keepers!
Horticular is part of the Lovecraftian Days Steam event from April 14-21!
Wait, Lovecraftian? In our cozy garden builder?
Hmm, lets see:
1.Ancient, mysterious entity check
2.Spreading decay and corruption check
3.Through its corrupted minions check
Yep, the Keepers are indeed threatened by an eldritch being, and could really use your help to fight back the corruption and rebuild their planet!
On top of the event, Horticular is now 50% OFF for the first time since release! A perfect time for everyone to check out our game and help the Keepers rebuild their once-magnificent gardens!
Minor patch to solve a gameplay blocker. Frozen Frontier
What is a launch without an immediate hotfix? Thanks Anubscorpiak for reporting this one!
[previewyoutube=L2X3Le4mLI8;full][/previewyoutube]
Attention Keepers! The Frozen Frontier is upon us!
This first DLC of Horticular takes us to the long-lost research world Glacialis. Rescue the frozen Keepers of the Cold Council, and uncover what happened to these poor gnomes.
Introducing the overworld, where you can travel between gardens and bring items and critters from your adventures back to the main world! Find out what's coming in this brand new expansion, alongside our 1.4.0 update:
Brand new mechanics unique to this adventure thaw and bring life to this frozen world!
Over 100 new items and 15 new animals adapted to the chilly climate
New Upgrades and spells to help you fight off the cold
New friends and enemies meet the unique Keepers of Glacialis!
And of course, new achievements for you to collect!
Before we go into the patch notes, we'd like to give a massive shout-out to everyone supporting us along the way. Thanks to you we are able to bring this glorious winter season to Horticular with all the new content! We hope you all enjoy exploring the frozen frontiers of Glaicialis and designing the winter gardens for our new Keepers and critters!
1.4.0 Patch Notes
While this update prepares the game for the DLC Frozen Frontier, it is also packed with improvements for the base game. Notably, we have the new particle system that breathes new life into your gardens, as well as the much-welcomed snow!
At one point in the storyline, Mercury will give you a small quest, unlocking our new cooling items. Use them to chill your garden and turn rainfall into fluffy white snow!
Improvements
As spring arrives in the Northern Hemisphere, we're not quite done with the cold weather (we got you Southern Hemisphere folks!)!
We're very excited to announce that the first paid DLC for Horticular, Frozen Frontier, will launch on February 28th alongside the free 1.4.0 update to the base game.
So what can we expect to see on update day?
Minor hotfix for a regression where decay was duped to empty tiles if moving a full decaying item stack.
The last update for 2024 enables the Holiday festivity with some minor fixes. Starfell Gathering
Greetings Keepers!
November kicked off with the Halloween Festive event that brought us a new critter and new items. If you missed it, worry not, because we got you covered. Simply purchase the Festivity Spark item in Corbetts nectar exchange and you can bring Halloween back anytime you want!
Now, the Halloween event only marked the start of our busy November, so lets hop right in on our monthly update and see what the Keepers were up to!
Hi everyone!
Autumn is here, and our gnome Keepers need your help! They are trying to run for the Sit Back and Relax category of Steam Awards 2024 and would really appreciate a nomination from you!
Horticular was released this July with an extensive catalog of adorable critters and vibrant plants. Since then, we have been consistently updating Horticular to craft the most fun and laid-back garden building experience. Changes include the habitat system overhaul, a Halloween festive event, and a myriad of improvements to the game. More content is in the works so please look forward to future updates!
Wed also like to take this chance to thank each and every one of you for supporting Horticular, whether youve just joined our community or have been following the game for a while. Your enthusiasm and feedback are what make the gardens of Horticular flourish with so many wonderful creations.
Wed be incredibly honored if you could nominate Horticular in the Sit Back and Relax category of the Steam Awards 2024 and leave a positive review for our game. Once again, thank you for your support!
Hello keepers!
This is a small in-between patch that prepares for the upcoming holiday event (coming December 18th!) but also includes a couple of bits and bobs:
Added:
Lore image for the runic resonator.
Setting for if variation is copied when copying items (defaults to on).
Setting for toggling musical stingers.
Polished:
Council member asset polished to be on par with other gnomes.
Slug Disco logo updated.
Fixed:
Visual glitch when the merchant has less than 9 available slots.
No sound on Steam Deck OLED without running with Proton Compatibility.
Modding:
Ability to spawn items when interacting with an object.
Ability to spawn objects when interacting with an object.
What's the holiday event I hear you ask? I shall just leave this here as a little tease!
Hey Keepers! Happy Halloween! And welcome back to another monthly community update! October has been a busy month for Horticular weve joined an event, got ready for a new platform and even had a festive update! Lets jump right in and see what weve been up to.
Hey Keepers! Its update time!
Thats right! Horticular 1.2 is here for the spooky season! In this update, we are bringing Halloween to the gardens of Horticular, featuring brand new festive content. The event will be active throughout October 25th to November 8th, and can also be manually triggered any time throughout the year!
Here are some highlights of this patch:
This is a minor hotfix for exceptional states mainly caused by console commands such as "entity_spawn".
Hello Keepers!
Yes, you read that right, Update 1.1 for Horticular is now available for all players, after a successful open beta!
This update largely focuses on community feedback we received, with huge changes to how you build and manage habitats in your garden. As always, the full changelog will be at the end of the post, but let's take you through some of the biggest changes you'll notice in-game.
Habitat Updates
We saw a lot of feedback around the way that habitats work post-launch, and have made some exciting changes that should make them easier than ever to build and manage for the curious creatures that show up in your garden. Now, habitats will still spawn as per the whim of the creature in question, but they no longer automatically move around when a habitat is destroyed. You will be offered a replacement habitat in your garden, but you'll be required to move the creature in question yourself, allowing you more control over where your inhabitants end up.
Your creatures will also let you know much earlier on if they're unhappy with their habitat, giving you more time to fix it!
There have also been some changes to habitat borders, allowing you to clearly see where a creature has come from when it's selected, as well as clear colour differentiations for uninhabited, inhabited, and poor habitats.
UI Changes
There's now a larger interface available when playing Horticular - this will be the default for those of you playing on Steam Deck, and we've reoptimised the mod browser and tutorial page layouts to better accommodate the new option.
You'll also notice a brand new camera zoom level during gameplay, so there's one additional zoomed-out view prior to the map overview. This should make it easier than ever to see your garden clearly and plan out any new areas you're looking to create!
Additionally, the notebook been reimagined to work better with more UI sizes and monitor sizes, with some additional changes to how data is displayed. This includes things like automatically focusing your tracked creatures when opening the creature page.
Full Changelog
Habitat/Creature changes
Hello Keepers!
We've got some exciting news for you today - there is now an open beta available for Horticular's 1.1 Update!
This first update has a huge focus on how you build and manage habitats, and incorporates a lot of the feedback we saw from you, our wonderful community, following the game's launch.
Shall we take a closer look at what you can expect in Update 1.1 before we dive into how to get involved with the beta? Let's!
Habitat Rework
We've had a bit of a habitat overhaul in this latest version of Horticular, based on some of the feedback we saw around the way they worked at launch. Now, habitats will still spawn as per the whim of the creature in question, but they no longer automatically move around when a habitat is destroyed. You will be offered a replacement habitat in your garden, but you'll be required to move the creature in question yourself, allowing you more control over where your inhabitants end up.
Your creatures will also let you know much earlier on if they're unhappy with their habitat, giving you more time to fix it!
Aside from the above changes, we've also reworked habitat borders, allowing you to clearly see where a creature has come from when it's selected, as well as clear colour differentiations for uninhabited, inhabited, and poor habitats. This should make it easier than ever to ensure your habitats are keeping your creatures happy!
UI Updates
You'll now be able to utilise a new large Interface Size when playing Horticular - this will be the default setting for those of you playing on Steam Deck, and we've reoptimised the mod browser and tutorial page layouts to better accommodate the new option.
We've also incorporated a new zoom level for the camera during gameplay, so there's one additional zoomed-out view prior to the map overview, which should make planning out your garden a little easier.
Joining the beta
There are tonnes more quality of life changes coming in Update 1.1 - see the full changelog below for more details!
However, if you're ready to jump straight in and join the beta for this update, here's what you need to do:
1. Make sure to save and backup your current game!
2. Right-click on Horticular in your Steam library and select 'properties' from the dropdown menu.
3. In the pop up box that appears, select 'betas' on the left, then select the 'test' beta from the dropdown under Beta Participation.
4. That's it! Once your game has updated, you're ready to play!
Full Changelog
Habitat/Creature changes:
Howdy Keepers!
August is very nearly over, and the days are getting shorter, colder and greyer (for those of us in the Northern Hemisphere, at least!) - luckily, things are always growing in the gardens of Horticular, and this month has been no exception.
Shall we take a look at the highlights August brought with it?
Roadmap Revealed
ICYMI, we revealed our full Horticular Roadmap for the rest of the year - take a look at the above image or head over to the post to discover more!
Revamped Horticular Wiki
Thanks to some of our incredible community members over on the Horticular Discord and Subreddit, there is now a new & improved Horticular Wiki available for all players of Horticular - so far, it covers various creatures and some early gameplay tips & tricks, so make sure to check it out!
Something's Coming...
And, finally, it wouldn't be a monthly round-up without a small tease, would it? We've got a brand new Quality of Life update coming for you by the end of September, so make sure to keep your eyes on our channels to be first to know when it drops!
That's everything we've got for this month, but follow us on Twitter, Facebook, or Discord to keep up with all things Horticular!
How has it been a month already
Hey everyone, that's right it's been one month now since the release of Horticular and we just want to say thank you to everyone who has bought or wishlisted the game since it's first announcement right up to release and beyond.
Because of the great support you've shown it's allowing us to continue adding to Horticular in a range of fun and exciting ways - we've had a lot of people asking about future plans for the game and we wanted to share with you the initial roadmap which will hopefully take us into the start of 2025 (how is August already!?)
AS WITH ALL ROADMAPS, THIS IS SUBJECT TO CHANGE AS DEVELOPMENT CAN BE A PESKY LITTLE THING AND SOMETIMES LITTLE KEEPERS GET INTO THE CODE AND JUST MAKE THINGS NOT PAN OUT FOR VARIOUS REASONS.
With that said, what do we have planned for the next few updates outside of hotfixes?
Well, the first thing is going to be a big QoL patch which sets its sights on addressing some of the issues players are having with the habitat mechanic. It won't fully resolve all issues as some of these are by design for the game (you have control over the placement of plants and garden items, the creatures have control over their own lives gosh darn it).
However we do understand some mechanics either haven't panned out as intuitive or fun as initially planned so here is what the first update is looking like it will consist of...
Quack quack! While we plan some larger future updates, here's a small duck-themed patch to start the week off with! Improvements
Howdy Keepers!
How is it the end of July already?! We're over half way through the year...where did the time go?
Well, maybe it's not so surprising that July passed us by, with how huge a month it was for us. Shall we take a look at some of the things we got up to this month?
Release
Horticular has now officially fully launched! 3.5 years of love went into this game, and to see it out in the world, where it's being enjoyed by so many of you, has been a wonderful experience. Whether you played the demo when it first came out, or didn't discover us until launch day, we're so appreciative of each and every person who has taken time to play, provide feedback, or support us on our social media channels - as a solo dev and a small publishing team, every single piece of support means the world
You can find out more about the full launch version of Horticular, including some of the new features, over in our launch post.
[previewyoutube=aByAU60W-zk;full][/previewyoutube]
Launch Livestream
Of course, we had to celebrate the run-up to launch with a livestream! Fran, Mike, and John from Slug Disco were joined by Robert, the incredible solo developer of Horticular, for a pre-launch chat and some slightly chaotic gameplay. You can catch up above, or click here to watch the VOD on YouTube if you missed out!
Free Demo Update
With our demo having been out for a while, it only felt natural to give it a bumper update ahead of launch, so that those of you just discovering Horticular could still try it out before committing to buying the game. We added a new creature tool to help you build your habitats, made adjustments to the quests, animals, and decorations, and even gave our beloved Keepers some fancy upgrades.
You can read more about the changes here - the demo is still available, so if you haven't had a chance to try Horticular yet, you've got plenty of time to fall in love with it!
Community Creations
Since Horticular is now out in the world, we thought we'd share some of our favourite community gardens and habitats that you've been making with the full game!
This incredible garden comes from Aly on Steam - we're absolutely in love with the use of lighting and the amazing pathways!
Atweeds on our Discord channel shared this phenomenal garden - between the incredible vegetable patches and the stunning randomised flowers, we're sure they have plenty of happy creatures lurking!
Our final garden to share comes from ThePillowFortG on Twitter - we're in awe of how many creature habitats they've managed to create in one space!
We'll be sharing some of our favourite gardens every month in our round-up posts, so be sure to send us your screenshots on Twitter, Facebook, or Discord if you'd like the chance to be included!
That's everything we've got for July, but be sure to check back next month for more monthly round-up goodness!
This patch's main purpose is to roll out more robust error reporting, as there is still at least one unsolved crash in the wild. That said, there are some small goodies included: Changed
At last! This minor update should fix rare crashes related to audio interfaces. Fixed
Heading into the weekend, it seems like a good idea to get the latest fixes and small improvements out! We're still investigating a rare crash when the game launches. It seems to be fully related to Audio setups, and we're currently testing an experimental fix. Reach out if you experience the issue and would like to help try out the fix! Added
Additions
To mark off the end of the launch week, this patch, while minor, contains quite a few fixes bundled with some QoL goodies. Added
Added
Added:
[previewyoutube=sFe5iQ6D2sM;full][/previewyoutube]
This. Is. Not. A. Drill
Horticular is officially available!
After 3.5 years of development and love, we're so excited to be able to finally share the full game with you! Whether you've been supporting Horticular from the beginning or you're new around here, every single wishlist, share, and demo play means so much to us
For those of you who have played the free demo, there'll be a tonne of new features you'll notice in the full game, so we'll go over some of the highlights for you. Shall we jump right in?
New Game Modes & Difficulties
First up, you'll notice that there are new game modes now available when you're starting the game; you'll have three difficulty levels for the Story Mode, and you can now select three variations of Sandbox Mode, too: Storyless, Peaceful and Creative.
New Decorations, Creatures, and Quests
Naturally, Horticular has expanded from the tutorial - now you'll have the full range of creatures, decorations, and quests available to unlock in-game, so you might see a few new additions during your gameplay this time around!
Mod Support
You'll now be able to access mods for Horticular using an in-game editor, so you're free to create or download any mods you like to the game. This includes Steam Workshop support, so we've made it as easy as possible for you to share any mods you might create - or download those that you're a fan of. We can't wait to see what you create!
Twitch Integration
Streamers and content creators can now enjoy full Twitch Integration in-game, allowing you to incorporate your community even more whilst playing. Viewers will be able to use Bits to add their name to the naming pool for all incoming creatures and Keepers to the garden, as well as sending mail for streamers to receive in-game.
Full Controller Support
For those of you who prefer to use a controller over keyboard and mouse, Horticular has full controller support. This also means you can play on your Steam Deck!
And, finally, if it's been a while since you've played Horticular, don't forget we've recently updated our free demo to include lots of new features - go and give it a try if you're wanting a little taste of the game to refresh your memory ahead of purchase!
Don't forget you can also follow us on Twitter, Facebook, or Discord if you want all the latest news, memes, and UGC we have to share!
Hey Keepers!
With Horticular's full release fast approaching (less than a week to go, ahhhhh!), we've decided to bring you a demo update to tide you over until the game launches on July 11th!
Keep reading for all the details about what you can enjoy in the latest version of the demo! Spoiler: there are a lot.
New Creature Tool
We're sure a lot of you will be excited for this big addition to the demo; we've now added a creature habitat tool to your toolbar, which will help you to build the correct habitat for the creature you're targeting, instead of having to rely on the overlay (although your creature overlay will still be available).
Story, Decoration and Animal Adjustments
We've made some adjustments to how the story progresses in the demo, which also means you'll notice some differences in the quests, which animals you have available, and which decorations are obtainable in the demo. We've given you some new decorations and animals too, so there's still plenty to do - this just makes it a little simpler to progress in the demo story.
Keeper Upgrades
Your Keepers are now better than ever at helping maintain your garden - especially when they've been upgraded! This should make handling any decay much smoother in-game, giving you a little more freedom to focus on your overall garden health. Decay has been overhauled, too, so you'll be very grateful for this adjustment - trust us on that one!
Major Polishing
Almost all of the UI and in-game assets have had an overhaul in this patch, giving a lot of Horticular a brand new look and feel. We're excited to see what you think!
Of course, there are lots of new QoL updates and bug fixes in this update, too. You can see the changelog below, and all you have to do to enjoy these improvements is update your version of the demo.
If you'd prefer to stay on the older version of the demo for now, you can do so by clicking on the settings next to Horticular in your Steam library, then selecting 'properties' and 'beta', then choosing 'beta3' from the dropdown list.
If you have been enjoying the demo so far and haven't had a chance to wishlist the game yet, please do - it helps Horticular massively in the run-up to launch, plus you'll get notified as soon as the full game is available to purchase on the 11th of July!
Changelog:
Hi again Keepers!
Phew...you might have already seen, but June was a huge month for Horticular! Not sure what we're referencing? Luckily, we've got another monthly round-up for you, so let's recap everything that's happened with Horticular in June!
[previewyoutube=Lwcse4m5sYk;full][/previewyoutube]
Launch Date Announcement
Yep, that's right - June was the month we officially announced our official launch date for Horticular! ICYMI, Horticular will launch on 11th July (this year)! If you haven't added Horticular to your wishlist yet, make sure you do so you're alerted as soon as it's ready to purchase.
You can read all about what's coming in the full release here, if you want to get even more hyped.
A Chaotic Mini-Competition
If you're following us over on Twitter, the fact that we've done another slightly chaotic thing on the platform...this time, in the form of an impromptu competition! We asked our followers to photoshop one of the Keepers into another game and got some...interesting results. You can see them here, or enter yourself to be in with a chance to get a Steam Key!
You've got til tomorrow to enter, so get photoshopping...
That's everything we have for you for June, but be sure to check back next month, after our official launch!
As of July, we'll be sharing some of our favourite screenshots and videos from your gardens in each of our monthly round-ups. Want a chance to be included? Be sure to send us your screenshots on Twitter, Facebook, or Discord if you'd like the chance to be included!
We're very excited to announce that Horticular will be launching into 1.0 July 11th 2024! To celebrate, we've released a brand new trailer for the game! [previewyoutube=Lwcse4m5sYk;full][/previewyoutube] If you're new here Horticular is a cozy garden-builder in which you have been magically summoned by mysterious gnomes to restore a long-lost garden. Youll be tasked with attracting adorable animals, building a lush environment, and utilising ancient magic to keep your garden thriving and fight off looming corruption. The full release of Horticular on 11th July 2024 will also include new features for the game, including full mod support and Twitch integration.
Today (8th June) is World Oceans Day, which catalyzes collective action for a healthy ocean and a stable climate. That's why we're pleased to share that Horticular is taking part in Games for Waves, to help support Whale and Dolphin Conservation!
Games for Waves features over 100 games, and all purchases made during the event will help to support Whale and Dolphin Conservation's vital conservation work to create safer seas for whales and dolphins, so make sure you check out the full line-up of demos and games available here!
Hey again Keepers!
It's time...for another monthly round-up! We hope May treated you well, wherever in the world you are
[previewyoutube=Kli_cox3RVI;full][/previewyoutube]
Livestreams
Robert, our wonderful developer, managed to stream twice this month, creating even more incredible pixel art for Horticular. You can check out one of these above, but can watch the rest over on our YouTube channel if you missed them - don't forget to subscribe if you want to be able to watch 'em live!
Froggy Friends Club
If you follow us on Twitter, you might have seen that we joined in on Valley Peaks' Froggy Friends Club - can you spot our Horticular frog in the above image?
That's everything we have for you for May, but be sure to check back next month!
Want to be featured in our next round-up? Be sure to send us your screenshots on Twitter, Facebook, or Discord if you'd like the chance to be included!
Hey Keepers! April was a lovely month full of Horticular magic, so we're bringing you a little round-up of some of the things we got up to! Earth Appreciation Fesitval 2024 & WASD London Horticular was part of not one, but two events in April! We took part in Earth Appreciation Festival 2024 to help celebrate the incredible eco-diversity of our planet, and headed to WASD in London, where our latest demo update was available to play. Whether you've just discovered us recently, or have been on this journey with us for a while, we appreciate each and every wishlist & demo download! Livestreams Our lovely developer, Robert, did another one of his fantastic pixel art streams recently - if you didn't get the chance to watch, you can do so below, and don't forget to subscribe to our YouTube channel so you can get notified when the next one is happening! [previewyoutube=fI0hK3Ltp2U;full][/previewyoutube] That's everything we have for you for April, but be sure to check back at the end of this month for another round-up! We'll be featuring some of your creations in our next round-up, so be sure to send us your screenshots on Twitter, Facebook, or Discord if you'd like the chance to be included!
Today marks World Earth Day, an occassion where we mark the importance of our planet and the factors that are impacting it. But with human-made issues such as climate change, pollution, overpopulation, lack of sustainability, and conflicts, it's a stark reminder not to take our planet for granted.
That's why we're taking part in Earth Appreciation Fest 2024, which contains both post-apocalyptic games that remind us of what we stand to lose, and nature-based games to help celebrate the incredible bio-diversity of the planet we call home.
You can check out the full range of games taking part in Earth Appreciation Festival here.
Psst! Don't forget Horticular is also exhibiting at WASD 2024, where you'll be able to try out the latest build of the game from 25th - 27th April!
You may have noticed the Games in Sweden event running right now on Steam (in fact that may be how you found out about the game in the first place!) and we're thrilled to be taking part.
Horticular is developed by solo developer, and full-time Swede Robert Kaufmann aka inDirection Games so it was no a brainer to take part in such a cool event celebrating the games and studios of Sweden.
To celebrate our inclusion, Robert did a livestream the other day in which he created the Dala horse you see above and which will be available in the full game as a little easter egg to decorate your garden with.
Every other Wednesday Robert streams his pixel art creations for the game so it's definitely a great place to stop by and say hello.
[previewyoutube=P24iJDCLjI4;full][/previewyoutube]
Finally, if you'd like to learn more about the game in general, then below you can find our debut trailer and don't forget to play the free demo here on Steam.
[previewyoutube=nbGTiktznRg;full][/previewyoutube]
Thanks to Fireshine for putting this wonderful event together!
Whilst we may not be nominated for any of the awards we're more than made up to part of the official Steam Event selection for this years DreamHack Beyond - check out the even page below! https://store.steampowered.com/sale/DreamHackBeyondGameAwards2023 If this is your first time coming across our cozy little game, why not check out the trailer below! [previewyoutube=nbGTiktznRg;full][/previewyoutube]
Hey everyone, Dan here the community manager for Horticular, with what is hopefully a nice and juicy development update! What will we be talking about?
Hello everyone! To celebrate our inclusion in Steam Next Fest we have two special pre-recorded streams that are going to be on loop during the event. We will have a two hour stream from solo developer Robert, playing through the demo. And we will also have Dan from publisher Slug Disco playing the game for around 90 minutes. If you'd like a little more concise insight into the gameplay of Horticular, why not check out the brand new gameplay trailer: [previewyoutube=g3UZiQZ2yms;full][/previewyoutube] If you can't manage to catch them on the store page you can find the VODs over on YouTube: Robert's play through: [previewyoutube=3A138ICxH00;full][/previewyoutube] Dan's play through: [previewyoutube=lSXdb_AzYGM;full][/previewyoutube]
Hello everyone! To celebrate our inclusion in Steam Next Fest we have two special pre-recorded streams that are going to be on loop during the event. We will have a two hour stream from solo developer Robert, playing through the demo. And we will also have Dan from publisher Slug Disco playing the game for around 90 minutes. If you'd like a little more concise insight into the gameplay of Horticular, why not check out the brand new gameplay trailer: [previewyoutube=g3UZiQZ2yms;full][/previewyoutube] If you can't manage to catch them on the store page you can find the VODs over on YouTube: Robert's play through: [previewyoutube=3A138ICxH00;full][/previewyoutube] Dan's play through: [previewyoutube=lSXdb_AzYGM;full][/previewyoutube]
Hello everyone - I'm pleased to announce that just in time for Steam Next Fest starting Monday 9th October we have just released an update for the Horticular demo, bringing all the latest gameplay tweaks and features to the demo. IMPORTANT - Saves from the old version of the demo won't work in this new update. We have created a branch of the demo called "demo2" which will allow you to carry on playing your old gardens if you so desire. Leave a comment if you'd like full instructions how to access this. Also, in case you missed it, we debuted a brand new gameplay trailer yesterday that shows off a more recent build of the game than the old trailer: [previewyoutube=qPr7ltluSVw;full][/previewyoutube] This release is about improving existing gameplay systems and making them more fun, easy to use, and prepare them for how the game will work when it's full of content in the future launch of Horticular. The headline items are:
Hello everyone!
We've been very busy this year showing off Horticular around the world! From WASD in London, to Gamescom in Germany as well as in Kyoto and Tokyo at Bitsummit and Tokyo Game Show respectively!
You'd think now would be the time to relax and unwind, but we're heading straight into our next marketing drive with our inclusion in the upcoming October edition of Steam Next Fest!
To celebrate our inclusion in Steam Next Fest we have a brand new, updated, game play trailer to debut.
YouTuber KatherineOfSky has kindly agreed to debut it on their channel before NextFest starts on Monday 9th October. Take a look at the trailer below!
[previewyoutube=qPr7ltluSVw;full][/previewyoutube]
As well as the new trailer, we're going to be doing some livestreams this week on the Slug Disco channel showing off the latest version of the game.
And last but not least, to celebrate the new trailer we commissioned two piece of key art for the game from artist Ella Frehtman. It would be great to know which your favourite is below!
Variation 1
Variation 2
Hello everyone!
We're just about recovered from Gamescom 2023 where Horticular was chosen to be part of this years Indie Arena Booth (as well as taking part in the official stream schedule!)
This was the Gamescom 2023 team outside of the Cologne Cathedral! From left to right: John, Mike, Matt, Robert, Dan P, Liam
Robert, the developer of Horticular, was on hand to showcase the game (minus a couple of days due to being poorly) along with the entire Slug Disco publishing team!
You can hear from Robert in this below interview he did with Mike - you'll have to excuse the lighting making him look like a crazy scientist!
[previewyoutube=lrucXGvgE6Q;full][/previewyoutube]
Over 320,000 people attended Gamescom this year and I think I'm only just now getting back to normal, but I can't get comfy as me (Dan P) and Liam are jetting off to Tokyo in two weeks to showcase Horticular at the Tokyo Game Show as part of the Slug Disco booth!
If you're there we will have a new stock of Horticular pin badges for you to grab as well as a Japanese localised version of the game.
Hello everyone!
We're very excited to be part of the Tiny Teams event happening right now on Steam and across the Yogscast network.
And what's even more exciting is that Briony and Bekki will be playing Horticular on stream on Sunday 6th August between 2pm and 5pm BST.
Be sure to check out Yogscast on Twitch and the event here on Steam for lots of awesome indie games!
To celebrate our inclusion in this years SimFest we are pleased to offer an update to the Horticular demo!
You check out the full patch notes for the demo below!
Major Changes:
Added a new animal: Rat.
Added Japanese language (99% translated).
Added new animal traversal and animation systems. Certain creatures now traverse multiple mediums, such as water and land.
Added creature swimming particle effect.
Reworked all existing animal assets to be in line with the overall aesthetics. This includes new idle animations to add more life.
Ground cursors polished to be more distinct.
Removed traversal overlay.
Fixed rare path-finding crash.
Fixed incorrect granite fact.
Hello!
We have some exciting news to share with you all - the Horticular demo has just received an extensive update to celebrate our inclusion in the Cozy & Family Friendly Games Celebration event which is running from RIGHT NOW(!!!!) to June 5th.
The event has a range of other cozy games taking part in it all with a lovely cozy and family friendly atmosphere (hence the name!).
One of the games we'd like to highlight is Circle of Kerzoven, which is currently running a Kickstarter campaign. The game is a settlement builder game with an extensive simulation of both plants and animals, which is why I think you all may enjoy it. Feel free to check out the demo here on Steam too!
With that out of the way, let's get to the juicy demo patch notes:
Hey folks! At 4pm BST, Robert, the developer of Horticular will be jumping on a stream to play through some of the game, feel free to submit any questions for him here or during the livestream and they may be answered! And don't forget to check out the other awesome games taking part in the Earth Appreciation Festival: https://store.steampowered.com/sale/appreciateearth2023 Cheers Dan, Slug Disco!
Welcome to the first development update post-demo launch! January 20th was a huge day for Horticular, as I launched the demo into the world and for the first time the wider public had access to my game and the reception was so lovely. We had some amazing support from content creators, and got a lot of excellent feedback to make the demo (and the future game) an even better experience. We've got a lot to cover in this update so let's get into it!
Welcome back! If youre reading this, the first Demo for Horticular is out (or will be during the day). Thats right, it finally happened! As the Demo speaks for itself, this will be a small entry on the process of cooking the demo. So, read this (obviously), then try the demo and tell me what you think!
Its that time again. Welcome to the second instalment of the Horticular devlog. This time, youre looking at a shorter issue. As most changes have been relatively minor, it would make a bad read should I go over it all. Last time, I had been working to overhaul the first 90 minutes of playtime, requiring me to rework the game editor in the process. With the brand-new editor in place, I have now continued that work, with the goal of eventually having a demo-worthy version in place. That mostly means bringing existing visuals up to the gold standard, as well as polishing current mechanics to improve the player experience. However, there have also been a couple of larger additions that I find worthy of some spotlight. I hope you enjoy the read!
Welcome to the first devlog of Horticular! Im absolutely excited to finally be writing one of these, as it allows me to show the development progress in more detail than on Twitter. My current development goal is to overhaul the first 90 minutes of playtime, supporting both future demos and improving playtest efficacy. As such, in this inaugural installation, Ill be going over the brand-new editor, as well as some other changes to the player journey. As Ill be covering the editor, some descriptions will gravitate slightly in a technical direction. But if you want further technical deep-dives, check out the devlog on the Horticular website. I hope you enjoy the read!
[ 6040 ]
[ 1481 ]
[ 4227 ]