




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Dictionary searching should work a little better now - Fixed a problem with searching for romaji while in No Romaji mode, which could lead to some strange matches - Sorting now prioritizes exact matches over partial matches Fixed some errors - Level 9-7: Fixed the narration audio clip - Level 10-3: Fixed the outgoing arrow, which was always unlocked - Level 15-5: Fixed the translation Tried to make some frustrating solutions more obvious - Level 5-6: (yasui) - Level 5-14: (de) - Level 7-1: (massugu) - Level 7-3: (tonari) - Level 7-4: (shinaide) - Level 9-13: (ka) - Level 11-5: (ii) [a conjugation of ] Minor - Increased volume slider responsiveness when the dictionary is large - Some other small things
- Fixed a potential crash on Level 3-7 with when was matched to . - Made the books a little more obvious in Level 12-2. - Fixed a translation error with "Curry Rice" in Level 13-13.
- Fixed a bug with uppercase/lowercase conversions that made the game unplayable on some computers where the region was set to Turkey (Trkiye). - Made the calendar highlighting in Level 9-21 a little more obvious.
- Fixed a bug introduced in Version 1.01 that set all the volume sliders to 0 and set the game to windowed mode when loading the game for the first time. - Fixed an English translation error in Level 14-4 with the giraffe.
- Fixed a bug with certain verb conjugations. This should resolve the Level 12-5 (ikimashou) softlock problem, and potentially others. - Fixed an English translation mistake in Level 7-1 involving the trees. - Fixed the convenience store art in Level 12-5.
- Fixed a bug preventing the game from saving correctly in countries that use commas instead of periods for decimal points
It's Steam Next Fest! Join me, the developer (Erik Andersen), as I play through the So to Speak demo for an hour! I will try to say some interesting things about it like what inspired it, how it works, and where the rest of the game will go.
It's Steam Next Fest! Join me, the developer (Erik Andersen), as I play through the So to Speak demo for an hour! I will try to say some interesting things about it like what inspired it, how it works, and where the rest of the game will go.
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