





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Update 1.1 is finally live and it's bringing some huge and long-awaited changes to the game! 1. Game now has 3 difficulty levels, including an Easy mode that allows to save game at any point and makes combat significantly less challenging (increased hit probasbility for the player, lowered hit probability for enemies, more gold, more time etc.). 2. Improved overall combat balance. Some of the enemies have less stats; number of enemies in some fights is decreased (Lindisfarne, London etc.); decreased chances of enemies having poison (and especially level 2 posion). 3. Increased gold bounties that the player receives at the beginning of each chapter. 4. Player now cannot fail Recover action more than 2 times in a row. In case of 2 consequtive fails the 3rd time will always be a success. On Easy difficulty it will always be a success no matter what. 5. Fixed a bug with permanent agility loss after an enemy "Split Shield" attack breaks your sheild. 6. Fixed a bug when you wouldn't be able to press "Proceed" button in chapter III without completing "For Whom the Bell Tolls pt.2" quest. Now both parts of this questline can be completely skipped. 7. Fixed a bug when a "Pharmacist" quest would endlessly repeat itself after being already completed. 8. Improved UI: shield attacks now have proper descriptions in battle. 9. Numerous other bugfixes (including issues with battle at the end of Chapter I, invisible enemies, enemies skipping their turns, combat interface not disappearing after a battle, some of the trinkets not working properly, issues with Alyssa's quests not triggering properly and many others). 10. Player's reputation with soldiers now heavily influences ally's equipment in battle; the higher the reputation the better the allies will be armed and equipped (this feature was present in 1.0 but wasn't working as intended). 11. Added numeric indicators to relationship, reputation and virtue bars. 12. Added another type of training Sparring (gives you 2 skill points instead of 1 but requires high rep with soldiers). 13. Fixed several localization typos as well as errors with Russian text appearing in English version of the game. 14. Increased item capacity of all belts and pouches by 1. During the next couple of days we will be monitoring the situation and, if needed, will upload additional minor patches or hotfixes in order to combat bugs or errors. The next major objective for the team is the release of a complete Russian version which should be coming in a week or two. Most likely it will come together with another balance\bugfix\minor content patch similar to 1.1. After that we will post a roadmap for the rest of the year that will detail our plans for future major content updates. Once again thank you for being patient and understanind. Hope you enjoy the game! Stay tuned. 1917 Studios P.S. The music might be turned off by default so remember to turn it on in the Preferences menu.
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