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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello guys! We are hard at work on update 1.1 and intend to release it next weekend if all goes smoothly. Here are some of the main features of the upcoming update: 1. Game now has 2 difficulty levels, including a Normal and an Easy mode that makes combat significantly less challenging (increased hit probasbility for the player, lowered hit probability for enemies, more gold etc.). 2. Improved overall combat balance. Knights and bandits\brigands have less stats; number of enemies in some fights is decreased (Lindisfarne for example). 3. Increased gold bounties for some of the quests and also the wages that the player receives at the beginning of each chapter. 4. Player now cannot fail Recover action more than 2 times in a row. In case of 2 consequtive fails the 3rd time will always be a success. On Easy difficulty it will always be a success no matter what. 5. Fixed a bug with permanent agility loss after an enemy "Split Shield" attack breaks your sheild. 6. Fixed a bug when you wouldn't be able to press "Proceed" button in chapter III without completing "For Whom the Bell Tolls pt.2" quest. Now both parts of this questline can be completely skipped. 7. Fixed a bug when a "Pharmacist" quest would endlessly repeat itself after being already completed. 8. Improved UI: shield and crossbow attacks now have proper descriptions in battle. 9. Various other bugfixes, including issues with battle at the end of Chapter I. Originally I wanted to add 3 difficulty levels (Easy, Normal and Hardcore\Ironman with limited ability to save and permanent death) but Hardcore needs some serious work to feel right. So I decided to postpone it to a later date. Keep in mind that this list is a subject to change and the full actual changelog will be posted on the day of release. Stay tuned and thanks for playing our game!
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