Whether you want to hack your way to victory with powerful soldiers or strategically maneuver in the battlefield to maximize your profits, you can enjoy Cascade Tactics.
Interactivity is a major component of the game: move enemies or allies into or out of danger, stop an opponent from executing an action, or protect an ally from an incoming attack.

New Monsters
[list]- Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.
- 6 Monster sprites that make up 40 possible new enemies.
[list] -
Spiders
[table noborder=1] [/table]
-
Scorpions
[table noborder=1] [/table]
-
Elementals
[table noborder=1] [/table]
- Gargoyles
[table noborder=1] [/table]
- Dragons
[table noborder=1] [/table]
- Beasts
[table noborder=1] [/table]
[/h3]
New Missions
New Items
Steam Cloud
Survival Mode Fixed
Color Changes
New Features and Improvements
Bug Fixes and AI Improvements
What's Next?
Roguelite Mode Overhaul
All enemies are on the battlefield at the start. There are no reinforcements, pickups, or rewards when taking out enemy units.
[i]Dev Comment: Most of the features from the former Roguelite mode are a staple in Epic Mode. Now that the battles are standard 6v6, the game mode can be faster and focus more on strategy.
[/i]
Epic Mode EXP Change
Epic mode no longer allows users to "Upgrade Equipment", which was a way to buy character levels with earned gold. EXP earned is nearly doubled, but Gold earned after each battle is reduced.
[i]Dev Comment: This feature was confusing for newer players because of how unusual it is to see in an RPG. It is an important feature for the more strategy-oriented game modes (Survival, Roguelite) and so it still exists within those modes.
[/i]
New Tier 5 Items
After completing the game, there will be opportunities to earn special gems that can be merged to create even more powerful items.
[table noborder=1]



Collect the gems above to create items such as:
[table noborder=1]

Arcane Staff +
Add total Magic to Hp . Magic Resistance +16%

Champion's Helm +
Hp +60% Block and Accuracy +2

Knight's Shield +
Gain Rage: Summon Lancer
Visit Cascade Tactics Website to see the other new items.
[i]Dev Comment: Now that there are three tiers of jobs, the ability to restart the story mode sequence, and a post-game dungeon the game can carry on even longer. So, I wanted to offer more things for the player collect and craft.
[/i]
[h1]
Bug Fixes
[/h1]
- AI processing time improvements. Around 5% to 15%.
- First story mission has less units spawning. The battle is easier and quicker to finish.
- One of first undead story missions is also made easier
- Fixed bug that could occur in the Help menu while in Town
- Players start with an extra unit
- Fixed issue where repeatable History Missions would appear too early
[h1]
What's Next?
[/h1]
I have some new monster characters I'd like to incorporate into the game and then I'll be working on a new trailer.
-
Cataphract
[list] - Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting.
[table noborder=1] [/table] Abilities
[table noborder=1]
Defend: Replaces Wait. Gain bonus Block until the following turn.
Bash: Deal unblockable physical damage to adjacent target. 50% of damage is also inflicted to self.
Protect: Increase the Block of units around the caster
Developer Note: I was tired of melee units having to turn around to cast this, so I changed it to affect units around the caster.
Battlecry: Increase the Strength, Speed, and Move of units around the caster
[/table]
Always Counter: This passive upgrade allows Cataphract to always counter an attack even if he does did not block it.
-
Knight's Gauntlet Changes
[list] - Knight's Gauntlet renamed to Cataphract's Gauntlet.
- Bash ability has been added to each tier of Cataphract's Gauntlet.
- New item, Cataphract's Armor, can be created from Cataphract's Gauntlet++ and grants this job.
-
New Abilities
[h3]
Ninja[/h3]
[table noborder=1]
Sand Throw: and ThrowReduce target's Accuracy by 3. Target regains it the next time he uses Wait.
Shuriken: Throw projectile to deal a small amount of physical damage to target.
Quick Attack: Use weapon to attack with reduced damage, but if the attack is successful progress attacker's next turn by 40%
[/table]
[hr][/hr][h3]
Sorcerer[/h3]
[table noborder=1]
Plague: Deal damage to a location. 50% of the damage is added as Disease. Disease self-damages unit when he attacks, is spread by attacks, and can be removed by using Wait.
Berserk: Target gains Strength equal to 40% of the caster's Magic. Target immediately stops any action, cannot use abilities, and cannot be controlled.
[/table]
Magic Shell: Target will take no damage from the next spell he receives.
[hr][/hr]Necromancer
[table noborder=1]
Blight: Target unit will always take damage instead of healing.
Wither: Deal a small amount of damage to an area periodically. Any damage dealt to living units is given to the caster as HP when he returns as a Skeleton Knight.
[/table]
Command Undead: Issue a command to a target ally or enemy undead unit. No Cast time.
[hr][/hr]Ice Mage
[table noborder=1]
Ice Fall: Deal damage periodically to two adjacent locations
[/table]
[hr][/hr]Pyromancer
[table noborder=1] [/table]
Fireball: Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.
[hr][/hr]Rogue
[table noborder=1] [/table]
Advanced Combo: Choose another physical action. Periodically execute the action. Similar to Combo but does not default to Weapon. Can be used with actions like Shuriken, Bash, Aim.
[hr][/hr]Paladin
[table noborder=1] [/table]
Purge: Remove all status effects from target unit (except those he gained at the start of the battle)
[hr][/hr]Rift Mage
[table noborder=1] [/table]
Transfer: Move all channeled status effects of one unit to another
[hr][/hr]Enchanter
[table noborder=1] [/table]
Mimic: Copy all actions target is casting or channeling
[hr][/hr]Geomancer
[table noborder=1] [/table]
Petrify: Prevent Target from progressing toward his turn. Target cannot Block and cannot take damage.
[hr][/hr]Silencer
[table noborder=1] [/table]
Delay: Delay target unit's turn as well as any action he is trying to execute. Amount is based on caster's Focus.
[hr][/hr] Job Changes
[list]- Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability).
- Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades)
- Slight nerfs to Necromancer stats
- Sentinel HP nerfed (so high it was annoying)
- Lancer gains Physical Resistance upgrade
- Geomancer loses Physical Resistance upgrade
- Immunity extended to other abilities
- Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades.
- Note: if you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway.
- Quick's effectiveness on a unit's Cast time is halved.
Bug Fixes
[/list]
-
Astromancer
[table noborder=1] [/table]
[list] - Tier 3 Long-Range Spellcaster.
-
Meteor: Deal damage to an area. Has large cast time, a long range, and deals a large amount of damage.
-
Solar Flare: Deal damage to an area in the shape of a wall relative to the caster. Cannot target diagonals. Also has high damage, large range, and long cast time.
-
Lock-On:Choose another spell. The spell will follow the target unit rather than his current location.
-
Magic Shell: Target will take no damage from the next spell he receives. (This ability has also been given to the Sorcerer Job)
-
Craft the Astromancer's Staff to unlock the Job (Very Late-Game).
Projectile Lines



New Features
Nerfs/Changes
Bug Fixes
Developer Notes
-
New Job
[list] Dragon Knight
[table noborder=1] [/table]
- Tier 2 Job that can put any spell into Breath form: altered area-of-effect in the shape of a T
- Works with almost every spell: Flames, Cure, Haste, Upon Death
- Works with other special skills like Guard, Double-cast, Infuse (Melee only)
New Features
[list]
Fixes
Join the Discussion on Discord .
-
Three new Jobs have been added! One of each tier.

Marksman
Tier 1 class. Able to alter projectile abilities (Ranged Weapon, Ice Shards, Dark Bolt).
Bombard
Add arc to projectile ability so that it flies over characters and lands on target.
Sniper Shot
Add Accuracy and Range to projectile ability.
Direct Shot
Add extra damage and push target back with projectile ability. Must fire in a straight line.
High Priest
- Tier 2 class (Like Outlaw, Tempest, Vampire Knight)
- Has abilities from Priest Spellbook (Blind, Fountain, Wrath)
- Has Rage: Cure All
- Also can be upgraded to have:

Resurrect
Bring an allied character back onto the battlefield. Limited uses.
Champion
- Final tier of jobs (on par with Mystic Knight)
- Can summon another character onto the battlefield

Summon Apprentice
Summon a character with job equal to your non-Champion Primary or Secondary job. Can use once.-
Tutorial Re-vamped
[list] - There are more battles and more information
- Battles, transitions, and load time are all very quick
- Completing one tutorial will immediately move you to the next tutorial
New Features
[list]
Bug Fixes and Changes
What to expect next
Start a new game to play!
What's New?
[list]Story is completely overhauled!
[list]- 40 story missions (not including the many quests and challenges)
- 12 Cities / Towns
New Dice Mini-Game
Pickups
Enemy-Kill Rewards
Enemy Reinforcements
Enemy Bosses
More Mission Options
Repeatable Story Missions
Mysterious Dungeon Reworked
Significantly Improved Loading / Startup time
Developer Notes
I was able to achieve my goals for the rework of the game:
[list]Other Notes
Notable Features / Bugfixes
AI Improvements
What to expect on next update?
Join the Discussion on Discord!
My priorities for 2024:
- The new version of the game that completely replaces the original will be available soon! Looking like March 2024.
[list] - All of the details of the new game will be given when it becomes available
- There will be a new dice minigame available in Epic Mode that rewards the player with items.
- 8 Months of bugfixes, AI-improvements, and optimizations will be included
- New graphics for the late-game classes that were added last year
[table noborder=1] [/table]
Thank you for your patience and your feedback!
Progress is being made on the completely redone story-mode. In the meantime here is an update for the existing version of the game.
New Rage Mechanic
[list]- Dealing damage or taking Damage increases your Rage meter
- When filled, if the character has a Rage ability, he will immediately choose a target and cast that ability.
- Several Rage abilities have been added to the game. See below
New Berserker Class


New Job Upgrades
[list]








Fix issue where player could not create a new game (Sorry!)
- Despite the less frequent content updates, significant progress is being made on the new and completely redone Story Mode
[list] - There will be less of a focus on generic missions and more of a focus on a linear set of story-mode battles.
[list] - Currently, there doesn't feel like there is an objective to train or get stronger. I want the player try the next mission, fail, take on a generic mission or two, and then succeed.
[list]
[/list]
[olist]
[/olist]
- New Outlaw Job
[list] - Accessed through a new Tier 4 accessory
- Throw Knives at a short Range
- Summon Bandits onto the Battlefield. They immediately charge up for an attack.
- New Jobs!
[list] - Vampire Knight, Tempest, Warlock, and Time Mage
- Stronger than all previous Jobs, but can only be attained through certain accessories.
- Have more upgrades, but the upgrades require more JP
- Mystic Knight has been drastically buffed and now requires the Mystic Cape
- New Mystic Knight job
[list] - New Mission appears later in the game that when completed unlocks the Mystic Knight
- Mystic Knight uses both Magic and Strength to deal damage with powerful new abilities
- Mystic Knight was inspired by Final Fantasy Tactic's Holy Knight
- Faster Load Times! More than 100% Faster to start up the game or load up the next scene.
- "Back" Button will appear on screen during battle in the lower right. It was not clear to the player that he can do things like "View Scene", "Undo Move".
- Other fixes
[list] - Fixed problem with High Scores not showing
- Fixed Ice Prison position (on things like Bomb)
- Fixed issue with HP Meter appearing during a scene
- Watch HP of a unit drop when he takes damage with new HP Meter.
- HP Meter will appear over all units when you are choosing a target
- New Cast-Time Meter shows the progress of a spell being cast.
- Fix some issues with Casting Colors when using Charge
- No longer add AOE to Quick (was potential to get infinite turns).
- Fixed issue with Judgement and Charge.
- Fixed issues with Guard (direction and AOE).
Time Mage Spellbook grants three new Abilities
- Slow: Status effect that reduces target's speed and focus
- Stop: Set Speed / Focus of target to Zero. Can also no longer block. Has a cast time.
- Quick: Immediately progress target unit's turn and casting progress
Other New Features:
- Option to Upgrade all items automatically
- Can upgrade items that are equipped to a character (it will remain equipped when upgraded)
- First few missions below level 6 in Saphrat will always be capped at 4 or 5 units
- Can no longer use Control Magic on Guard: Weapon
Many other fixes included.
I expanded the number of available resolutions down to 1280 x 720. You can even play lower, but there may be some small UI issues.
Reactivated a feature that sped up AI processing time.
Fixed issue where some menus would not scroll down if you were using a controller.
New Roguelite Game Mode.
Destroy as many enemies as possible each round. Game difficulty skyrockets.
New Arena Skirmish mission type.
Battles behave as they do in Roguelite mode: destroying as many units as you can.
Increased map pool by 20%.
Each mission has more locations. Additionally, enemies have more units but they are weaker.
Added option in battle menu to "Win Early". Useful for this new game mode. Also useful for missions that ask you defeat as many units as you can before timer ends.
Changed the way Haste works. Now gifts 40% of caster's concentration to target's speed and concentration rather a flat 40% increase.
Added option to skip opening scenes / battles.
Fixed issue with Rebirth where enemy would immediately fall again.
Introduced new Warlock Spellbook
Dark Bolt: Projectile magic. When blocked, the blocker can deflect to a new target.
Curse: Status effect that reduces magic/strength, but gives target ability to pass status effect onto someone else.
Mind Control: Become controller of target unit, until caster or target takes damage.
The game is now more stable. When a certain common type of crash occurs (with the AI), the game will self-correct. This should account for most situations where the AI crashes.
Improved Settings Interface
Improved Try-it-out battles
Fixes issue where you could not open a Treasure Chest
Fixed issue with Archer using Sentinel's Guard ability with his weapon.
Fixed issue with Fortune / Exp potions not working properly.
Introduced a 9-floor end-game dungeon full of very difficult enemies with powerful accessories. These missions will reward the player with the strongest accessories. Once completed, you can go through it again (but the difficulty is increased).
The AI is now about 300% faster! Some units will still take a bit of time (Sorcerers and Commanders).
Some missions now have accessories attached to their description indicating what you will earn upon completion.
Many other bug-fixes.
The game is split into 2 Game Modes: Epic and Survival. The missions will barely scale in Epic Mode and there are no lives. People who enjoy grinding and getting good gear would prefer this mode. End-game content coming soon.
Survival mode has the difficulty rising very fast and have limited lives. EXP and gold are accumulated about 3 times faster. Players who enjoy a challenge and do not like grinding will prefer this mode. This mode determines high scores.
Existing files default to Epic Mode.
Fixed Some issues with HP / Strength / and Magic values since the last update.
Game will no longer crash when doing a Tutorial after playing a Game File.
Many other bug-fixes.
Every 10 days or so, you are give the option of choosing from several of the new Special Treasures. These accessories do interesting things and may shape the way you play the game. Each one can be upgraded as well. You will see these items on enemies and mercenaries throughout the game.
Enemies teams now consists of many duplicates, rather than a random assortment of units. Battles should feel more unique and exciting now.
Enemy AI is slightly dumber in favor of reduced "thinking" time.
Enemy AI will attain Tier 4 equipment when it reaches high levels (beginning at level 200) rather than cap out at Tier 3.
Moved Summon Soldier to its own tier 4 item
Added Defender's Strike to KnightsGuantlet++
No longer exit on crash. Instead, text will appear and suggest you restart.
Added a "Buy All" button to blacksmith
Buffed Party Upgrade: Treasure
A few bug-fixes.
Added a variety of Tier 4 items.
Fixed bug with Undo-ing Teleport / Warpgate moves.
You can now move towns when you run out of lives.
Fixed variety of other bugs.
Fixed Steam Leaderboard. Compete for a high score.
Many bug-fixes.
The game will exit as soon as an error occurs.
Added option to zoom-in permenantly (helpful for higher resolutions).
Added option to go fullscreen with lower resolutions (helps scale up the UI for high-resolution monitors)
Fixed crashing that could appear with a game controller.
Fixed issue with one of the early missions crashing.
Resolved issue that came up with the last patch.
Settings now has an option that allows player to opt into reporting crashes. Additionally, the game will exit upon a crash.
Minimum Setup
- OS: Ubuntu 14.04 64-bitMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
[ 6520 ]
[ 2504 ]
[ 4798 ]