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The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
Very Positive (195 reviews)
Public Linux Depots:
  • [0 B]
Update Improved UI, Better Explanations & Helpful New Features 30.05.2025

Hey settlers Thank you for all the feedback! This helped us to see what information is missing and what can be understood in which way. With this patch we added a lot of new information about the different systems in the game, more guidelines, tips and additional wiki entries with examples for common questions weve received. We also implemented many new features requested by our players to make the game even more fun and easier to use. Of course we also fixed issues and crashes reported to us. New Explanations, Help & UI Improvements:

  • More info for buildings like: Stonemason, Smelter, Gatherers Shack, Farm, Beehive, Barn, and more,
New help views on:
  • How to delete things
  • How pollution & heat work
  • How to get food
  • How the marketplace works
  • Warnings for common marketplace config mistakes
  • Clearer feedback for work-related problems & specializations
  • Improved info on why villagers died, how fields/weirs work, and how to increase efficiency
  • New counter in the construction UI to show how many of a building exist
  • Many small UI fixes and help text additions across the board
Balance & Gameplay Tweaks:
  • Less flooding in default scenario (less rain, fewer springs)
  • Root Cellar now uses open dairy as source even if stock is low
  • Rebalanced marketplace upgrades and dairy upgrade power
  • Water now washes off dirt in the Lenzburg Castle
  • Improved survival chances of NPC villages in Kerzoven scenarios
  • Fishery can now clean their landing stage
  • Several visual/UI layout adjustments for clarity
Crash Fixes: Fixed crashes related to:
  • Visual updates during agent removal
  • Cats hunting dead targets
  • Editor water bodies during startup
  • Apprentices removed during job search
  • Rare engine-level multithreading edge cases
  • Dynamic level timers
Modding Improvements:
  • Made critical fields read-only and thread-safe
  • Defensive copies for mesh batching to avoid engine-level crashes
  • World timers are now protected
  • More stability for complex mods interacting with multithreading
Once again, thank you for your help and support! your feedback shapes the game every week! If you play Of Life and Land, wed love it if you could take a moment to leave a Steam review. It really helps more than you think. Here are the complete patch notes: https://store.steampowered.com/news/app/1733110/view/515211349279639212 Team Of Life and Land [table noborder=1] [tr] [th]
[/th] [th]
[/th] [/tr] [/table]


[ 2025-05-30 10:34:52 CET ] [ Original post ]

In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.

Build Your Economy

Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.

Care About Your Villagers

Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.

Find Balance (Or Not)

Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.

Observe The Vibrant World

The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.

Take Your Time

You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.

Build Your Own Scenarios

Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.

MINIMAL SETUP
  • Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1 GB Dedicated Memory
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: 3 GHz Quad CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1 GB Dedicated Memory
  • Storage: 2 GB available space

GAMEBILLET

[ 6113 ]

25.19$ (16%)
8.27$ (17%)
33.17$ (17%)
33.17$ (17%)
16.57$ (17%)
16.57$ (17%)
24.87$ (17%)
20.72$ (17%)
24.87$ (17%)
16.79$ (16%)
8.27$ (17%)
9.33$ (38%)
13.02$ (13%)
8.39$ (16%)
12.42$ (17%)
4.87$ (19%)
24.87$ (17%)
33.17$ (17%)
14.91$ (17%)
24.87$ (17%)
41.47$ (17%)
12.42$ (17%)
12.42$ (17%)
49.77$ (17%)
9.93$ (17%)
24.87$ (17%)
16.79$ (16%)
24.87$ (17%)
17.75$ (11%)
20.99$ (16%)
GAMERSGATE

[ 1145 ]

8.1$ (73%)
1.28$ (87%)
0.63$ (87%)
1.05$ (85%)
0.89$ (87%)
0.63$ (87%)
3.75$ (85%)
0.68$ (91%)
1.84$ (74%)
2.8$ (44%)
0.63$ (87%)
1.05$ (85%)
11.24$ (55%)
1.58$ (77%)
8.91$ (70%)
3.14$ (55%)
1.88$ (62%)
5.31$ (79%)
0.61$ (80%)
2.55$ (87%)
1.2$ (92%)
0.89$ (55%)
0.9$ (91%)
1.88$ (81%)
3.75$ (62%)
6.0$ (70%)
1.84$ (74%)
1.05$ (85%)
1.84$ (74%)
6.0$ (80%)
MacGamestore

[ 1840 ]

1.99$ (80%)
2.49$ (75%)
49.99$ (17%)
4.24$ (79%)
4.99$ (83%)
2.99$ (93%)
53.99$ (10%)
1.19$ (88%)
4.99$ (50%)
1.19$ (94%)
1.49$ (85%)
1.99$ (87%)
1.09$ (91%)
7.69$ (23%)
1.09$ (84%)
5.99$ (85%)
1.09$ (93%)
1.19$ (76%)
1.29$ (84%)
29.99$ (40%)
13.96$ (30%)
2.48$ (83%)
1.99$ (85%)
6.24$ (75%)
0.69$ (30%)
13.49$ (10%)
1.99$ (80%)
7.99$ (20%)
15.89$ (21%)
2.49$ (75%)

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