Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.

Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS






WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.




Patch 0.5.0.0 is ready for testing on the beta branch "buildtest"!
If you want to join the testing, right-click Draconia in your Steam library and go to "Properties > Betas > Beta Participation" and select "buildtest - public developer build branch".
You can only join the testing server "[US] Draconia - Test Server #1" while you are on the testing branch.
We are primarily looking for feedback on:
- The new character + camera movement (movement has not been reworked entirely, only the character camera which is movement based!)
- The new targeting system (Use "t" to target enemy AI)
- Render distances of level assets e.g., foliage, rocks, etc. (please include your video settings)
- Performance
However, if you notice anything else new in this patch that doesnt feel right, feel free to mention it here.
Patch notes for this beta patch:
Added: New NPCs and story bits
Added: New daily quest
Added: Interactive level art
Added: Experimental collision check when turn offset is being applied to avoid wallhack
Added: New targeting system core c++ classes
Added: New major story location (currently inaccessible until the first world event is ready)
Added: Experimental LODs to larger level assets
Added: Upscaling methods
Updated: Made further performance improvements
Updated: to Unreal Engine 5.5.1
Updated: Several locations to be ready for more storyline implementation & the addition of first major world event
Updated: Interaction animations and default idle state of some already existing NPCs
Updated: Fae dragon egg description
Updated: First and second island
Updated: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData)
Updated: Misc. Settings got renamed To "Gameplay"
Updated: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape
Updated: Increased render distance of large level assets
Refactored: Camera system (part 1);
Fixed: Various code changes/errors/warnings caused by engine version switch
Fixed: Silent assert error caused by old and deprecated code usage in our gameplay system
Fixed: Simmatress missing its opacity
Removed: Old targeting components
Minimum Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
Recommended Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
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