Spirited Thief is a tactical stealth game with a quirk: take your time to scout and plan your heist, then break in to steal your target under increasing pressure.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
- Outsmart your enemies in turn-based gameplay.
 - Scout undetected as Trin, the spirit. Explore, plan, find secret passages and hidden treasures.
 - Break in as Elaj, the thief, and finish the job without letting the guards time to react.
 - Infiltrate wealthy castles, dark dungeons, and occult lairs under the guidance of the infamous thieves' guild.
 - Buy new exciting abilities with your ill-gotten gains.
 
                        Update: 0.36
                        
                        

Shop Rework
- Shop now have ability tiers that unlock as campaign progresses (only tier 1 is available in the demo)
 - New abilities
 - Unlockable shop tab for Besk
 - New music theme
 - Reworked ability cost so they are more consistent and give more choices
 - Removed "Entangle" ability: it is replaced by "Dirk" which serves a similar purpose (get rid of a guard but leave evidence).
 

Guards
- New "sentinel" guards: never roam - even at high danger level, but they enrage as soon as they are alerted.
 - New appearance for "Investigator" guard
 - New: hover a sleeping guard to preview their patrol path.
 - Players can move over sleeping guards (same as stunned guards)
 - Guards leaves footprint when waking up, as stationary guards do
 - Guards change path instantly when they get blocked (rather than wasting a turn trying to use blocked path).
 
Level changes
- Emerald: main entrance guards are now sentinels.
 - Emerald: added statues to main hall to reduce bottleneck effect when leaving the vault
 - Topaz (part2): exterior is a bit more forgiving at high danger level, middle path is slightly easier to open more possible strategies.
 - Levels now have different their own color themes.
 - Added unique statues to some levels
 - Beds are now bunk beds
 
Difficulty settings
- Added more danger difficulty options
 - New difficulty level icons
 - Advanced difficulty settings auto-expand when selecting 'Custom' difficulty setting
 - Fix sliders not correctly updating for "novice" difficulty setting
 
Misc
- Added scroll by touching screen border
 - Camera is bound to the level limits.
 - "Next unit" centers on current unit if there's no other unit available.
 - Improved fog of war visual
 - Improved "ability target" fx
 - Performance improvements
 
Fixes
- Fix inconsistent sleeping guards when resuming a save
 - Fix scroll speed was fps-dependent (resulting in very fast scroll speed in some cases)
 - Fix "pickpocket" action was displayed when hovering not visible guards
 - "New objective" UI doesn't appear during dialogs.
 - Guards are correctly alerted when failing to open a locked door because the player stole the key they carried.
 
[ 2022-04-27 17:16:26 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
 - Processor: x64 architecture with SSE2 instruction set support.
 - Graphics: OpenGL 3.2+. Vulkan capable.
 
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