Spirited Thief is a tactical stealth game with a quirk: take your time to scout and plan your heist, then break in to steal your target under increasing pressure.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
- Outsmart your enemies in turn-based gameplay.
 - Scout undetected as Trin, the spirit. Explore, plan, find secret passages and hidden treasures.
 - Break in as Elaj, the thief, and finish the job without letting the guards time to react.
 - Infiltrate wealthy castles, dark dungeons, and occult lairs under the guidance of the infamous thieves' guild.
 - Buy new exciting abilities with your ill-gotten gains.
 
                        Update: 0.33
                        
                        

New unlockable abilities!
- "Knock knock!" (Elaj) uses doors to create distractions
 - "Cursed Door" (Trin) guards get stunned every time they open a cursed door.
 - "Action Glyph" (Trin) creates a glyph that refills all actions.
 - Minor changes to levels to add more gameplay oportunities with doors.
 
Improved "kill-cam"
- Trin respawns when seen by a guard instead of dying.
 - Added short dialogs that trigger when Trin respawns.
 - When Trin respawns, scouting progress is lost in the room (no change)
 - Rewind can still be used when Trin is caught and will be replenished at the end of the scout phase (no change)
 - When a thief is seen by a guard, the guard briefly blink
 - When a guard kills a thief, a short animation is played.
 

Misc
- Add a new options menu for audio settings and scroll speed.
 - The camera is now lazier and will only follow a controlled character when they reach the screen's border.
 - Improved danger wheel visuals and added a tooltip describing danger level increase effects
 - Improved feedback for impossible actions (i.e., Trin trying to loot or use a lever, or any thief trying to use a lever or pickpocket while seen by a guard).
 - Improved exterior visuals
 - Added sprite variants for chests
 - Added a different background color on tooltips for contextual actions (pickpocket, activate, loot...)
 - Improved sliders and toggles visuals in all menus.
 - Added a "+" icon when several fog-of-war hints are at the same position.
 
Fixes
- Fix several difficulty settings that were not correctly saved and always at the minimum value after a restart. Concerns "danger increase on alert," "all guards are alerted at danger level 4", and "all guards are enraged at danger level 5".
 - Fix tooltips would merge (i.e., a guard standing on an opened gate)
 - Topaz theft (part 2) wasn't validating the scout phase objectives correctly after a restart.
 - Guards can't walk on exit tiles anymore
 - Escape!: Rewinds are correctly refunded on reaching a checkpoint
 
[ 2021-12-21 16:52:46 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
 - Processor: x64 architecture with SSE2 instruction set support.
 - Graphics: OpenGL 3.2+. Vulkan capable.
 
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