Spirited Thief is a tactical stealth game with a quirk: take your time to scout and plan your heist, then break in to steal your target under increasing pressure.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
Play as Elaj, a thief and sorcerer who lost his powers in an accident, and Trin, a friendly but cheeky spirit of unknown origins. Infiltrate heavily protected vaults with the help of occasional allies to get your hands on treasures, secrets, and troubles.
- Outsmart your enemies in turn-based gameplay.
 - Scout undetected as Trin, the spirit. Explore, plan, find secret passages and hidden treasures.
 - Break in as Elaj, the thief, and finish the job without letting the guards time to react.
 - Infiltrate wealthy castles, dark dungeons, and occult lairs under the guidance of the infamous thieves' guild.
 - Buy new exciting abilities with your ill-gotten gains.
 
                        Update: 0.29
                        
                        

New abilities, reworked Trin abilities and a cheat to refund all abilities!
Abilities update
- New abilities: Deadly Nightmare for Trin, Punch for Besk and Dazzleboom for Iwie
 - Reworked Trin abilities to focus more on preparing the infiltration phase.
 - Trin abilities are now either curse or glyph.
 - Curse affect enemies. Only one curse by enemy. Each curse as a maximum number of target instead of a maximum number of use / mission (going over the maximum number of target dispel the effect on earlier targets).
 - When deselecting one of Trin ability in the shop, all its effect currently active are dispelled. This fix using the shop to bypass the maximum number of ability slot.
 - Tooltips now show the remaining duration of buffs & debuffs (invisibility, stun, etc.)
 - Shop UI is now bigger
 - [Cheat] Added a refund all abilities button to shop UI
 
Misc
- Emerald Theft (part 3): added more doors with round lock to make one pile of gold harder to loot. Added an optional gimmick exit to the level.
 - Topaz Theft (part 2): reworked a bit the last part of the level to make it slightly more forgiving, especially at higher danger level.
 - Amethyst Theft: minor changes on the vault room so that locked door position make more sense, and added one more sleeping guard
 - When Trin dies, the scouting in the room is lost to reduce the efficiency of brute force scouting methods.
 - Guards dispel invisibility when they bump into an invisible thief
 - Alerted/Investigator guards chose another random patrol path when they are interrupted/blocked.
 - Improved danger wheel animation on danger level increase
 - Drowsy curse (makes guard sleep) now give a sleeping hat with a different color
 - The player log message warning of guards waking up now gives the exact number of guards.
 - Added level name on the victory screen.
 - Longer click duration (mouse button must be pressed longer to not be considered as a click)
 - Sorcerers Lair music updated
 
Fixes
- Guards don't get stuck on other guards anymore (get a room)
 - Can't lose a turn by trying to cast unavailable abilities with hotkeys
 - Guards don't lose their sleep hat after a rewind
 
[ 2021-11-10 16:09:31 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
 - Processor: x64 architecture with SSE2 instruction set support.
 - Graphics: OpenGL 3.2+. Vulkan capable.
 
GAMEBILLET
[ 6468 ]
GAMERSGATE
[ 1131 ]
MacGamestore
[ 4171 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
        














