Steam is not letting me upload images on my changelog right now so i'll use my website to host the images in the changelog tonight and this one wont get a unique header and such because steam is being terrible. Blame steam, not me. Hopefully they will fix it.
(Edit: it was fixed the next day)
Also reddit is just trolling me for posting the bug there. And I ended up deleting the post, but here is the link for no reason at all *wink*
https://www.reddit.com/r/Steam/comments/w0710y/i_am_a_steam_partner_and_steam_is_preventing_from/
Anyway...
A massive changelog today, lets go.
Gameplay and UI
-Added new building the "Mine".
--Mines can now be built by kingdoms for the low low price of 20 gold and 1 iron.
--Mines have a unique icon on the map of a pickaxe
--Mines have a cool unit image

--Mines also have a unique flag that makes them spawn facing different directions like treasure
--Mines also have a unique flag "Holding" that allows kingdoms to capture them, and the rest of the many factions to destroy them
--Mines are disabled on the Lawlessness and Renovations scenarios for balance and to add challenge

-Removed ability to deploy buildings on other (detected)buildings
-Removed ability to deploy units on other (detected) units
-Made archers show arrow icon on map
-Made units with "pikes" flag display pike icon on map
-Made cavalry display horse icon on map
--All cavalry get a hard counter bonus against archers and all units with pikes get a hard counter bonus against horses and all archers get a hard counter against MOST melee units, so keep that in mind when playing
-Added hell goat unit image

-Added saber toothed bear unit image

-Major change to how deployment works:
--If a deploy is queued up on a given tile you can no longer deploy anything new there until recruitment/building is finished, and even then buildings can only be built on tiles with no buildings and units can only be build on tiles with no units, for buildings/units with no deploy range things can be queued up as much as you want. This was to make base building more strategic and less exploitable
Bug Fixes
-Fixed bug where detected enemy stealthed building would be buildable upon
-Fixed bug where detected enemy stealthed unit would be buildable upon
-Fixed bug where new bigfoot name generator didnt actually generate a full name
Balancing
Kingdoms recieved a lot of buffs this update and wildlife recieved a lot of nerfs
-Guard houses and upgraded guard houses now generate more gold
-Markets now generate more gold
-Blacksmiths now generate more gold
-Inns now generate more gold
-Halved inqusition level 1 2 and 3 cost for kingdom
-Reduced Market build cost from 75-> 50 gold
-Reduced Blacksmith build cost from 75->60
-Reduced tier 2 inqusitioon cost by 100 gold
-Reduced tier 3 inqusition cost by 100 gold
-It now takes 3 turns for Ruins to build Ghouls
-It now takes 3 turns for Ruins to build Phantoms
-Gave zombies the hidden hard counter bonus warriors have against archers, but this also makes archers hard counter them so it is more a nerf than a bonus
-Reduced basic zombie HP from 20->16
-Reduced zombie Piercing Armor by 1
-Reduced plague bearer HP from 25->20
-Gave plague bearer same hard counter bonus as zombies
-Plague bearers are more like a direct upgrade to zombies now, which makes them about as tough as the old non-nerfed zombies
-Halved zombie defense
-Reduced plague bearer defense to 2
-Building skeletons from ruins now costs 15 misery
-Building zombies from ruins now costs 20 misery
-Building phantoms from ruins now costs 50 misery
-Building ghouls from ruins now costs 40 misery
-Ruins now generate 5 misery instead of 6
-Wildlife no longer gets 3 bonus misery out of nowhere every turn
-Increased cost for wildlife to make goblin legionaires from 16->20
-Reduced wildlife resource generation from hell goat lairs from 15->11
-Reduced saber tooth bear lair resource gen from 15->11
-Saber toothed bear upkeep increased from 8->10
-Reduced Saber Toothed bear recruitment cost for wildlife from 30->25 misery
-Updated "The Hunt" scenario to counteract the wildlife nerfs and keep it challenging
Suggestion for testers
YouTube Spotlight of the week!
Philososhy posted a new DR4X episode the other day.
Its an old version but its a good video!
[previewyoutube=yzDooFi5k1Q;full][/previewyoutube]
[ 2022-07-16 04:24:44 CET ] [ Original post ]