This week we have a massive changelog and have completely overhauled the tile art for DR4X to be absolutely beautiful!
And changed the UI when doing actions, and also updated a few of the 3d models to have better coloring!
[strike]Take that other hex games on steam[/strike]

Also made numerous QOL changes, new map sizes and more!
This week I am doing the changelog a day early because i wont have time friday due to getting ready to look at houses this weekend (I am planning on moving house!)!
Here is some music to set the mood:
[previewyoutube=PFELm3tw-qw;full][/previewyoutube]
Gameplay and UI
-New art for all tiles, instead of saying each tile here are some screenshots,
Old Art:
New Art

-Improved model for Settlement, Town, Walled City, and Inn

-Added win sound!
-Added lose sound!
-Overhauled how tiles look when you can move to them to make them easier on the eyes!
-Made path unit will take when you are moving them a darker green

-Changed how tiles look when deploying!
-When choosing where to deploy, if you are deploying a building other buildings will be highlighted, and when training a unit other units will be highlighted

-Desaturated colors and changed how tiles look when they are highlighted for advantage disadvantage and neither when attacking
-Made team colors that get displayed on map tiles darker and less saturated
-Changed team colors on camapign maps to be easier on the eyes

-Made swamps and marshes have less opaque fog to compliment the new art
-Made it so swamp and marsh fog effect is hidden when displaying attack advantage, disadavantage, or neutral
-Made it so swamp and marsh fog effect is hidden when moving
-Made it so swamp and marsh fog effect is hidden when deploying
-Added new Map Size "Mini World" which is slightly larger than a tiny map 16x8 and makes for good screenshots.
-Added new Map Size "Screenshot World" which is pretty good for screenshots and is 20x8

-Gave all archer variants more exaggerated bows, so you can see it better from above that they are in fact an archer.

-Independents are now Gray by default on new games (on old saves they will still be yellow)
-Independent no longer color the outline of the tile they are on with their "team" color
-Independent's healthbars no longer display unless they are damaged.
Bug Fixes
-Fixed another case of the "Tile Not Colored Properly" bug.
-Fixed issue where tiles were just slightly the wrong shape
Balancing
-When you get the resource influx form the Red King in the Mirefield Swamp mission you now also get a small amount of Iron. This makes all the difference.
--As the dev i can now beat this mission in 16 turns or less reliably, so it is still a challenge
-Mirefield mission no longer way too hard
-Tiny and Arena realms now get less wildlife and dark force spawns to reduce the chaos a tad
-Made less wildlife spawn on small realm sizes, such as the new maps, and the old Small Realm.
Suggestion for testers
-Try it out!
I am adding a new section to these changelogs from now on!
Introducing...
Youtube spotlight of the week!
Several lets plays popped up this week, I rolled a dice and today we are spotlighting Philososhy's series on DR4X! The video is from an old version, but it is still great!
[previewyoutube=YMZNujXGjfI;full][/previewyoutube]
Remember, if you make a video! There is a chance I will show it off here next week!
Also have a meme!
[ 2022-03-25 02:06:15 CET ] [ Original post ]