





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
DR4X will be purchaseable in 4 hours as of this announcement! Got a new trailer for it and everything. Thanks for all your support! As always, what follows is a summary of all changes made this week. [previewyoutube=DcHPtfznBKE;full][/previewyoutube] Gameplay and UI -Improvements to office IRC -Now have the option to Right click to deselect units. (toggleable in options menu) -Escape deselects -Lore clarificatition -Clicking the x on unit info actually deselects unit -Added Moth Man -Added Moth Man Lair -Improved name gen for dark forces -Fixed bug where dark force would have tags in its name -More random events where various units join you -Add monster spawn events that vary based on wild forces option (spiders and such on insects for example) -Added new event where ranger joins your cause -Had to remove 8 of the temporary unit portraits for release, they will be remade so they wont be gone for too long -Improved new unit portraits -Tweaked "your friend" minigame -Neural net improvements -Nodenet improvements -New song, updated version of main theme, plays alongside old main theme in game now -More hints added Bug Fixes -Fixed item dupe glitch -Fix bug where tunnels still allow travel to destroyed tunnels. -Fixed game breaking save file bug that had to do with dark forces -Fixed bug where artifact chest is dropped under character on transformation into a ghoul -Fixed bug where dark force would sometimes spawn with JUST a warrior -Fixed bug where choosing random faction wouldnt ever choose dark force -Fixded bug where commands wouldnt be assigned the correct keys for unit polacement when deploying causing various issues like tiles being highlighted for no reason -Fix bug where tile not unmarked when unit built Balancing -Towns can now get monster infestations -Dark forces now start with more (and more appropriate) stuff, riddles starts with arsonists and so on -Red gremlins now have 1 piercing and 1 piercing armor by default -Gave brown gremlins +1 piercing damage -Gave dripping gremlins +1 piercing damage -Gave green gremlins +1 piercing damage -Reduced normal gremlins preffered damage type by 1 (which means 4 each) -Gave all gremlin settlers +1 of their preferred damage type (which means 5 each) -Increased base misery upkeep of all gremlins by 1 Suggestion for testers -Lots of new stuff to check out!
[ 6080 ]
[ 1481 ]
[ 2067 ]