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DR4X Weekly Changelog #8: 8/27/2021 I did not finish implementing the flag for cut purses today, so that will have to be finished over the weekend. But there are a lot of goodies this week. Most of these changes are live on steam the day I do them for steam alpha testers/youtubers its more of an overview of what got done this week, so i'm changing the name of it, but the direct download link is updated before I post these. Changes: -Made AI in scenarios more aggressive -Flags and buffs now have particle effects that show up , also when they are applied -Added blood effect to tumor and myco building attacks and deaths (And gibs) -Fixed typos in some descriptions -Added particle effect for webbed modifier, hypnotic dance modifier -Improved tooltip UI based on feedback from youtube lets plays -Tooltips now work much better on weird resolutions -Made artifact tooltips more descriptive and mechanic focused -Additional AI optimization especially on large maps for wildlife -Fixed humorous bug where buildings could explore ruins, you would get towers navigating mazes and such -Changed how the Unit info screen UI works for commands in the back end, this will allow for me to add sorting options in the future -Adding satisfying building attack and destruction particle effects
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