
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

-Markers for enemy reinforcement and certain other actions now have an additional contrast layer now.
-Condition overload now also sends out lightening bolts to nearby ships which inherit the condition overload explosion damage.
-Frost Stalker Skin coolant venting now works on a 40s cooldown.
-Shock Spire attack delay nerfed (2-->10)
-EMP Torpedo Tube and Electric Wave Gun are no longer electrified.
-Ultra Autocannon damage vs hostile nerfed (8-->4)
-Ultra Infrared Laser damage vs hostile increased.
-Fixed an out-of-spawn-are spawn object on wave 25 d-route.
-Fixed bad spawns in some waves.
-Fixed wrong fish portrait on a datasheet.
-Fixed a tether state problem related to multishot and ship changes.
-Fixed instant retreat on wave 1d (?).
-Fixed constant "Breaking!" text if pulling a fish too long.
-Fixed an unintended fish player avoidance behavior if player has temporary stealth.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
 - Processor: 2.8 GHzMemory: 4 GB RAM
 - Memory: 4 GB RAM
 - Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
 - Storage: 500 MB available space
 
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
 - Processor: 3.2 GHzMemory: 8 GB RAM
 - Graphics: GeForce GT 710 or better. OpenGL compatible
 - Storage: 500 MB available space
 
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