





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot. Balancing -Several shield items rebalanced. -Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance). -Crash Optimizer now also affects speed collision damage (>>>). -Onboard Cornucopia stacks no longer provide additional printer charge per recycle. -Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources. -Abyssal Material revive now heals +30% of your max hearts per stack. -Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected. -Magnetic Inductor field size and persistence now scales slower with stacks. -AM Auto-cannon damage VS hostile increased. Fixes -Yet another attempt at normalizing cargo spawns in endless mode. -Fixed a problem with zone selection. -Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used. -Fixed interceptors applying missfire chance incorrectly. -Fixed a problem with Plush B reward spawns. -Fixed multishot cut cancel not working. -Fixed a problem when wielding ultra auto-cannons. -Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc). -Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.
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