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Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
---Red---Tether-->
Sleeper GamesDeveloper
Sleeper GamesPublisher
Late 2021Release
🎹🖱️ Keyboard + Mouse
Very Positive (72 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]
Red Tether Version 1.112 (Hazard Squad)

Game Description Image
Balance
-Hornetric Needle recall homing increased (20-->30).
-Harpoons recalled with Hornetric Needle now deal +20 rip/hull on impact. This damage scales with ship pull force.
-Wire Guidance harpoon turn rate increased (90/s-->120/s) and range bonus buffed (+10%-->+15%).
-Overdrive Ignition nerfed (passive top speed/acel 10%-->5%, overdrive top speed +60%-->+40%, overdrive acel 30%-->20%).
-Turbine spindel top speed penalty reduced (-10%-->-5%).
-Heavy Duty now also increases rip damage when pulling with your ship by +50%.
-Thruster Set nerfed (top speed +15%-->+10%).
-Engine Overwrite Kit nerfed (top speed +25%-->+20%).
-Cooldowner tooltip now mentions that it affects engine cooling as well.
-Base engine cooling rate reduced by 25%.
-Savior Class Battleship is now a zone 4 boss (was zone 3).
-First jump of the Savior Class chain-jump attack needs longer to charge up now (1s-->2s).
-Savior Class now skips remaining chain jumps if it manages to damage you.
-Emperor Class carrier now spawns with a stronger, larger carrier group.
-Emperor Class carrier now deploys way more fighter wings.
-Emperor Class carrier armor and health increased.
-Bunker Class shielded station now has stronger defense units and more non-shield health.
-Nano Singularity damage nerfed.

General Changes
-Improvised armor conversion now has you retain any excess health above conversion threshold.
-Fuel spills created from the destruction of a burning object now auto-ignite.
-Early waves in endless mode should be less asteroid focused now.
-Endless spawn pattern 7 now creates the two fleet groups closer together.
-Autopause option now makes the game pause whenever your cursor leaves the game window and takes effect in fullscreen too

Fixes
-Fixed high level carriers being able to spawn way too early in endless mode.
-Fixed loading an endless mode run delaying next loot ship.
-Fixed a problem causing mobile refinery boss to not target it's broadside attack correctly.
-Fixed homing harpoons getting stuck in mid air if their target is disabled with EMP from any source.
-Fixed items duplicating in inventory when loading a save.
-Fixed wrong track playing when pausing during the advanced battleship fight. (?)

[ 2023-01-28 15:01:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
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