





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Stuff - Added 3 new ships that carry elemental-based upgrades - Added 9 additional upgrades to unlock - Added a separate hazard storage section to the starting area that houses the new ships - Added a new boss to zone 2 that focuses on chem burn attacks - Reworked and buffed Unknown Ship Class boss, now revolves around coolant attacks and appears in zone 3 - In the starting zone, the game now shows the furthest wave you've reached Changes/Balancing - Engine heat is now a separate stat that affects various things like de-freezing, engine overheating and fuel spill ignition - Engine Overwrite Kit now increases engine heat by 5% and emission mask reduces it by 10% - Speed-crashes now damage tethers (with base tether hp that will destroy them after 3 crashes) - Removed speed bonuses from Crash-Saw - Docking with H-Kite Assemblies now extinguishes fires - Coolant effect wearing off now causes 1s shield delay - Added custom shield warning sfx for freeze effects - Enemy attack delay from stealth now also affects fighter crafts - Emission mask: Targeting delay reduced (1s-->0.5s) but also grants +10 second targeting delay on wave start now - Missile launchers are no longer affected by stealth - Wire mines are now immune to most status effects - Debris is now immune to EMP and electric damage - Most ultra attachments are now immune to EMP Fixes - Fixed railgun shot flares not being removed if railgun shots happen to hit a shielded enemy - Fixed boss waves still spawning wave hazards - Fixed lightning hitting EMP immune hulls showing ~0~ damage instead of RESIST! - Fixed Alif Strand not providing intended tether hp bonus
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