TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
Screenshot 6
Fullscreen Screenshot 6
×

Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
---Red---Tether-->
Sleeper GamesDeveloper
Sleeper GamesPublisher
Late 2021Release
🎹🖱️ Keyboard + Mouse
Very Positive (69 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]
Red Tether Version 1.009/10 (Launch)

Nearest Threat/Retreat Rework
- Lowered the minimum time in a wave before the fleet will consider retreat (60s --> 30s)
- Instead of specific ship types, any ships that no longer has weapons, upgrades or boss status can now retreat
- This means you can make large sections of a wave retreat just by disarming ships (retreat still only happens once no combat ready enemies remain in a wave)
- The threat direction indicator now only points towards combat-ready ships
- If only non combat-ready ships are nearby, the threat direction indicator will now point you to the nearest combat-ready ship
- The threat direction indicator will now point to stealthed ships as well, but it'll be less accurate

Balancing/Adjustments
- Chainlinker now also grants +10% rip damage
- Tethers now briefly stop flashing when hit by melee
- Max tethers! message now gets displayed on ui overlay instead of inworld layer
- Fuel spill ignite text now also telegraphs ignite source
- The game now makes it more obvious how to extinguish ! CHEM BURN !
- Having Emission Mask now prevents your engine exhaust from igniting fuel spills
- Coolant Asteroids are now immune to coolant :o
- Heavy Railgun shield delay increased (3s --> 5s)
- Tech Vault now comes with two militia classes on long range scouting duty that will eventually tac-jump back to defend the vault
- Clarified some tooltips

Fixes
- Moved collider closer to tether attach point on non-standard harpoon animations, hopefully counteracting situations in which tethers could not contract to zero correctly
- Fixed steer right key not being rebindable
- Fixed heart ui sometimes showing as empty when random ry shift triggers
- Fixed potential target text load error when targeting an objects the same frame it jumped in as reinforcement
- Fixed non-emp explosions being unable to ignite fuel spills (?)
- Fixed Swordbreaker harpoons being able to parry a single melee strike multiple times
- Fixed obsolete unlock trigger for ship 4 still taking effect
- Fixed bad collider on one debris animation
- Fixed a problem causing simultaneous fuel spill ignitions to sometimes cause one spill to become permanently unignited

1.010 (Launch)
- Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier
- Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target
- Added outlines to payload debris
- Fixed loading a run multiple times not loading gear from earlier auto-saves correctly
- Fixed health max gained from improvised armor not being included in auto-save
- Fixed bad target text portion on ---saved---run--> ship
- Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed
- Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly

1.010 (Launch)
- Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier
- Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target
- Added outlines to payload debris
- Fixed loading a run multiple times not loading gear from earlier auto-saves correctly
- Fixed health max gained from improvised armor not being included in auto-save
- Fixed bad target text portion on ---saved---run--> ship
- Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed
- Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly

1.011 (Launch)
- Fixed a upgrade sequence load problem that happens after loading a run 3 or more times (?)
- Silker Refit: Now does fixed stat changes instead of being unnecessarily complex
- Nerfed all speed bonus upgrades
- The game now autosaves when entering a new zone
- Fixed Emperor Class Carrier playing PDC phase tell sfx even if no PDCs remain
- Fixed Emperor Class Carrier not restocking squadrons in hangars when switching to next small craft phase
- Fixed a certain ship you need to recover still being flagged as instacrash, making retrieval a bit difficult :(
- Fixed adaption antenna immediately granting shield up when loading a saved run
- Fixed Tech Scanner not correctly revealing tooltips for auto upgrade cache contents
- Fixed Hammer Lance displaying 0 dmg text on targets without armor
- Fixed enemy retreat flag not being set correctly

[ 2022-01-31 23:57:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6468 ]

    8.28$ (17%)
    4.00$ (80%)
    25.19$ (16%)
    12.42$ (17%)
    24.59$ (18%)
    4.19$ (16%)
    1.00$ (90%)
    3.39$ (89%)
    20.72$ (17%)
    33.17$ (17%)
    1.18$ (80%)
    4.14$ (17%)
    20.72$ (17%)
    16.79$ (16%)
    17.75$ (11%)
    15.11$ (24%)
    41.47$ (17%)
    24.87$ (17%)
    16.34$ (18%)
    50.98$ (15%)
    41.47$ (17%)
    7.98$ (80%)
    12.42$ (17%)
    3.98$ (80%)
    49.77$ (17%)
    1.98$ (80%)
    6.00$ (70%)
    49.77$ (17%)
    16.57$ (17%)
    9.33$ (38%)
    GAMERSGATE

    [ 1581 ]

    1.05$ (85%)
    0.68$ (86%)
    12.0$ (70%)
    16.0$ (60%)
    9.0$ (77%)
    3.38$ (66%)
    30.0$ (50%)
    1.91$ (87%)
    8.0$ (80%)
    0.68$ (91%)
    4.49$ (55%)
    0.89$ (55%)
    6.25$ (75%)
    3.0$ (85%)
    1.13$ (62%)
    2.62$ (47%)
    7.2$ (64%)
    3.13$ (83%)
    0.52$ (83%)
    6.3$ (79%)
    1.0$ (80%)
    1.31$ (91%)
    3.3$ (78%)
    0.52$ (47%)
    1.57$ (47%)
    4.4$ (78%)
    9.97$ (33%)
    0.83$ (92%)
    6.75$ (55%)
    4.75$ (76%)
    MacGamestore

    [ 4191 ]

    1.49$ (85%)
    0.99$ (75%)
    1.24$ (75%)
    0.99$ (80%)
    1.99$ (80%)
    13.99$ (22%)
    1.99$ (60%)
    12.49$ (75%)
    1.10$ (89%)
    1.99$ (80%)
    16.99$ (15%)
    2.98$ (85%)
    9.49$ (5%)
    25.99$ (13%)
    9.49$ (5%)
    2.49$ (88%)
    1.19$ (88%)
    1.19$ (88%)
    1.19$ (87%)
    52.99$ (12%)
    1.19$ (88%)
    42.49$ (15%)
    1.99$ (80%)
    8.99$ (10%)
    37.89$ (5%)
    23.89$ (20%)
    1.09$ (95%)
    2.38$ (60%)
    22.99$ (8%)
    1.19$ (88%)

    FANATICAL BUNDLES

    Time left:

    356169 days, 4 hours, 22 minutes


    Time left:

    356169 days, 4 hours, 22 minutes


    Time left:

    10 days, 12 hours, 22 minutes


    Time left:

    24 days, 12 hours, 22 minutes


    Time left:

    9 days, 12 hours, 22 minutes


    Time left:

    16 days, 12 hours, 22 minutes


    Time left:

    20 days, 12 hours, 22 minutes


    Time left:

    45 days, 12 hours, 22 minutes


    Time left:

    45 days, 12 hours, 22 minutes


    Time left:

    30 days, 12 hours, 22 minutes


    Time left:

    26 days, 12 hours, 22 minutes


    HUMBLE BUNDLES

    Time left:

    0 days, 6 hours, 22 minutes


    Time left:

    2 days, 6 hours, 22 minutes


    Time left:

    2 days, 6 hours, 22 minutes


    Time left:

    4 days, 6 hours, 22 minutes


    Time left:

    4 days, 6 hours, 22 minutes


    Time left:

    8 days, 23 hours, 22 minutes


    Time left:

    11 days, 6 hours, 22 minutes


    Time left:

    16 days, 6 hours, 22 minutes


    Time left:

    17 days, 6 hours, 22 minutes


    Time left:

    18 days, 6 hours, 22 minutes


    Time left:

    30 days, 6 hours, 22 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE