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Hi all, There is an interesting GDC speech from Sid Meier about psychology of games: http://www.gamasutra.com/view/news/283925/Video_Sid_Meiers_psychology_of_game_design.php https://youtu.be/MtzCLd93SyU It's one hour long, but interesting watch overall. Sid mentions a lot about 'winning mentality' of player, i.e. games are expected to be won all the time :-) It confirms my experiences - the first released version of AOF was hard. Not deadly hard, but it was challenging (something like Deathseeker now). Backslash that followed made us to release a patch with various levels of difficulty and greatly tone down the default difficulty. I especially loved the last 15 min of video (public questions), when some developer asked about their game where they try to convince player that losing is ok. Sid's reply: 'bad idea' :-D Keep it up, just two days till weekend! Les
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