D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
0.6.9.5.5 Update ( 3 )
Fixes
Now for a quick development update! It's about 1 month into the development of the next side quest. I have 7 missions planned for this with possibly an 8th standalone joining them. The first 3 are done, along with the story bits connecting them. That means I'm kind of behind schedule for getting this released by the end of the year :/ I expect development for this to extend into January but I promise to make the new content worth the wait :>
Thanks as always for checking out DDS and keeping up with development! See you next week with more esoteric bug fixes and maybe a new feature!
Howdy Agents ()
Very quick weekly update for you. This comes with save file corruption protection, and a bunch of tweaks and fixes.
New Stuff
- Save File Corruption protection! DDS will now backup your save game each time you load successfully, and attempt to restore things in the event of space wedgie. I have received a single digit number of complaints about save files dying since launch. While this doesn't seem to affect a lot of people, losing your save file really really sucks! This is not a perfect solution, but I think it'll greatly lower the chance of your save getting screwed up.
Fixes
- Jump the Gun Perk buffed, reload penalty is now 1.5x instead of 2x. This perk is weird, and this buff doesn't necessarily make it good. Keeping an eye on it.
- Breach! Ability now has 1 charge. You can still use this to bypass some levels, but it now requires combining with a second ability of some kind.
- Breach charges no longer pass through doors.
- Fixed some spelling mistakes in vocation descriptions, and changed description for technician.
- Equipping items in the shop now reloads your perks. This should solve a lot of weird issues in the apartment where perks could temporarily boost your stats. If you know you know.
- Fixed a bug where the immovable object perk for knight would stack the speed debuff after interacting with the abilities menu.
- Baby mimics should no longer cause cameras to break. Cameras still look like disco balls with so many of them crawling around but that's a problem for another day.
- Nosh ability buff. This ability was pretty good but people were only using it for the ego recovery. Now Nosh will restore 3 hp, 2 slug, and 1 ego, instead of 1s across the board. I hope this makes the ability more useful to different types of agents!
- Fixed a bug where NPCs with legendary weapons would not drop them if you one shotted them before they become alerted.
Now for a quick development update! It's about 1 month into the development of the next side quest. I have 7 missions planned for this with possibly an 8th standalone joining them. The first 3 are done, along with the story bits connecting them. That means I'm kind of behind schedule for getting this released by the end of the year :/ I expect development for this to extend into January but I promise to make the new content worth the wait :>
Thanks as always for checking out DDS and keeping up with development! See you next week with more esoteric bug fixes and maybe a new feature!
[ 2022-12-05 03:35:15 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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