The spring is in the air.
Here's a squirrel in a big pine tree at my backyard. It said to me that today we should release a new patch.

So we did, and here's the changelog. With this last fistful of crucial fixes and a few additions we'll tag version 3.40 stable.
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Version 3.40 stable changelog:
- added: trapped animals will eventually die
Depending on their nutrition and overall physical condition it usually takes from few days to a week
for a trapped animal to perish.
- added: when examining a single piece of clothing/armour the item name is shown in the armour coverage screen
- added [info]: character creation screen now notifies about wrong character names
Eg. if there's already a character folder with the same name you'll be informed about it and asked
to enter a different name. This clears occasional newcomer failures to proceed with character creation.
- adjusted: craft and task times calculated more independently to overcome time-related abuses
Previously you could predict quality of crafts and success of tasks from the time required to
complete them. A shorter time meant greater success for example in case of crafting, hideworking
or rod fishing.
Now the time taken is calculated independently although still naturally based on the applicable
skill. In general higher skill mastery level is still prone to get things done faster, but it's not
possible to predict the outcome from the required time anymore.
- adjusted: trident breakage values
Tridents were too fragile and breaking too easily. With their wear/break/fracture levels corrected
all three tridents are significantly more durable now.
- adjusted: attack and defense classes of some weapons
Weapons have been checked for their attack and defense class values. Some corrections and rethinking has been proceeded
as follows, with one item weight adjustment in there as well. Changes are represented in [old values] -> [new values] format.
The higher the number the better the attack/defense class.
* Broad axe
attack/defense: 3/1 -> 1/1
weight: 8.5 lbs -> 5.5 lbs
* Carving axe
attack/defense: 2/2 -> 2/1
* Woodsman's axe
attack/defense: 3/1 -> 2/1
* Stone axe
attack/defense: 2/1 -> 1/1
* Spear
attack/defense: 3/2 -> 4/2
* Kaumolais spear
attack/defense: 4/2 -> 5/2
* Small trident
attack/defense: 3/2 -> 3/1
* Wide trident
attack/defense: 4/4 -> 4/2
* Club
attack/defense: 3/1 -> 2/1
* Kaumolais knife & Northern knife
attack/defense: 2/1 -> 1/1
* Broad knife & Hunting knige
attack/defense: 1/1 -> 1/0
* Knife
attack/defense: 1/0 -> 0/0
* Grainflail
attack/defense: 4/1 -> 3/2
MIGRATION NOTICE:
Weapons created or obtained in the previous version still carry their previous version values.
- added: default setup options file (defaults/urw_ini.def) to be copied in place if needed
There is a new defaults/ folder containing urw_ini.def file which is the original setup file.
Upon first starting the game this file is copied into game's installation folder as urw_ini.txt which
is then our editable setup file. (If urw_ini.txt already exists no copying occurs.)
- fixed [quest]: wounded adventurer occasionally generated out of village boundaries
The bug usually manifested with a false adventurer figure appearing on the overworld map far away from
the village.
- fixed: armour coverage screen showed bodyparts with zero protection value with the last displayed color
This was the case for example when checking out blunt or squeeze protection values for nettle and linen clothes.
Now zero protection value is shown with very dark (almost black) red color.
- fixed: dead NPC with seemingly zero weight in "Not all who wander are lost" start-up scenario
- fixed [modding]: {[TERRAIN:]} crafting requirement tag not properly recognizing "sea" terrain type
- fixed [quest]: escorting NPC to a village mistakenly accepted arriving at Njerpez villages
- fixed: "How is it going?" chat option occasionally missing from certain NPCs
- fixed: troubles of shooting arrows from frozen water puddles at mires
The arrows did prematurely hit the ground due to faulty terrain elevation calculations.
- fixed: withered mushrooms had no visible tile graphics
- fixed [rare condition]: buried treasures being generated on mire islands where it's impossible to dig them up
- fixed [rare condition]: all the start menu entries bringing up "About" screen
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Cheers!
[ 2017-03-07 14:39:26 CET ] [ Original post ]