Pawnbarian
j4nw Developer
j4nw Publisher
2021 Release
🎹🖱️Keyboard + Mouse
Very Positive
(416 reviews)
Public Linux Depots:- Pawnbarian Linux [163.15 M]
Pawnbarian Quick IntroHey! Jan here. I'm the solo designer and programmer of Pawnbarian.
Pawnbarian is a chess-inspired, card-flinging, dungeon-crawling, puzzle rogue-like.
That's a bit of a mouthful, but it's actually a simple game, just blending a bunch of ideas in a unique way!
Simple doesn't mean easy, though. Much like the venerable game of chess, Pawnbarian will have you thinking through complex situations emerging from its simple rules.
A knowledge of chess is helpful to get started, but it isn't necessary by any means.
Rather than talk about it any more, I encourage you to try out the demo - it's very much a pick-up-and-play kind of game. You'll be mulling over how to most efficiently kill eldritch abominations after a 3 minute tutorial.
Pawnbarian was originally a tiny proof-of-concept made for the 7 Day Rogue-Like game jam, and ever since then player input has been absolutely invaluable in shaping the game through its many demo versions. I'd love to hear your thoughts if you do give this Steam version a try.
[ 2020-06-15 08:06:09 CET ] [ Original post ] Pawnbarian is a minimalist puzzle roguelike. It's built around the core mechanic of using chess moves to control your adventurer on a tiny dungeon board.

- Use a deck of chess pieces to hack and slash through hordes of monsters.
- Pick up the basics instantly if you're familiar with chess, or learn in minutes if you aren't.
- Carefully plan your moves to navigate tricky, emergent tactical situations.
- Spend treasure to upgrade your cards with additional powers.
- Blitz through quick 15-30 minute runs - or die trying.
- Take on the infinite post-run Gauntlet to see how long you can survive.
- Pick from 3 characters with unique rules to conquer 3 dungeons full of varied monsters.
- Progress through Chains, a series of extra difficulty settings.
What Pawnbarian is not
Pawnbarian is not a full-fledged roguelike with deep and varied builds to explore. There is a bit of progression over the course of a run, but the core of the game is dealing with a variety of enemies, and figuring out what to do each turn.
Think of it as a highly replayable puzzle game with a roguelike card battler feel.
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