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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello. I haven't made any updates about the progress of this game in here for a long time, so I decided to make this. I'm just showing a few things I've been working on recently.
I've been making new kinds of enemies, weapons, explosives, abilities and skills for the player. I took some breaks from this game during this summer, so I haven't been very productive, but I'm still making constant progress, especially after demoing a build of this game in an event and playtesting.
I also made settings to potentially reduce the motion sickness, but luckily that hasn't really been necessary during the playtesting yet.
Recently I've worked on the UI and the enemy behaviour, and I finally added a functioning parry mechanic to this game. That one took a while to add because the way I had initially made the weapons and other game mechanics, had made it quite hard and unintuitive to use. Luckily that one has been fixed now.
Testing the parrying :)
Now I'm going to work on the procedural generation again, because there are still some issues that I need to address. For the most part I've just been wanting to add new mechanics and other things, but I don't think I can add all of my ideas into this game without it taking forever to finish. It's already taking quite long, but I'll get it done.
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