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Added: Bots now fly away or towards the camera when destroyed. (random force) Heat Elements and Light on gun now sync with polarity colors. (much clearer) Beam colors are now more strongly colored. to emphasise the current polarity. Implemented Heavy Bot spawn (increasing chance 0-10%, over 10min). Fixed Issues: Fixed a bug where switching polarity while shooting would remove the impact particles. Fixed a bug where shield polarity wasn't properly included when destroying bots with shield. Fixed intro cams artefacts / jittering . (wrong clipping planes). Balancing: Enemies will no longer have the chance to drop Health-up's when player is at full health. Buying upgrades, will now slightly increase the corresponding item's drop-chance. Lowered "Static stasis" drop-chance. Increased the bonus points for destroying drones. Performance: Polarity is nog checked directly on shield kill instead of routing trough different functions. Xcharge optimised (now also uses "ints" instead of "floats"). Light From gun now only highlights the character and gun etc. not the environment.
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