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Added: Ingame Score will no longer sync polarity colors, but stay neutral until HighScore is reached. Multiplier Number next to Combo bar will highlight Gold when maxed (100x). Multiplier Number next to Combo bar will now literally drop when losing combo. Added Particle effect when collecting coins. Added Arcade Button prompts when in Arcade-mode. Fixed Issues: Multiplier achievement will now unlock at the correct amount (100x). Fixed a bug where robot limbs would become detached after recycling too many times. Fixed a bug where abilities wouldn't animate on the start of a consecutive round. HighScore Medals next to score will now be show correctly on start of consecutive round. Bots destroyed number on ScoreCard (titlescreen) wil now have correct separator. HighScore Medals during play will only show when there was an actual HighScore to beat. No popups (or voiceover) will be shown on power-up pickup when powerup is already active. Powerups will no longer have the generic coin pickup sound. only unique powerup SFX. "Damage Boost" is now called "SuperCharged". "Speed Boost" is now called "Lightning Speed" "Enemies Frozen" is now called "Static Stasis" "Shield" is now called "Electric Shield" Fixed a bug where the combo bar kept blinking while not visible. Fixed a bug where beam range would glitch when transitioning from shooting up/down. Drones spawned while Scan is active will now have proper x-ray material. Name Entry input will now be possible using all buttons (controller and Arcade). Performance: Optimised function that checks HighScore placement during gameplay. Optimised all upgrade scripts. All Functions, no more checks in update. Hashed all player animator strings in Awake, to avoid expensive string compares at runtime. Optimised Robot Distance checks (for ramp raycasting). Merged separate lists (drones / robots) into 1 "EnemyList". Hashed all Drone animator strings.
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