Hey, Steam!
May has been... something!
So, in short:
- After five months of tiring work and game reprogramming from the ground up to further optimize it's development, the 0.3 demo has successfully launched on Game Jolt, itch.io, Kartridge and finally on Steam and Google Play aswell for Windows and Android!
- The Steam version is being co-published with a friend over at Good Friend Studios!
- Within the first hour after the demo launch on Steam, about 300+ units have been claimed and downloaded (currently at the moment of the article drafting staying at OVER EIGHT HUNDRED, WHAT? Oh, you guys!~ <3), and right now the game itself has hit 106 Steam wishlists, which... feels incredibly splendid! Seriously, you guys effin' rock, yo, thanks a lot!~
- Even though I did contact a certain cool dude and gave him permission to, RiskRim, a YouTuber who has been following the game's development for a while (but actually had no idea what's it gonna be about, and I don't really blame him for it) checked out the game and actually liked it! Seriously, be sure to check out his let's play here and his channel overall (I am a real fan)!
And Yav, thank you once again for checking it out! Gonna be looking forward to seeing you play more through this strange project once it launches in early access!
(PSSSST! If any other YouTubers are reading this, you can also feel free to play the current build for the video, as long as the links to the game's pages are present in the description! Though you may wanna directly ask for my permission if you want to monetize it though.)
So, to kick it off... Let's start how the game's development has been doing... kind of.

At the moment while I am currently taking my time to prepare for the unified state exams that got postponed until late June due to COVID-19, I decided that I will just mainly focus on several art assets and one thing that I know some of you truly despise...
Writing.
Not like it's a bad thing, sure, writing can be good if you have enough knowledge of what the actual hell you're even doing and want it to be like, and that, my fellas, can be somewhat of an issue for some solo game developers that never had any experience writing a story, it's structure, etc. if they were to even attempt to make a game with a SLIGHTEST bit of narrative... Which can take a while, just like making music, art assets and programming by yourself.
Now, since I may be studying to get in university for the diploma that would help me become an official freelancer ENG-RUS/RUS-ENG translator, I really like to practice doing that with Stramedia, and fun fact, I kind of like writing dialogue strings and simultaneously translate them into Russian as the text is being coded in for the pre-loading process. And... now that I've mentioned it, this is kind of why I decided to focus on the writing more - translations to other languages, being Russian, German, Spanish, and possibly Brazilian Portuguese, and I feel like I should have these done prior to 0.4 build's launch in early access while working on some of the art assets I need in the meantime.
As one wise comedian said, "Jokes will not write themselves", so in order to have 'em done, me and some of the friends will be hard at work making sure that it's all done right, even though we are just starting out!
But yeah, the game is still being in the works, no problem, and there's not much I can say yet besides that we are actually doing something!
Sooo... I will be going back into the shadows now.
I will be back once I've got a neat development update to share with you all! For now on, stay tuned and stay safe!
[ 2020-06-03 21:02:02 CET ] [ Original post ]