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1.2.0 is here. No new content yet, but I wanted to get these QOL changes pushed first. [PATCH NOTES] 1.2.0 -HP blinks red/white when below 40%, and speeds up as it lowers -pressing up/down while holding weapon swap now changes your color -jerry jumps a little higher (vspeed 2.25 -> 2.45) -bat charge time 45 -> 35 -slingshot charge time 30 -> 25 -crowbar charge time 60 -> 45 -death boss needed another rework ^-max turrets reduced from 10 to 8 ^-turrets spin MUCH slower ^-turret orbit is smaller, shrinks smaller with boss hp ^-bullet pattern now pauses for 20 frames when turrets respawn ^^-all bullets destroy during this too ^-turrets have 5 iframes when respawning to avoid killing all at once and entering hardest phase instantly ^-rapid bullet attack angle influenced by RNG as hp is lowered -mashing out of a grab can be done slower -mashing out of a grab is easier on a controller/dpad, slightly harder on keyboard -lochness boss can grab you from furthest right of the room now -save points no longer lose their hp-restore if you already have max hp -fixed the obvious typo in the intro cutscene. lmao -alien monster hp 4 -> 3 -aliens are less likely to clip through the ceiling -aliens now face the player when grounded -aliens shoot slightly less often -alien max hspeed 4 -> 3.5 -attacking enemies will cancel their fireball if its still charging ^-fixed a bug where jersey devils and apparitions still release charging fireball when killed -you now still do the faceplant animation even with kneepads, but with kneepads you get up faster -landing with kneepads no longer gives you the usual hurt invincibility, instead you regain control faster and have 15 iframes -monster activation/deactivation code optimized (thanks to johnnyonflame on itch.io for helping with this) -last weapon used saves at save points 1.2.1 -fixed a crash due to a change in instance order involving death monster music cue 1.2.2 -re-added Steamworks' achievement functions since the game was not updated since the functions were removed by GameMaker
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