Hello again!
To commemorate being part of the
Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting to doze off during the intro cutscene. I had to do something about it!
And eventually, I did. I did have a nagging feeling that besides being rambling and technical in nature, the intro didn't really serve its main purpose, that is, give a clear goal for the player. I liked the general geeking-outery in the old intro, but after all, I had written much, but said a little.
I had to think about how to approach overhauling the intro. I didn't like the thought of rewriting everything, but it seemed more and more inevitable by the minute...
Then, one day, when I was taking a shower (somehow, that's where these kind of ideas usually come to me), everything just clicked. I understood immediately what the intro needed! It was dialogue - and not just any dialogue, but dialogue with... Oops, let's not spoil everything! You get to experience it yourself!
Changelog
- New intro cutscene with all-new dialogue!
- Multiple new & revised EMUUDEX entries
- Kaakana is a long boi now. They're fun and bouncy, and most importantly, easier to jump on!
- Once again, boss is easier (and has a new phase) (and the phases are signposted better)
- Stones are not scannable after the first scan
- Level design changes
- Numerous bugfixes
Ungh, I'm getting lazier and lazier with these changelogs.... but not with the game, mind you! Now that I'm done with the demo updates, I can once again try to stop procrastinating with my main quest - finishing the god damn endgame.
I want to finish EMUUROM during this century, after all!
[ 2023-08-06 13:25:42 CET ] [ Original post ]