We are pleased to announce the release of ZEPHON's first DLC: The Twisted & The Hollow!
This DLC includes 2 new leaders, 7 new units, 3 new operations, 3 new items, 2 new outposts, 5 new quests, 4 new mutators and 4 new tracks.
Accompanying the DLC we're also releasing an extensive patch that adds 4 new technologies, new illustrations, ambient sounds and a plethora of gameplay, quality of life and balance improvements.
A few gameplay changes we'd like to highlight:
- Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
- Enemy units on city tiles now disable all buildings on the tile.
- Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.
https://store.steampowered.com/app/3607430/ZEPHON__The_Twisted__The_Hollow/
Enjoy!
# Version 1.1.0
## New
* Added The Twisted & The Hollow DLC content.
* Added new researchable technology Shield Dome (tier 6, non-affinity): +17% city damage reduction for headquarters.
* Added new researchable technology Mobile Hardpoints (tier 7, Human): +8% ranged cover damage reduction for non-flying Human units if they have not moved.
* Added new researchable technology Railgun Roads (tier 8, non-affinity): Doubles road movement bonus.
* Added new researchable technology Market Defluctuation (tier 9, non-affinity): -50% Concordat buy prices.
* Added unique illustrations and ambient audio for the leader quests.
* Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
* Enemy units on city tiles now disable all buildings on the tile.
* Enemy units on outposts now disable all gains from that outpost.
* Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.
* Caches can now give operation rewards.
* Added a use-item animation for each hero.
* Allies and spectators can now see which technologies have been researched and are being researched by others in the research screen.
* Spectators can now access the communications screen to see the standing and treaties of all players.
* Added ability to easily select units with queued orders before executing their orders. The end turn button now becomes "Order Queued Units (X)" / "Execute Queued Order (1/X)" to select and execute orders one by one. Right-clicking the end turn button when it's in this state executes all queued orders.
* Added "Victory Requires Defeating NPCs" advanced setting (defaults to on).
* Number keys now scroll to the corresponding tier in the research screen.
* Added "Enemy In City", "Combat" and "Combat (Advanced)" tips.
* Added loading tips about mass-moving units and sight blocking features.
* Added more ambient audio to terrain features.
## General
* Non-affinity branches are now hidden by default in the research screen.
* Improved unit voice line playback so it is less likely that they repeat. The likelihood of a line repeating depends on how long ago it was last played, and any lines played within a minute will not play again.
* Improved performance of the research screen.
* Default control bindings now better take into account non-QWERTY layouts by preserving the key letter (CTRL+Y for yield overlay) or preserving the key position (QWE for unit actions) where appropriate.
* Player abilities now trigger notifications (e.g. Words of the Prophet converting one of your units).
* Notifications of abilities that target enemies are now colored red.
* Notifications that affect custom-named units now show the custom name instead of the generic unit name.
* Attack area now only considers line of sight rather than attackability, so it also shows over allied units. This makes it clearer to see a unit's general attack range.
* Atramentous Aura can now target any tile.
* Renamed Combat Drone, EMP Drone and Repair Drone to Combat Melisai, EMP Melisai and Repair Melisai.
* Increased Vulkan R-5 size by 10% to closer match Plangent Orolos.
* Overcharged +1 armor penetration is now in the trait instead of the weapons for increased clarity.
* The Deep can now only be accessed once per game.
* New (not previously picked) The Deep options are now clearly marked.
* Nightmare, Acrin Bone Whistle and Tribunal Tether summons now appear more synchronized with casting animation instead of instantly.
* Resources granted every X turns (Acrin Crash Site, Hwedo's Brain, Neumanatic Cornucopia) now in the total resources display when they would trigger next turn.
* Features that block sight, now explicitly say it in their associated entries.
* Show button to open research screen from the start.
**AI**
* AI now treats Combat Medics as support units regarding usage and positioning.
* AI now produces less Combat Medics relative to other unit types.
* AI Untold Prophet will no longer use Word of the Prophet on summons.
* AI units under System Overload no longer attack with low hitpoints.
* Improved AI unit targeting, especially for units with Cone and Area weapons.
## Balance
* Higher difficulties now have increased AI diplomatic aggressiveness.
* Hovering units now benefit from Roads.
* Increased Life Steal trait life steal from 10% to 20%.
* Increased Incendiary Grenade damage from 1 to 1.5.
* Rebalanced cache reward chances to be 4 : 2 : 1 : 1 for resource:item:operation:unit.
* Spirit of Mankind is now a tier 10 research and permanently increases loyalty by 10.
* Asymmetric Arbitrage is now a non-affinity technology.
**Human**
* Smoke Screen is now a free action.
* Interceptor Missile is now a free action.
* Reduced Shiraki Cruise Missile range from 12 to 9.
* Increased Argosy Targe invulnerable damage reduction from 50% to 67%.
* Reduced Antimatter Diffraction invulnerable damage reduction bypass from 33% to 17%.
* Increased Gauss Cannon damage from 8 to 12.
* Increased Gauss Cannon armor penetration from 6 to 7.
* Increased Power Fist damage from 12 to 16.
* Increased Power Fist armor penetration from 7 to 8.
**Voice**
* Precentor of Nihilus now increases the experience of all produced units by 2 for each Midnight Chorus in the city instead of the previous effect.
* Reduced Dark Vassael cost and upkeep by 25%.
* Reduced Fallen Orolos cost and upkeep by 25%.
* Reduced Surthodai's Embrace cost and upkeep by 33%.
* Reduced Plangent Orolos cost and upkeep by 33%.
* Nightmare dying no longer affects experience.
* Apotheosis dying unit no longer affects morale or experience.
* Increased Apotheosis damage from 4 to 6 and armor penetration from 3 to 4.
* Aegyllan Worm Tunneling now applies Stealth for 1 turn.
* Increased Aegyllan Worm cost by 33%.
* Pestilence is now a free action with cooldown 3.
* Increased Deathshriek damage and armor penetration from 2 to 3.
* Increased Essence Syphon from +1 to +2 armor.
* Surthodai's Kiss now only affects Voice units, and heals 1 hitpoint in Bleed (instead of 2 from Bleedwalker).
* Halved Choral Celerity cost.
* Vorodai Proselyte now has Indirect Fire.
* Withering Breath now has Corrosive.
* Shrieker now has Concussive.
* Increased Hymn of Decay morale loss on use from -1 to -2.
* Increased Dimensional Reverberations from +1 to +2 dimensional echoes per kill.
* Increased Pestilence attacks from 1 to 2.
**Cyber**
* Holopatter now affects all Cyber units instead of all non-large, non-flying units.
* Marked Target now also works for melee weapons.
* Antiparticle Purge now also removes Abkhan Drey and Sandpit.
* Fixed Singularity Blade having 6 range instead of 3.
* Increased Interpolated Production minerals cost reduction from -5% to -10%.
* Interference Protocols can no longer target titan units.
**Emulated Mind**
* Increased Mind Hack duration from 5 to 10.
**Furtive Tribunal**
* Scimystic Scismatics now gives influence instead of research.
**Heartless Artificer**
* Part Distribution now affects Antigrav Assembler instead of Synthetic Printer.
* Increased Transuranic Apathy production cost for Seraphim Archangel from -6 (-8.3%) to -25%.
* Default Immoral rank now shows as 0 and gives -0 loyalty.
**Practical Romantic**
* Hardening Hearts now gives +8% invulnerable damage reduction for a turn when the unit loses morale due to unit death instead of -10% morale loss.
* Memories E'er More now prevents units from being shaken instead of -10% morale loss.
**Rogue Operative**
* Increased Icarus Satellite attacks from 1 to 2.
* Decreased Icarus Satellite damage from 12 to 8.
* Decreased Icarus Satellite armor penetration from 7 to 6.
## Bug Fixes
* Fixed a potential crash when the only tile candidates for quests were too far away.
* Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation.
* Fixed a crash that could occur when selecting hotseat save games.
* Fixed Antimatter Diffraction doing more damage than intended to targets without invulnerable damage reduction.
* Fixed taking passive damage canceling unit orders (e.g. Decaying cancelling a long movement order).
* Fixed adding multiple non-stacking items affecting heroes multiple times (e.g. Iok'la healing).
* Fixed Seed of Extinction affecting non-enemies.
* Fixed Atramentous Aura and Experimental Drugs (Success) not increasing movement.
* Fixed AI being able to build heroes above the hero limit.
* Fixed Abkhan respawning as non-neutral under some circumstances.
* Fixed units under Dream Prison by the Anchorite standing still.
* Fixed Hast not being usable saying "No actions remaining." instead of "No movement remaining.".
* Fixed control bindings showing the incorrect key on non-QWERTY layouts.
* Fixed ESC not closing lobby screen while in a game.
* Fixed Concordat screen fading to black when closing.
* Fixed spectators being asked to select research.
* Fixed Phoenix Interceptor death effects.
* Fixed Zephon Black Site portrait.
* Fixed Gauss Rifle icon.
* Fixed Life Steal trait icon being low resolution.
* Fixed Acrin Zealots unit name not being plural.
* Fixed Cr'la Disciples unit name not being plural.
* Fixed Titan Melee trait not mentioning that it can hit flying units and attack over cliffs.
* Fixed Schism of Regimina not mentioning that it cannot target headquarters.
* Fixed Pulling trait not mentioning that it cannot target titans or fortifications.
* Fixed Commander Take Cover and Never Surrender targeting text.
* Fixed Dark Caress not mentioning that it also affects the unit it is on.
* Fixed Dream Prison usage notification not showing.
* Fixed Can Love Be Moral? mutator.
* Fixed offering peace to Anchorite not showing unique per-leader text.
* Fixed some debug panel crashes.
* Fixed some typos.
[ 2025-04-28 13:39:07 CET ] [ Original post ]