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ZEPHON
Proxy Studios Developer
Proxy Studios Publisher
Late 2022 Release
Game News Posts: 60
🎹🖱️Keyboard + Mouse
Very Positive (1094 reviews)
Public Linux Depots:
  • [0 B]
The Twisted & The Hollow Is Now Available!

We are pleased to announce the release of ZEPHON's first DLC: The Twisted & The Hollow! This DLC includes 2 new leaders, 7 new units, 3 new operations, 3 new items, 2 new outposts, 5 new quests, 4 new mutators and 4 new tracks. Accompanying the DLC we're also releasing an extensive patch that adds 4 new technologies, new illustrations, ambient sounds and a plethora of gameplay, quality of life and balance improvements. A few gameplay changes we'd like to highlight:

  • Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
  • Enemy units on city tiles now disable all buildings on the tile.
  • Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.
https://store.steampowered.com/app/3607430/ZEPHON__The_Twisted__The_Hollow/ Enjoy! # Version 1.1.0 ## New * Added The Twisted & The Hollow DLC content. * Added new researchable technology Shield Dome (tier 6, non-affinity): +17% city damage reduction for headquarters. * Added new researchable technology Mobile Hardpoints (tier 7, Human): +8% ranged cover damage reduction for non-flying Human units if they have not moved. * Added new researchable technology Railgun Roads (tier 8, non-affinity): Doubles road movement bonus. * Added new researchable technology Market Defluctuation (tier 9, non-affinity): -50% Concordat buy prices. * Added unique illustrations and ambient audio for the leader quests. * Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers). * Enemy units on city tiles now disable all buildings on the tile. * Enemy units on outposts now disable all gains from that outpost. * Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals. * Caches can now give operation rewards. * Added a use-item animation for each hero. * Allies and spectators can now see which technologies have been researched and are being researched by others in the research screen. * Spectators can now access the communications screen to see the standing and treaties of all players. * Added ability to easily select units with queued orders before executing their orders. The end turn button now becomes "Order Queued Units (X)" / "Execute Queued Order (1/X)" to select and execute orders one by one. Right-clicking the end turn button when it's in this state executes all queued orders. * Added "Victory Requires Defeating NPCs" advanced setting (defaults to on). * Number keys now scroll to the corresponding tier in the research screen. * Added "Enemy In City", "Combat" and "Combat (Advanced)" tips. * Added loading tips about mass-moving units and sight blocking features. * Added more ambient audio to terrain features. ## General * Non-affinity branches are now hidden by default in the research screen. * Improved unit voice line playback so it is less likely that they repeat. The likelihood of a line repeating depends on how long ago it was last played, and any lines played within a minute will not play again. * Improved performance of the research screen. * Default control bindings now better take into account non-QWERTY layouts by preserving the key letter (CTRL+Y for yield overlay) or preserving the key position (QWE for unit actions) where appropriate. * Player abilities now trigger notifications (e.g. Words of the Prophet converting one of your units). * Notifications of abilities that target enemies are now colored red. * Notifications that affect custom-named units now show the custom name instead of the generic unit name. * Attack area now only considers line of sight rather than attackability, so it also shows over allied units. This makes it clearer to see a unit's general attack range. * Atramentous Aura can now target any tile. * Renamed Combat Drone, EMP Drone and Repair Drone to Combat Melisai, EMP Melisai and Repair Melisai. * Increased Vulkan R-5 size by 10% to closer match Plangent Orolos. * Overcharged +1 armor penetration is now in the trait instead of the weapons for increased clarity. * The Deep can now only be accessed once per game. * New (not previously picked) The Deep options are now clearly marked. * Nightmare, Acrin Bone Whistle and Tribunal Tether summons now appear more synchronized with casting animation instead of instantly. * Resources granted every X turns (Acrin Crash Site, Hwedo's Brain, Neumanatic Cornucopia) now in the total resources display when they would trigger next turn. * Features that block sight, now explicitly say it in their associated entries. * Show button to open research screen from the start. **AI** * AI now treats Combat Medics as support units regarding usage and positioning. * AI now produces less Combat Medics relative to other unit types. * AI Untold Prophet will no longer use Word of the Prophet on summons. * AI units under System Overload no longer attack with low hitpoints. * Improved AI unit targeting, especially for units with Cone and Area weapons. ## Balance * Higher difficulties now have increased AI diplomatic aggressiveness. * Hovering units now benefit from Roads. * Increased Life Steal trait life steal from 10% to 20%. * Increased Incendiary Grenade damage from 1 to 1.5. * Rebalanced cache reward chances to be 4 : 2 : 1 : 1 for resource:item:operation:unit. * Spirit of Mankind is now a tier 10 research and permanently increases loyalty by 10. * Asymmetric Arbitrage is now a non-affinity technology. **Human** * Smoke Screen is now a free action. * Interceptor Missile is now a free action. * Reduced Shiraki Cruise Missile range from 12 to 9. * Increased Argosy Targe invulnerable damage reduction from 50% to 67%. * Reduced Antimatter Diffraction invulnerable damage reduction bypass from 33% to 17%. * Increased Gauss Cannon damage from 8 to 12. * Increased Gauss Cannon armor penetration from 6 to 7. * Increased Power Fist damage from 12 to 16. * Increased Power Fist armor penetration from 7 to 8. **Voice** * Precentor of Nihilus now increases the experience of all produced units by 2 for each Midnight Chorus in the city instead of the previous effect. * Reduced Dark Vassael cost and upkeep by 25%. * Reduced Fallen Orolos cost and upkeep by 25%. * Reduced Surthodai's Embrace cost and upkeep by 33%. * Reduced Plangent Orolos cost and upkeep by 33%. * Nightmare dying no longer affects experience. * Apotheosis dying unit no longer affects morale or experience. * Increased Apotheosis damage from 4 to 6 and armor penetration from 3 to 4. * Aegyllan Worm Tunneling now applies Stealth for 1 turn. * Increased Aegyllan Worm cost by 33%. * Pestilence is now a free action with cooldown 3. * Increased Deathshriek damage and armor penetration from 2 to 3. * Increased Essence Syphon from +1 to +2 armor. * Surthodai's Kiss now only affects Voice units, and heals 1 hitpoint in Bleed (instead of 2 from Bleedwalker). * Halved Choral Celerity cost. * Vorodai Proselyte now has Indirect Fire. * Withering Breath now has Corrosive. * Shrieker now has Concussive. * Increased Hymn of Decay morale loss on use from -1 to -2. * Increased Dimensional Reverberations from +1 to +2 dimensional echoes per kill. * Increased Pestilence attacks from 1 to 2. **Cyber** * Holopatter now affects all Cyber units instead of all non-large, non-flying units. * Marked Target now also works for melee weapons. * Antiparticle Purge now also removes Abkhan Drey and Sandpit. * Fixed Singularity Blade having 6 range instead of 3. * Increased Interpolated Production minerals cost reduction from -5% to -10%. * Interference Protocols can no longer target titan units. **Emulated Mind** * Increased Mind Hack duration from 5 to 10. **Furtive Tribunal** * Scimystic Scismatics now gives influence instead of research. **Heartless Artificer** * Part Distribution now affects Antigrav Assembler instead of Synthetic Printer. * Increased Transuranic Apathy production cost for Seraphim Archangel from -6 (-8.3%) to -25%. * Default Immoral rank now shows as 0 and gives -0 loyalty. **Practical Romantic** * Hardening Hearts now gives +8% invulnerable damage reduction for a turn when the unit loses morale due to unit death instead of -10% morale loss. * Memories E'er More now prevents units from being shaken instead of -10% morale loss. **Rogue Operative** * Increased Icarus Satellite attacks from 1 to 2. * Decreased Icarus Satellite damage from 12 to 8. * Decreased Icarus Satellite armor penetration from 7 to 6. ## Bug Fixes * Fixed a potential crash when the only tile candidates for quests were too far away. * Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation. * Fixed a crash that could occur when selecting hotseat save games. * Fixed Antimatter Diffraction doing more damage than intended to targets without invulnerable damage reduction. * Fixed taking passive damage canceling unit orders (e.g. Decaying cancelling a long movement order). * Fixed adding multiple non-stacking items affecting heroes multiple times (e.g. Iok'la healing). * Fixed Seed of Extinction affecting non-enemies. * Fixed Atramentous Aura and Experimental Drugs (Success) not increasing movement. * Fixed AI being able to build heroes above the hero limit. * Fixed Abkhan respawning as non-neutral under some circumstances. * Fixed units under Dream Prison by the Anchorite standing still. * Fixed Hast not being usable saying "No actions remaining." instead of "No movement remaining.". * Fixed control bindings showing the incorrect key on non-QWERTY layouts. * Fixed ESC not closing lobby screen while in a game. * Fixed Concordat screen fading to black when closing. * Fixed spectators being asked to select research. * Fixed Phoenix Interceptor death effects. * Fixed Zephon Black Site portrait. * Fixed Gauss Rifle icon. * Fixed Life Steal trait icon being low resolution. * Fixed Acrin Zealots unit name not being plural. * Fixed Cr'la Disciples unit name not being plural. * Fixed Titan Melee trait not mentioning that it can hit flying units and attack over cliffs. * Fixed Schism of Regimina not mentioning that it cannot target headquarters. * Fixed Pulling trait not mentioning that it cannot target titans or fortifications. * Fixed Commander Take Cover and Never Surrender targeting text. * Fixed Dark Caress not mentioning that it also affects the unit it is on. * Fixed Dream Prison usage notification not showing. * Fixed Can Love Be Moral? mutator. * Fixed offering peace to Anchorite not showing unique per-leader text. * Fixed some debug panel crashes. * Fixed some typos.


[ 2025-04-28 13:39:07 CET ] [ Original post ]

Grimdark survival strategy from the creators of Warhammer 40,000: Gladius

Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.


On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.

What will you do to survive?

Next-generation survival wargame set on a destroyed world

Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.


Key features:
  • Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
  • A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
  • Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.


GAMEBILLET

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MacGamestore

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